```metadata title: An Alternate Wizard description: >- An alternate take on the Wizard class for Pathfinder Second Edition, featuring modified arcane schools and arcane theses. tags: [] systems: - Pathfinder renderer: V3 theme: Blank ``` ```css /* Fonts */ @import url('https://fonts.cdnfonts.com/css/kirsty-2'); @font-face { font-family : 'oswald'; font-style : italic; font-weight : normal; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-RegularItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Extra-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-ExtraLight.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Light.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Medium.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-MediumItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Demi-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-DemiBold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Bold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Heavy.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-HeavyItalic.woff') format('woff'); } @font-face { font-family : 'oswald regular'; font-style : normal; font-weight : normal; src : local('Oswald Regular'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Regular.woff') format('woff'); } @font-face { font-family : 'oswald stencil'; font-style : normal; font-weight : bold; src : local('Oswald Stencil'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Stencil.woff') format('woff'); } :root { --Header_Color_Main : #5E0000; --Header_Color_Accent : #D9C484; --Header_Color_Chapter : #002564; --Author_Color : #002564; --Note_Block_Separator : #666259; --Note_Block_Red_Separator : #9B0019; } /* Basic styles */ .page { gap : 1.3cm; font-family : 'Garamond'; font-size : 11pt; background-color : #ECD9BA; background-image : none; background-blend-mode : lighten; columns : 2; h1 { font-family : 'BrassPounderSC'; font-size : 22pt; column-span : all -moz-column-span : all; -webkit-column-span : all; text-align : center; font-weight : 100; color : var(--Header_Color_Chapter); } h2 { margin-top : 5px; font-family : 'Kirsty'; font-size : 16pt; font-weight : 200; color : var(--Header_Color_Chapter); } h3 { margin-top : 5px; font-family : 'Kirsty'; font-size : 14pt; font-weight : 200; color : var(--Header_Color_Main); border-bottom : 0px; } h4 { margin-top : 5px; font-family : 'Kirsty'; font-size : 13pt; font-weight : 200; font-variant : small-caps; color : #7A2713; } h5 { margin-top : 10px; margin-bottom : 3px; font-family : 'Oswald Regular'; font-size : 12pt; text-transform : uppercase; } h6 { display : flex; justify-items : flex-start; padding-top : 5px; padding-bottom : 3px; padding-left : 8px; margin-top : 10px; font-family : 'Oswald Regular', sans-serif; font-size : 1.25em; color : #EDE3C8; text-transform : uppercase; background-color : #002664; border-bottom : 1px solid #002664; border-radius : 12px 12px 0px 0px; } p { font-size : inherit; + p { margin-top : 10px; } } } /* Automatic Page Numbering */ .page:before { content : counter(page-numbers); position : absolute; right : unset !important; bottom : 1.5cm; left : 50% !important; font-family : "Kirsty"; color : black; opacity : 0.4; translate : -50%; -webkit-text-stroke : 3px #CAB77B; paint-order : stroke; } .page:has(.cover):before { display: none; } /* Subtitles */ .page .subtitle { display : block; column-span : all; -moz-column-span : all; -webkit-column-span : all; font-family : 'Garamond'; font-size : 16pt; font-style : oblique; color : var(--Header_Color_Main); text-align : center; column-span : all; } /* Horizontal Lines */ .page hr { display : block; height : 1px; margin : 0; visibility : visible; background : black; border : 0; } .page .subtitle + hr { height : 2px; margin : 5px; background : var(--Header_Color_Main); column-span : all; -moz-column-span : all; -webkit-column-span : all; } @font-face { font-family : 'Pathfinder2eActions'; font-style : normal; font-weight : normal; src : url('data:font/woff2;charset=utf-8;base64,d09GMgABAAAAAAPUAA0AAAAADXQAAAOCAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGhYGYACBBAgEEQgKkTiMcAsmAAE2AiQDSAQgBYMhB0YbHgoRVZsPyX4c5OaiK4gkW0ukgENeIzk6D3I+/99p971BAU1KepBdp1nA7unfAubh3fXqf6DmEQXaQg8DTOzMbzvCo6jdzvdAHCBEmd3E5fzpsx7fWr/IIg/k18bmpngvn0jhUxuzBAPtAinBsVBSQM+CSuH5Ig8GAjAEAABFEGYINszJTHBADz0CYKqGIx9CCs1RXEBzJpYqvhntGIkQ2iP8j1Y7i+FaDdNGHdyCPU0pA7DEIBTE6nML2DLF0BUhRbpMpcq1aCfR0BYgBJ6vXhc619kOdbCtbW5Ty1uGoI+tqoMAkD8UAJgDAHdAJdAOMBsAALCAQBQAMPQZYJCQpvsMQjFpH094kWX6+YiEfRk8l6mvapvKGnBGbKWD16+rKK+UyxMVsjSA7xucGV0eyUOoMVT1qinJlIGqyvKS4tK6dlFuK2+p3OB1IMoWt3B4hyUryCj7xbDvZs/1lv36k8P3gt4bzY4LbKQttRYdiFjnsS/mUMAmu0W2cy0XQtHdbVjYz5xB99bAl6Wurmqx3uLnwoXqC4Hq3oqiqBW1u9f06QsXLVw4fbqXt5cXlhsMGzJ+3Pixw4ayJGylVD2mI8dBHpKex+2t3buZf6i97eZ1//8938V83us3Hj5ITp4xc+q0yIz3b7uOOnn7urt5+aD4f19qnRiSZ2r2NCl7xikT1fP7T6ycrmt2fitNOTFt4qYvVoJrxXrHgqd9LIeclqWJ41s6naSMkFPnN9ONkpMzk5o0/fe8tr/37mITfdfleN/d8BtTRgBgF0HQ2K3D4m3oLp7rjEwMJYsABuDIEi9P/sQKQfsQAIF/17qeNZnEf9V1YV4AwKPttpIP+mpx/7v2Kl1MgC4KWQL0KrDavSaiYg4Iw7h56QEVAGQCdIHEWpC8BhLTtpAX0jRuSTGD2s1lMAhRIO3JAgEyNF8BDFlAjFA6LBBGEPt+thrhmMoJ8CwaQST1Qp5qKIQyNgJhNJrWz1IIR/Ba5hH9djR9wpNyRE2o+KdF7ieM9OvfpH0ijSwKoYHBQqzQiALx0LCAmLN0Leb2jBgci4H00YIFFGuhpZCo9dJOpBFKlKKNllpvvXQoJZL100MLjUxK0foXhIZMJAgVKJgg1nBcs8JQYQLECAihYCFKZVOto4kkAJqnB6ZNm4CCS//HCAXd/Kvv7SxZsWbDljsvPiJESZclR4UqAAA=') format('woff2'); font-display : swap; } .page .pf { font-family : 'Pathfinder2eActions'; font-size : 1.5em; line-height : 0.5em; &.one::before,&.action::before { content : '1'; } &.two::before,&.double::before { content : '2'; } &.three::before,&.triple::before { content : '3'; } &.zero::before,&.free::before { content : '4'; } &.reaction::before { content : '5'; } } /* Tags */ .page { .taglist p { display : inline-block; } .tag { box-sizing : border-box; padding : 2px 7px; font-family : 'Oswald', sans-serif; font-size : 9pt; line-height : 1.25em; color : white; text-transform : uppercase; background-color : #58180D; border : 2px solid #DAC68A; float : left; /* Item Rarity Tags */ &.uncommon { background-color : #98513D; } &.rare { background-color : #002664; } &.unique { background-color : #54166E; } /* Creature Tags */ &.align { background-color : #576293; } &.size { background-color : #3B7B59; } } } /* Label */ .page h4 > .label { float : right; font-size : 0.9em; } /* Templates */ .page .template { display : flex; flex-direction : column; width : auto; margin-top : 5px; margin-bottom : 5px; font-family : 'Oswald', sans-serif; font-size : 10pt; font-weight : 300; line-height : 1.5; text-align : justify; letter-spacing : 0.1ch; break-inside : auto; hr { margin : 3px 0; } h4 { display : flex; gap : 5px; align-items : baseline; justify-content : flex-start; font-family : 'Oswald Regular'; font-size : 12pt; border-bottom: 1px solid black; color : black; text-align : left; text-transform : uppercase; > .label { order : 999; margin-left : auto; text-align : right; } } strong { font-weight : normal; } } .page .note { padding : 10px 2px 7px 5px; font-family : 'oswald'; font-size : 10pt; font-weight : 200; line-height : 1.4em; background : #D9C484; margin-top : 5px; h5 { margin-top : 0px; font-weight : normal; color : black; } } /* Tables */ .page table thead th { font-size: 16px; padding: 3px; color: white; background: #620009; } .page table tbody tr td { font-size: 15px; padding: 2px; } .page table tbody tr:nth-child(odd) { background-color: #FEDFAE; } .page table tbody tr:nth-child(even) { background-color: #FFEBC3; } /* Cover */ .page:has(.cover) { --coverh1 : #560C06; columns : 1; .logo { position : absolute; bottom : 3.75cm; left : 50%; translate : -50%; img { width : 10cm; height : auto; } } h1, h2 { margin : 0; font-family : 'BrassPounder'; font-variant : small-caps; color : var(--coverh1); text-align : center; text-transform : unset; -webkit-text-stroke : 0.1cm var(--Header_Color_Accent); paint-order : stroke; } h1 { font-size : 32pt; } h2 { font-size : 24pt; } .author { font-family : 'Kirsty'; font-size : 16pt; color : var(--Author_Color); text-align : center; } hr { position : relative; overflow : visible; color : var(--Header_Color_Main); background : currentColor; &::after { position : absolute; top : 3px; display : block; width : 100%; height : 3px; content : ''; color : inherit; background : currentColor; } &:has(+h1) { &::after { top : -5px; } } } } .page .read-aloud { display : inline; width : fit-content; margin-block : 10px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; /* color : #002464; */ color : var(--Header_Color_Main); p { width : fit-content; } hr { background : var(--Header_Color_Main); } } .page .side { width : 200px; height : 700px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; color : var(--Header_Color_Main); &.right { float : right; padding : 15px 0 10px 15px; margin-left : 45px; border-left : 1px solid; } h3 { font-family : 'Oswald'; font-weight : bold; } p { margin-top : 0px; } } @font-face { font-family : 'BrassPounder'; font-style : normal; font-weight : normal; src : 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pu3zGjHwr/QOgExvIMSxxDIihtDkKS5CdqsCBQ8EidHuuijCC5pHI4SW7FvNP2qDDM7mdm6gws6XfUGl61gJAlyI3io1DdlzgNtiUm7wJYDexGxuq4yI010pZbUls5bUFkup7aUKJ7LYFMK0FcyIj+jofplyMdnXfGiV/BLsHVNp29WG+CWd5F6Uot4gt0JYNZDIixIJOAtiAQQmFoA214BCAWgZD3YnUWChs/NpwCVd4iUDYYREL6x+SgyS0moC2TgLYgEEJjhIawzkZiuhO79eA36AJTAu8BqWQ4BSSQckpSFqOIQEZMgb8vHdlxiaPkAJPiApyF5ZMI+AchIDA9NATmEsBJBMIVd0bWCQSv/g/khvNVR9uMAox1hqHHXnhY6twPLvIHF3lOnbTl+g1fjUFgTbWhhLAZ5jIWAnzvSB+wjcsPgbD/W85ooQlkTjZnHPKZma1SSp3JyrJKB6z1kcSry1DzHHoBzhasLRnPQhUQpCeENK2fP6vlz6g/584w/KXLElasmqUXe4ZSWYz9Gbk4PdyUTUB22JPotZKS3/7+dpjp4e9jhs2FtSvKZDO167pRWiQd8RrWuLnPjE/KjGtW/IwAGoQ1/7oTnRZI5OHZIDIOn56qX7/rwa5xIApvv7ync/qh9+81nAIZnW0KUWWU4fVBCsq6sttNIPJSOEPiF5tiNgNLKusD0PCUpvbKQvAuTeMfRDiMjn8ce5qDwqb0Y4nJPoVLrjGxyfSDbJWQdDaNDSHCnicls4PZ05raknaM0zTGd33jitrSdtwmPsN1OIuyOj17wYninRTFM7flUqlLl3Xo0d7B9sChBwBC25rHeBhipvgdnDCk0BWxq+MQYwcZ9w5sk9oOBF0qo5H+UzKgQg3xfBerBo/1X215ZPJtV5yRpHsIokf+tf0FKaQ+53EuN0X3EkTvOQXby7MshfrbkT81juIIRfEuPzh5yUYen9JpBxXJghMoVofi+XgLchJEW41Nd0ZarySwMw5JQeFx+17ztIyiQbyCooGn5cF/QKb68JynxMhBNFK9OF8zMr9GY79/33b/3orFKk1hgUa1eFHyR2LXuWYjEmGkco0REYY8M2gKMRojqDzEYIjIpRarCzR7ezkZsMD74gKAa9w7v3IAlgsE4FlzHOjXDFv9sHj52MJpCewMWzP0UpTiWjulogIUFX1N1Xxs0IGNx2Lr1DyfAgpeNkytAqdXun/gCLyf2AhErCJAftDtPihtR20koMtRG2XFKNpN0dAlfNwWoGiQV5F0wDsCeusqJQi3k+IpBMUf46+CvmHTj2R+v+9fjmIpRGObF+OKwVE8orRCnQ+rYIp/YTS3tArndZcwjzfjv8NdQsTfjrEkT/UgfqS+anNNBA63LgjvxQcWvHzxyb0njwcX3FKsBlpS8Qg0esVYLMzmAwNaglE0eAVZBEklsEb759vY6SY34njfk5r7HrQdlTTtIe+HKyZHm5KKhAgivYsgyEbFvx2tDgSN1Veg3T5Nk0m/Q8gg34yRvgwGJ7eDiiFIVke6CHNqx4c62qGDwS9r0OFXxhSCDmqymAvCLGvsRXJHV/ROoaPDutmUmODjg/7CvS9T+YX6l7Pk/5vNHn4w+Ne+hSeUtxUTfRXl8fDqMb66UNi9aYziTnAPnpAOj0OKjii9S9ymI11TzKkdkmY1i7AYKxXviFww8cLC9JONDgtA1psx1qlWxAGrYkmWYt9CgpFDOBnggBo4ACIA5SouA3W+KoUqFkTORnukoflHxTvm14TLMmdWPf89vEHrhEbeL8PreaKc/zvOXjC09ypVno9sBj+3sCZ9owv8rErHqvxu0mAzUqSMoq8jDMoPZ7XOKp/Twlq61SQFPP914cBjIszOYMwNpdRiO7eobpyk6LXvpWteWzBwDZZB5rpC9GrVs/rZMw9j5TB5yep/F3dlzNZjFI1RNBCclK26sjG2/Nwy33nCQ1Ns7PbVybiibAjD2g6y6CyFh9D2Xp/OgrxON9klN8XgLYiVB6ctQuNxOcJDv0UxKSUti4VxgI/XPQySbDj1Gpws/VAXc5BJtVTkLtDFT+RIaLZnQaH7Y3e5KU7mfSeUes5hxEq8Banl8Gb2ALl1l1BIKSlWeYBioDdAbY0MCVGSTKAXKPogpaBYxQGSgR47NpvLPDtHUDzLna5QYSOwiXcfKhjIYQaVWcn7mctE4nWvj/fXBkrgezox+ULyehE61a7dt1CPjut/UlKgljm8APkVGCyVhnXxsN+hw0JbDkuKHPywnrZ/brVqx0UtUMymoi7FnDmAHtY1dbXlYv/etNZaAt6YOFYueh+9To+v7ddRJ2+TKXsEaqMInPDG9wdqR3IzeAltu3IExE9AEHGUrsHtbphhEm+VV2swkOZSGng8b2n3WzQb+YXs78m0FL932LLig4pchCmU30mbf2TV0NCQiTu0TIpW7cLfVxvTuDB/fThZ43uYMnhnndcUzzNeaMWa6gD7/RKXSHxsdF3i2qF+69iDRqtlixRMqTRAaQ68JE8GUY1lTVTLq4MY7XhEdwPXcYykG0zBjl9cE0DkVGSVseEStd+v1uULwfnXrnMyP+AtSJyU003/RVL0ujG56GAOzOy/Ypj/kGXjnNF3LqV8qi8PlEDVpqNxm5/vUYx7tSqwN/7M0f13BBnI2YoeJ5WYXGSspKinMaloPblZhVXTXHiLx8kC1k1H4jb9hGZsq+WPlWMc0cMZ7vVSjKJzkv/av0MoDC868LJ8VEvMep7J/a+BcsuKzU3bVA5OmBVx+qedfzZkdYJxbK2ejRKG5UyLX130pnKz6lDBzwE12OiWuSWjD5A7OkVv3y07lIopXjLP7b90oloP4eq57yVTpkcGCykMxfNTeOiOUm0kiLxtFEpmy8O+g4rnExrUoJbp1WBmKRB5WRKlCMAdUB85Q1NUXJBSbSXf8WjGPXn6PesZi7LAEOFynxXiFpP16h2N8fSt+4ekM4YqpRbTjUV1Y0eVPmLuCMEbWJZleztmT8K3tNtt2oJ+Z5Mby2zxbVkU6vpTcn5afcQaWmfJdZ1XOj4VDlpVc9aQBna5jlV+OCsirTPQbPcf9FNo1g0iHGxSh3c8Lqd00Dyqk7RpKkIfT4t0cJN0GOX5fTRRhYze70BILgJ7WAcORpGeMIGaVRFeyOFF9hd8+aDAZsdeiAGRPmHg6w2QWyeGhloUHOdgJi94NKE6hn6oCJ17j1BMIoy8T0ZDQ8fgJCeUY3E2fAjTrnYKhaMs+yMzoSQAxxVcPPxsnShz9NvVlWv7HZE8dz/yp+HWzz1BELD5J5zi0HCSstq2VqR50b2RQlXpnVX3zQrs/nKA3/HqT7ZVYWJnLudfk1FNb/rYAjrI2P4NdxH46+xZr/stvCbp0CIMDouNXPpA3swjaHedLG4OhQ9GbE+yBbwOD097eZSo6pE6BsLSntPIXZ8HU+EQsBNz4Q6if7N6s87fGzX5jrFkwbf7KglXqQb65W5JaJFwY2TxENNQV7mq9tMoHp7lMj4vRCQ2U/xOLrialfRIEfjqPOnQg8O6ITomfKn6wBLrBCZSLV0sVnOcmsiLJY+/dCdzHt8XfOspJ4x/S4Z6GpOK6jEwDFw42vWRL23hqDsXU+r05WAE6ybbifK5WwcnviqAiugFDeXNzZnIm6c7X6O2ivikg3iH0PcpjDoav7Hw+Og7F1M+zZ7P4kDkwaIhiFw/zIrWyCcPpoLpCcfZftrKsSb25tL7qXSIpOhIV/wb5m315zZ9XEAHNht/YezT6iJwwqbo8ktip8s+6V1AN5aBHhg2MSN+dtEXlZsfrc34GVRgo5u/t45Wk9u74i5bWpsimwZoset4nWN6qgFXz62NIoZ3Tcx9HUhBaLzK74ijZTTdSfWcf+sLVLSvJ8KGxzI4DSKvXOKHhxodRAIk6IQy39cRNK4gbQwGzsTGhGI/X18oThnw8Y6IpXtTl65enfzm3nJR/BOrtwx17p+yJk4gWCPVqTC1X94D30Q7Z7r6rjLdTl+lG8XNlHmmU0cMEOxJuhy4Ks5OSs1BZ1eamuXpbsIo+iBxbk24pe3B37WF2autQg6Cqfrw5J/Dy3FGuH8+esDvhjzMLi+VKMYlxASKsLU7LYMK0hGpzzOxqpbpgOMEjjYIGDLzMKt16DbVsDMjFR3v/3DOevG6HW+M6xufV3acpGgbzjc11QOUoohqzDzPZzcTaKDaFob9suyQlcFpO/aqYm71OUIViDbZp6yDQVyajVs53JqdZzWb21eBiEDcLZns59vbOSL1d2VfVdXyHS88JhT1ml54S8hRk/2OdufKirh5Tgy1l1g6LCWoHVs7d4OqzMnC0ZVI0tXao5/OyzqSdTawGW2qFW2oiE2OzKACXw+boSmrEJq7BvAK0kbZeAUQny9D2DJmaZ/FqYedagcLYTSCYbQ0DIaugNxgTT/fvk5EKO4VB5bqSt+KwW9Q4gBKLI0wryG5FTP2NmVKRuqWF6aII4yFlcdqsfHE/E72mY3w25RfgSjssOmQChH2eoxhihygmpStnsM52XhRdt1xQO1rtV4tbl2sVnJi3xLcR3WIfbnv9rVNz9pzSF+xjyNPmIOa5fiKJmd/aQW7xB2RM1IZPphmFcK3T9YI8TbzE4KBnhD63XTEzveaktU7TiCbQGyWjUJnuUiPNgmK8xFffkbxoW4ftMf9cOChn4F27F2V3yrueTKy8r42fWMRK7QJcX2QHB8oCXAY6fdqVRwBbpRqYP/+LFAZyNi6KmygEktac2QdJdCMTxEVyq9FTGbzs6L9Vfw5VXFL2Nb2Yf/sFCNzRoNKpjorL2+Wq5rlZ5sPm2vPbxWBKdKkYRWLFlXYg81kc7DqMdZQDq8qqkItWguPBlDtpP38eIN2c81xleDWBeHueBjXJZHnxdUMxiFnRWB136LFIewyuOj4mfJ6ouhBE8/WLVcY4xJbEfyc4ZNU5jtcJXTmb+ULMrLMbodsDh11muV3rKieMzot5Jz+rqxelhdjk7ioio6OOlnD6WNt8aGNy6RF5cnrq/gnk2XOtXenKwKO/RIODpmA/kELKaBQEg0Ip7yhZT7cNqClnbjlOP05njiAiNeGEftr85pUnvx54aWzlk4pjicdqJ9+6sEyZU5kqXWpKSTIpr1EUz1OpYZn07Tvd90+asVdxcEVVdJYOvB1panCl7DXYnUe+Cdld65Tvgh0tRQmlyvCiy7WTeJ8QNeqmPaBC0fwh6tpcLvucciWBNBpU2Oi0H9ecoHKW6gpVfjHmX3qtJYl5dX8ENmwmE2d03fgJfbJCrYTyciQxk9wC3oMzUiSGBNeltBoZWMntp5O6zQSdnklXElDJDY/ZQpVVCeWPj9GtPyXSS/WiNd5aJSXvINWopGoGeH27PZRJaVi/gwbakNxhYtAvXsN5krlIZaz9ni2HFYD9k6G9ysER3NWzq1ouNMDIpavrDMJ1g51Na9hgRxZkx/D2aszK6Rhi8KOD171BItYrLI1ot/6aQwLflofz3AU2MxUIkGXA9gimJqT7WnxtGbn1NfnZre0tuwgF6WTW1tbW+A64BlsTi6ENbmSbbhNpda2Iy11hen6DhooWA7UeQ+sA1/tFogfL9bNriVyHWSIi9Bgojb06BaFNjVsCRun3wQX0bWInjtcop3w9EIu2DO3xMgaUdyHeqMYTssbtVIDjm2cTHK8tT00Envkbg9QTTqtM/qHBl95onhxo8rbtz/LU6oJd7Y6e1uu0p7WGn1FFheX26GNq2Jyi/ZfCp0WsrFow9B6Wa5p4trsWEszjvddxMefRtZcjvewI8aEl0WitkA7Cfcd/TmOvxxhN2hovUTOBosSceoQrqdp34/zQgLV6gh/AamCRA4OiFwDPk5llEVrnfhcXxV+E3lz6eTa2xsYIKycUlrOR4towGdapbSE/5JxTFudXBMvbFO+LP9nvyQid9JKbPUmSSfi6AxIbCN656FRByHRzWE8RkjMTneZQLQdMraGCu8A0Y0z+8GFIN+WuZTJYrW8nUOUDukyZYY1iti5cFsQtUNSn1apmhGrsjvIb2zvNgvRdxNX4JaWGaDR6tHubMlOiDZlo4bhFxUBRG4A1C+a+ec5YuE+TicCpwkW4tc/jIqwYjQj3D6smyO0YYvCGvvwQhePWoxsjejXwRqziiKtT2PPlNjsNHzuHBbRuzasxvbiqRYuzbKg367Qo0oipiP2d+rrxub4arRQcssv3Y/cF84qKUo/sRESwM3jHIi4FzrLtMG1UfH1pNqKTHOW4NtEOOZ3y8Cm6zOhpciZyQOqbWIYj0HLCVVQtWj8tt5TuY+BnvkLzAUJQXeHbj0NC2ZrWvIDv83IoydVIaY4hD/mfDktu5gsCXgdFrbmfRadyrNFFVkC5bLRS2g9CNCOgI9Pfxik2D9ILxYw1L/reTABEUepG9wuFHOh65xeqQM5OG6AMCPOHSwbHYkdhLqmTtYtqusnz2XaDGKf9nqMEszXtuhY722TbK/3PomPzHEU/FGump1+LK0OMBI+rooXL1Vu03eWcG3oR+hp8+MyguClqq/eomiI0t/c5xCf4756/7rKB9YRrOvg9Y77v2qL3tVHouTvJaWj7CMa7FxkcKDBQAFEEZa4zsq47M88K9V5lUlVSXileqX8I7yePy63qDxPLJvattf/fOTR1P65hCwrEq/MtmTjlT11n20KqtsMxSTglUng5vdH14K/fzpj4A+tf79pxd3PjSb+75VI+u/QUBZ/CSjwvFEd/mey/b83LxKHNtDmbEAC5xgD9A6CoHKGOGfaEEtWggyylSgBixpXoi4I4S+sR19JAF0Jud68TZgAjiEMg/mWc3S3N5M7MJ7FTgbS0K91eflHhbUrBaBvMCSYy7KOWRR7pjdvkz2LxJwjnDQp/X8XYryFW6fIDrbVuq7WeqtF+6fVKlia9gBaPvyIWca235jj18DLHU8F4ts/zuf5t1////KD7vEkgh/4/APA6b36b4orUPHhzh/+/hgfMOIDzzlE+RN8IL+AZDZerT9smH770/xV9fS9KB1n6m5dNUkHuGK9D2tY/Qq7pjX7X9fl8ZHDL8bZIiWEzFtGYCvmRZcqJyeWZmOO9wC4A2oOENclJMf67mxgVoXcjL5ieHidBKUrYRdXCm1ny7quGlZveFo0TUMmt5mdm3NJ+FWFpldIbM0vSE+6VE7yD3gwqwvWSYlBCQHxqtiX0wwF7WOdR+dzPd+xvSMh0EaSUwGOI8RBFzn/Sd2AlcCVDkzb1VWpyzcwscXJ6Lbs8EbsVMCzF2LtMN9Ol6NzSfvbh/vLOu6dVOzI+QbsBSxAMqwRjMy0LlNSYkRa6JZprUfWzTXhaHqAq1V3K8dd4HdVtIJhIvVqupqxi7V7JCChlpAhhG7p4Ah1A2CE3KOnrda2XfWmytTpwLTckzcwHsq24LxA3aHvIyHVgPwXI2c7R1H4hxD3uyRweg+QR+2gnEdHevHOUwxmoJo/Ai5W4nQU3fIt+GhypWMrLObamCRzrZOczjxuywLoajqTbEKS2FTu0gmOXbd3Lunon9+UpuF4chWgLTLGhtk8toJ5kaIf5CgfFKKQEaTEtLrcII4A90nWvIfCVJRO80GXq0ex+1pBxpKDd2gMYIGOtJnK21pvEChcKZg3KNE0IELfv3aOXHuMK/MtEerytAWQ1BDAF8I1h1mjF78IJ1NFQFlI6GIjLLrlEuBKQDMtuMzIldXWMu7+c3glReNKYdE3OMJccC8EipFyFRNo56jNxxwj4xtp2JnghCWya7VBQb6AzHeMyk+SY/a9qxSBI/UaDSFqm9PGdpOQU7IjCa6AJ+fnVeXIwSQP1koUMggmJQdfisGGqMIaeL4vAnmTogS7RrMV7K9rVFG039ZbX5TONa7GHtd8GeOV5MK2LlsnE90zzbYytoENcVnmCDoZVJeN+2EtkYyLesQKIqbnWNUm08bF9+sjFyUhK3sbzJfhjWGZFUJtaME/ipQrkReMgjftzsi+M9XLUUN8wWU1GfzElqswXrZRQxiEk+RQtV5AIWACf2xGVnJnKeMUdayQRuFQznck07YF5QWThjh7mAdPscRJbSaCW7DViRy9S4KVxIIxetLG6iTOz3rzo/a7Qg56w8ZZNoZFWAiuXB3ToKOWddGj4H3aKhSLWCnJt8UKv7Vk0PrGH1U6p00BEiLN7d/54K0VRT/6LuFCqIMILTjv2mgegSrWoSUR3O6HKEIQ9p+384qc1wO/rbnD+rbzkCVQBokq/uUySFBr2hmkrAlOeK1y5jauwfofV27aAJgWiHEko53lskrMSndj664Jmc92cG2l8FxmzKG7Q1i56EAYIMp3Oxd0TNISKFk0Lc8oFKCozcjPMTMfDL2wJFI9dICn0SPdT+lkZlRe9O3q2908JUqphliS8yHIm1+8bcYudsPuZIHjaY4qP0X0qgYMNNXIM73jp3oP7hev5HBfhrJ1gw/Rtq5vPq+YyLp8GEpYvZWVKWLQ88D+i+LiDX0toUjIlOP2KOzDc9eXwEGbGN/biXYh/NA6kLdaDM2gpW+0N76xtMVM6qbDnMByetBC+9BzSMLIAmBboYelsCDd7ww+iJmjkYf6GuIl5rdV/EqyiF6ehSha47v9gaE7AdMy0xmWjXVdXRFpTqhUqHBr7XJeud9RHu40jA2cUva57KqWYHfQpkM8L0jtNOChbZY04Y6uHdJBmTPCWNWttWpkmqpuveg5mIDlJAVz3pfD/Q6krDrUQCFwDskjCjNT8eryyejQV1u8cb+pQ2dOvJzfd7aoC1v1ickOZK98oRcZ1DHTtJ2k4bvLba01g5qYGXU+uKP3N/9WZRSnw9URB9P3ThZGle32ZSFs5ocXxDkL4D6gRRR41aPGuPRnl0SZOZcWJFUvJW0dxmzz/UZmVqpEVyLwAHt79+u/mEf9w0VUf2qlf4Rsf+64wtUM4HfyjTpg/tl8o0+28QVrYwfDxRLru7DtKmd+acGOyWES+zMZSVOK1S0Y3xgbNSxXs3ev1aUie9DVhvTwgZtnKtQXulzHs8cnCiNWCOEcrymsnSwhksI/9lUwtKgC1ElswXp0vulEi9690p4B25z6DXas8xTImnFf9xCexICYjwr5B9HDiN7TsxLAiKICAlAzZH/TxMh3N0BXVnw+ifaXlku6flin5FzGALk8B1doj0MxXOAGfN6eFDDQYDJCtLBcG3lilNiXRmcGesHOyXqJRKaRhXBKoexBF6RyySzSUUWNZlqjilnkRYd57VvcyFUWDiPY9qIszYsK3Xr90crclvWWIpQ8qKxdmOK0KU+nxjbB7XkZrYaRC9/ScLCbLYkF1Zpoh/5kLkpc6li5Y/idsgaLzVVqmqtNqL2BjdslewOYPpXiVUygz9SO4vlxqCYqoeZC5ELcqV5Ql+hKoG830+uW9mGyCXsTpap3VG13RNmRcFW1JXtdI5Dlhov6FnF51uUlhyI3FyR64r61ycgUi0HrUE8SISKW2YoACmm4A7czANodbhpA7igcAbGvUV+JjvGyIkhhsunpwc0OPa40vV/gGu39g5r/abMATBNz/Bb4dOu1El6dHrvy6Wjou/xNrz8X5YaYjPDB+PtLj6T7j03DybvtR7e9Cl4WvB8sn367diaHMJ8++q1B9GITtspUNtIeacJ5wWg5lY+yq+LuwoSKaC06xJmYjBWo28FREuFZGk9NA2gQY1CsnyUFGvIOt/HgUegpZ3JUvpN06dvCdhEZILEj6qKEkhqmDC1BxpDJf0UPRtz9qB7tB1GBCqZb/XwQ1+TDVMpd0B0aGAJKjGwKMWOnbu0CSQDZsylmsIqU3PKGbL0BOJOB6qVVNusoSytardsDCAlUMcrJwwOwEYwJOkzoQ4+R6BMTdeLi0GK2TgZqyliEhee7wox1CmYMDMahOZMLu2JHL3cJ9n3J+/OMYJhRDS1LE5aDgY6evJzH5+NoHa/bI1VvOhPquZQbSD3Kkh6e/kJS6Ug+v4c8Euz7gbgnD8e78VOC6BArE0Ofg4IRTLoDD/hQJAY4OUSAFaNKhUlsqr