```metadata title: Playable Race | Harpy description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ .page{ padding-top: 10mm; padding-right: 5mm; padding-bottom: 5mm; padding-left: 5mm; font-size:0.7em } .page:after{ display:none; } .page{ color:#3e3852 } .page{ background-image: url("https://i.imgur.com/45PHn5g.jpg") } .page{ background-size: cover }/* A4 Page Size */ /* A4 Page Size */ .page{ width : 210mm; height : 296.8mm; } ``` {{imageMaskCorner26,--offsetX:-50%,--offsetY:52%,--rotation:0 ![](https://i.imgur.com/BtAcH0O.jpg){top:0px,height:60%,left:-350px} }} ![banner](https://i.imgur.com/gucz3Nj.png) {position:absolute,top:0px,left:0px,width:200px} ![harpy](https://i.imgur.com/aeL2Fbc.png) {position:absolute,top:12px,left:-50px,width:725px,} ![playablerace](https://i.imgur.com/w4ujgJ3.png) {position:absolute,top:35px,right:35px,width:250px} ![harpytxt](https://i.imgur.com/V1HaMmM.png) {position:absolute,top:75px,right:35px,width:250px} :::::::::::::::::::::::::::::::::::::::::::::::::::::::: ![harpytraits](https://i.imgur.com/SYaoA03.png) {position:absolute,top:633px,left:20px,height:13px} ![credits](https://i.imgur.com/lPEVkRb.png) {position:absolute,top:989px,left:20px,height:10px} ![harpyfeatures](https://i.imgur.com/n4qXD1t.png) {position:absolute,top:510px,left:415px,height:28px} ![lineright](https://i.imgur.com/d1gmWeH.png) {position:absolute,top:542px,left:415px,height:2px} ![lineleft](https://i.imgur.com/d1gmWeH.png) {position:absolute,top:650px,left:20px,height:2px} ![lineleft2](https://i.imgur.com/d1gmWeH.png) {position:absolute,top:650px,left:100px,height:2px} ![lifespan](https://i.imgur.com/ptILdNx.png) {position:absolute,top:662px,left:20px,height:14px} : Harpies reach maturity at the same rate as humans do, but are believed to live slightly shorter on average, reaching an age of roughly 70 years. ![asis](https://i.imgur.com/YfEg7x4.png) {position:absolute,top:725px,left:20px,height:14px} ::: Your Charisma score increases by 2, and your Dexterity score increases by 1. ![ct](https://i.imgur.com/NHEgE01.png) {position:absolute,top:787px,left:20px,height:14px} ::: You are a Humanoid. ![size](https://i.imgur.com/fXSdbJs.png) {position:absolute,top:836px,left:20px,height:14px} ::: You are Medium. ![speed](https://i.imgur.com/1SnykTg.png) {position:absolute,top:881px,left:20px,height:14px} ::: Your walking speed is 30 feet. ![languages](https://i.imgur.com/qniPQ6S.png) {position:absolute,top:930px,left:20px,height:14px} ::: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. ::: {{font-family:ScalySansSmallCapsRemake Harpy: [Fairy Tale of Brutality by Henu Caulfield Joo](https://www.artstation.com/artwork/9EqBXa)}} {{font-family:ScalySansSmallCapsRemake Background: [Settle the Wreckage by Dimitar Marinski](https://www.artstation.com/artwork/gvDGK)}} : {{font-family:ScalySansSmallCapsRemake,font-size:1em The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.}} \column :::::::: ![monstrous?](https://i.imgur.com/i8YytST.png) {position:absolute,top:481px,left:638px,height:12px} ![flight](https://i.imgur.com/y82oHhk.png) {position:absolute,top:553px,left:415px,height:14px} ![cv](https://i.imgur.com/X5ffQDo.png) {position:absolute,top:644px,left:415px,height:14px} ![talons](https://i.imgur.com/LVZnPfG.png) {position:absolute,top:720px,left:415px,height:10px} ![hs](https://i.imgur.com/mhy83YE.png) {position:absolute,top:783px,left:415px,height:14px} {{width:84px}} Oftentimes depicted as savage creatures who lure {{width:100px}} sailors to their inevitable demise, harpies, {{width:105px}} regardless of their descent, are often tarred with {{width:114px}}the same brush. In reality, when raised within the {{width:120px}}context of civilization, harpies act no differently {{width:128px}}than other humanoids do, which begs the time- {{width:134px}}aged question of nature versus nurture.
{{width:140px}}When indeed raised in society, harpies' {{width:145px}}natural gifts aid them in being unrivalled {{width:153px}}messengers, diplomats and minstrels. {{width:157px}}Due to their wings, harpies are {{width:163px}}oftentimes mistaken for aasimar, {{width:168px}}aaracokra and celestials, but certain {{width:174px}}key characteristics allow them to be {{width:180px}}distinguished from other winged {{width:187px}}humanoids. For starters, harpies {{width:202px}}possess large, slit eyes, much {{width:209px}}like a reptile's. Furthermore, {{width:215px}}while sporting mainly human {{width:230px}}features, localized {{width:237px}}clusters of feathers can {{width:242px}}be found on a harpy's {{width:235px}}extremities, as well as {{width:225px}}sharp, birdlike talons. ::: {{font-family:WalterTurncoat {{width:224px}} Before choosing the {{width:235px}}harpy as your {{width:240px}}character's race, {{width:246px}}talk to your DM {{width:250px}}about the}} Because of your wings, you have a flying{{font-family:WalterTurncoat{{width:58px}}implications your}} speed equal to your walking speed.{{font-family:WalterTurncoat{{width:90px}}choice will have}} {{width:12px}}You can’t use this flying speed if you’re{{font-family:WalterTurncoat{{width:30px}}for their game's world.}} {{width:10px}} wearing medium or heavy armor. ::: Your voice has a captivating charm to it. You therefore have proficiency in one of the following skills of your choice: Performance, Persuasion or Deception. ::: Your unarmed strikes deal slashing damage, rather than bludgeoning damage. ::: You sing a beguiling melody, capable of enchanting others. As an action, choose one humanoid or giant that can hear you. That creature must make a Wisdom saving throw or become Charmed. The creature remains charmed as long as you maintain the song as a bonus action on subsequent turns (up to a duration of 1 minute) or until it succeeds on a subsequent saving throw, which it may make at the end of each of its turns. A target that successfully saves is immune to this feature for the next 24 hours. : On its turn, a charmed creature must move towards you via the safest available route if it is not already within 5 ft. of you. If the creature has no other option than to subject itself to harm in order to reach you, it must first repeat the saving throw before taking that route. : {{text-align:center The DC for this feature is equal to: {{font-family:ScalySansRemake 8 + your Proficiency bonus + your Charisma modifier}} }} : When you reach 3rd level, your voice becomes more potent. When you use this feature, every humanoid and giant of your choice within 30 ft. of you are subjected to the effects of Harpy's Song.