3LdSs57j8QCCs9cxtxWApZ/l7Rur+bku3TWRT7EdABWNFTlZyAZiQh5cqDxSAmWNqiYXEi1U3FjsGsG3zcmzI8paK37bPKNC3Kt+v1R1s4yxkzJKTcaQgzN0krMTr82q2n+nmIgx7kVLZzZhWzMA/3vfEse817EdAkp9w0yNwLFyzE6bi9PI9VRVUl/2GM77n5Te6Y5CFelrjfbofp4GeCyKoAFDGykcsOEux7S9QwHqcIh5BIFSxqTKPsnjgs+4E8+11vMGb2ch99lp9Lp+MXvl16j8J7HASk3/r9dRtWjXqyaPcfPmzulsLOo/Ge51++wVs1fAV/oqQ15BOhnwzn/TqqLRgIGK3QVgfhSGgCAsCLsE84gAdQigSiWNVbUdoytUkJD2ot6uLbSIJI0zOJK90pDAAio7g2UsJ1xBDcgMY+SKJj3px2lC7KW00cjZC88zHVOn1ccKYamqecL/BwfN4XLhB0x3l8/UYj3RIj5L5yi9fLKBd2HdqwCoLlrNIWc7DOwWLblsakqYy9GkEwVlIKrbpU8UJ1mAjKYDfkCSEkz3AY9EA78ogFNlL4vXdo0kLWvQrBlwqwv/yDUZv5CbJqJo6bwdEtQYuDOABAqXYjUxfmYKAs2eIqUyZhuj9hKos+Nj2ozGJkOZ4sqAffoG3ddRcRhFJJPPJJhdMXWfh0fdz4Yr4scLFnNHA9RqbGaNRqB0m/QZFkBYFzfAmF9Wq/5cDMAFKwyriYpXRxtVgheVW8LfotG9cS/6I9ffqCOxq9nmifNV9gUl4XkW1+RKQUeRDj7Egb1vEYuZ5l5HRbypqippb7O5c7uNWXOw9GlRqmhiHvoebBpFQZ58WJrlrTrm29EVo0KWAkAIRpvvmiZXVgxAiH60ADxE+Z70pJ7KIEptiljG82uIh9n0rh5XquQWsqnAH7/KGEKabufOfI91TKvhAQP9s53pO2SkBQnF1mAexLVI7jm1CYJSU7gjchlmEEFLQ/36myAdvnkkNX1Zk6fwQo7dNyCpkp/ce1k3dUmGQgayTvkxq6zWyTpSjrWEIMCZzj9BVMH2L/k0+W45WJohNZ93zcOj66GhhdhnpZ9PN0fr2vnoy/aL3iNonTiHp2J/lckQExeIuZK59J3LLmFne/J/5JCQ5iZBfeaXS6J/DDSE2z8S1yo7mcea4+WY5vdE9JXc8+MVeFl3j67e94eksJm/Nlp/vwxC+vFaE+HJ7vM0kd8vGx7BewZhgbT3ip5jw8f5/OxAL/Df+1grxIavLD+uZx1kn45eB5MOlnE+pPnstITFrirRJadUk23J4jtBAhM2vQ82NLlDNpZou8fLlx7IRpZjvj5X3JYztf5GhRttVkY/61vuZJWpTtbDS/zWVrPSOymZxjOUT6SWkCw3mchpxmnMXsJlGH6YAAZuUESXJbZimLyEWkrExYzGr2Zy/jjKXhvTV4UyLMZ1tyaALIT3yx4Nqyl5ocooW7UC8yjGrBQuLg43AifLQnJ4y03MIMhUs1CerDdCezTShFBj8qC291XjFu4BRADfoDmzlqkmISbckPnjQhfqgKAxL6GXuBbbN+ckRi2oquRBqfK2fbric33s6R8mwSHxP7CTRAjae8YGZSf5gJmrqq5RjpHDQLSoKXQIdWefiR5KzUw5ukEJmU5LAO348haVp8g7zkvPOWgkELwvebCgndWiD9SeC1tgEM/8kcfM/Cp/OJP63aOX6ZB6CnL8p/rYUk0py2nyHr592JJdHJncldOr7c9ShBG8+VM1eGz/FcYxOedVPj7Ev9Bp+v3pKsbnwnNOjy/oAeWvXajVyIZjla/Z/WiH/wt/og/qEfuX8+8D/9NkkX1HOWmd6C9zWB9x8sxiZqN2riv23BMERr0yARRhX6X3sP+BsMbVlq2uXs9o5Ltuj1dfeL8s0Pv0/9Z38Q7/iei99ur8fnDz/5oq4AABpr13PlWV8ZE19L5LLaqUkHZol2VUIzJmft0aQZna99rKsFVEQ3TzNHLk7mRGOUmQC0/DL/UDeBddONjH/kvBRRS191MT+D/GZoki/jEgntTSqKazDDHrs8YLre1DPPQeML6V8tKioGkXHkn3LzmR7mqUQam7aGvKLFNf/G63qY14hFXOiC5/yXp3Z88AUP4a66hRPn+BhYjSczRzr4iuIJTSdQmnbCPAdBwF+vpNC06NPR0A014wRHL+whOmP7a2PHAFjIHOmiMt34aJYsLdMGifJp+inIPogdnDXrrhWrx/5xM8lzy3Uz3TI0lGOt70i41imr3vytdKnuqSYx07Ih0Yv3VW8y6bekEBxMFLWx199LKAmlfVJ2+Gzo4IIWrYD7wUxdExBDf+gStC0LU1zan6QdIqdsWaLNvLKJzDpb0ODcQzLMdHCQLRvmBNttKKqvk3C9i7BtbTvlGUKW/W3YsIh5SofN1s6eyux0MBa9nFMpyT5u+mVKL8ElAXYxsDzYoltb49vh++lmm87raj+MEsk6EjOj2aihHZSbusYXusEzzoYBusH1a3HEoYpjKvQjPTGYgpAdzc+kemxBKoromnp35ysD54H8mQr3uhy05sHmeVqEkE7wyoyyA7MYgJlsyfjz6uSf150uEhKC8Nk+k3O21aGVmoqrfCiIO1KT6sC51FwOToxwC95mTborjVJXaS2JHmOKDS1WxlKV6yL+oGM6VawWhTYI4032SU36BAm+YCnTLYaJcAF4yWsQ+bZKm4tdqzcSKrTQRKyI4G7aU4urXxCpg7A1c9cEqocD7lKRXS9exE2/ivQ10B8UFV7phdl2etsIE7l9/PZqCURf88x7Oq3py5cjPRcGPpMQbPK4hQ0JrVM8kTU1WhEx6fluGmoRCQo335PJmm2x3xFaDNiWrw0cN5fpKAoPDyuMHCghRZmKSqJGvlXRmDWHx05byhOZQpmC6/JjfWB4eHAYkrExmtUghvWR/KrStk/31fMYlYflKW4ms9IsOjHRJA9asEQ7nWiBh+mw9nfYyfRw6NYS7HPFzvnYDDaddrK7xFBWT2V0KwPGz0AYGnSTQYM69pIn9HvfilJXNmhgBpq0hYCdcjGl4+L+3Rypkgg5Zg6cA5flicFOjUBUaoUvYOdoCSVxRe4qyxnomMHdKQsMtZmuqV85kANr9+bmh71EFRM3kl0VbUFaBuolZQZCJlzGkjgcyB4ZD22Vx1rOZ22BatownEbF1fnSiKb4RHgww7INjl0wCxU7dqximcope86fx0fzJ10OvT6mUP1hWeJK1xdye8re5Sv9mu8vDIaz+u7J9ufgxvxWdB9iTPZF59Gnl8BSUEWl5RUgS1LHvYsbnXDCLehZNZr1eC4uJLCm+53NLXIyWVGQb+fmdfksJQVbuUfwZHUEzGLCjg7GzrDBdCHepCGr033a+iSVHWA3MdQXryii7E4+wZqVg6GOFA3c2UXH2hZ1EYq9uxjC+xjR/R5WpjnfF9Rr5XsTm4RHXCjgWWjclP1mD5zjx1tHRlwKr2ZjVjkblrjyGMmHnfp0C8kKR05NuOmCp3pN6K47WC5u4Vj56H1/f7VSnK387jes7SxevUb/gOFpVZtKSHfwq4akU6bA8FTifENiKMANIU2AT0kJh08LxPenHaSblhNLWSzaYol9OhiyqaFI0/Uc7wLtMNi6v7H7bFFwVeh2dojHLrSmS2KSu9gOt3uqOJkiHAT7qh3uhl+bsiVJ2i/aUTi4PCgb0qJ5lVujRhwjxTHJJBgXZVG7g+z/qXvVLIqI5WmWs48YTYKbj9n3g7scrIOb10CP4qhoaijUdcZCZEVjH8T9+x40Dd1a4q2oRAKVueYsaWIhyH0etTc5IplhvGxAnduOG3BJaEeEoPYF5FDZxD8T+0XV5n2RQBUToAPEWOFd0FAeBMzARVUqyshn0qoGVT/5KcSDZCVsFfHYo7GQQRv1nLzspnd1HTD0VsGWkU6endTCv9xwuK/2UF4/3OJZwZYUJ8/mWXIDIuzjAXRGlBbU/6wgJjZ5dlIrNi9Rf68gJjN5dnILr011dv2PCj4NXDhM3U5uhWlibolyyDJoso1PDqeJCadXV8CCShm48nQTg7NyaHTkQ2HHrqYVHYtOhWoQFhLvjNvA6GgSyLOFVnVT6mFS8e5Ba1IJ9v2WLwV4KFRg/+HQDcZR0RBFXMCKZvM+Gn0kli3Wp1ofFs4MFpW971tu5MuLHURDg9u2iy2UQF83z7mIHz4Goqml0z50bsvC7o1+kWDfb/mShxT9OzuDYtiySKCKI6D94VTt8JKFJZAcVCI6Zh4UrPskwxGv+TNkoTLd5I5L0GMzNF4ITX9y+9ttIJlaN2wQ5flif8yWFsoWi1tydPE+X/bGVrhqjeQ4M689awlXDPaQ5bLzPvq3XsAH2FHHWlIpWkk20Kj9jHGlo2iQ/PxTs2KiTcumHaovMhDBGHeHcZ1nD7UdvOqsFzn4fzlUVRPqq0No9vyJL35DC1ssralp/tJpqgHzwRRmFaGdBJewlOEoQ/C+s4cwDz4GbvDZ6dPVgSepX/8347MSvhgO0Zx+oJv0xQPPKVR83wmNTzcpg+IGIdwRA0plVOnQgOnSFqfVn3bTWt1vItmuVufjZ8b4MKojBwxF5Kam3zFbis+jiD57I6gdPPGmqo8RqdHBRvSiruVrRDtqQgtv/KLXbUGubfHw6HAFet/db8Lenh6fE+hX+szmigko3ODZTPD25VG4AGTQBupDImoqZsXKtAjIv6GPB9afmnTZ/psrzuU9UMUHyYj/S/XJ3sIrLqgBXYyv+g+C+8wLS6hJ9mc6z9Rb/PwaWgWo8A53mJvZymfty1afa0wywuFS/sRyeQldgEf7tWqLKaQaGlArD/W6G3ZrfYe85QMtRWLL/k/dYE2iyQ6FZgf5bDvBjACH1ybZf6E07Ufi5GtiwpEz5p84cE4qzdXp3mSg0h7EqQBgtFl221tgE7Vn2hrKKbfnWt1MV+WwyeezUivlhJZX+7T7IDSoO/munDHzcrXVqZaMi93InVCLoQaqpiL/xTlOT3Ejo2sceaZ7kP90lgpeNltYQdPxJF9ya4F8179hBqdqSoNeQO2ojlrnA5rPVK/yOJ0nRkApb2uH/A9l6wDb7WHHtAPzTXuLDSXJsfQRxx2ZvnGhSZZmC2KwkqrK94kvAFcbAQ33lu0FxLmjVquO25aD1anSDHSGtpwYoctjZ8EAF7hF7itJaVyxxQbYXpBad7q54XHpoLzm8thLZVYbGvRoUl0a+Ai0HvN26CkQTPPYZjQ/Jz/UUILwwCWJFADv8NgwZ1Utn7LpahhuAmisfAB9oYuSQSlCOzXvIyPHB+67YpB2A5QNvJoIsaBNCr7U18SYTaNNGrlw3WRQCP9NFqIlTDYOqDaTC6HyqcmNcPnb1Ab+ctPkQU92TA4S1YypBqHqoKkW+cqZ6uDLN+fVI1zdf9VuMSLV99+YyUKCSMTnSbhkihCg2A7gBNhjQmpPGW+zNTNJfA6hMY7x4K4Oh9LOz9E3AQqVULcb6I6PrGM+LykBzXzlJkgBfGQ7ygB2vqaFKmXcLDjo9lZqV5jtGzFoXIm8dEJFkDy0gJg08yuwLxAPs30r4/l5bWtsc1acrVmYu8ZXsHl7Vey118inJujEgyevZajtmqbpeZ0Gp/yoxpKRtgklcQQTRNHuWC29tw4zDkq5tpCgaMMvTaPGL9p5ib2UYsEeGApaFzY21mxaQ4CTgiNPtAze/sPcmmlEZiTErEJ2oBSXaYjAakBjnagA81FfF0wWdMhgA6HkcAnNcM6HjokVoTAfWjo4FpwkhF9X2BPlINqKk6GMx2JZHA+IAQ6DZIilU4zC6jsSDX/1TJMsRdouYaaABKwWUBkkFsyHxDGzjF6w2DbNJMhN2osFdZKhgmQvsaiQiEJmGj4DNMRIP1jSf4cmmIigGMckk03R3wBykaJEU1AaKMYggw0x1DDDxRohjoqaxkijjPaeeGOMNc54KEyCREmSTZBiolRpJtHSSZch08bWzt7B0cnZhUtXrt24defeAxAEhkBhcAQShcZgcXhCGm9Zw6HNDr2cNttgvxOOhSH51GmIkI26nepxvk3hVS6/er5zyh23nGYmeTTPu3Iv7nrovgfafW++D490aPKhf+uxr31jgS8/W6eCweKwuZ5YBXyhSCKWynxarlSoNGrPDvtEq1frJ29cEKUz8AVchKfwTCAR9BFIBYggQtBXIBP0E/QXDBDIBZGCKEE0nIVm8IAXrkMLtMINWAtugQIuwxWBEjYKBoo/rLRVL8DCllR9hKJodnl4FmrIHj45wZioS+UTii8CI2ZMMCYak4zJxgnGFONEY6ohaziGLsT6PADR8nnU4gXJYQm5YjIg+pT05wTvHBRsAin9zqup0Ur8PWP09iBrtMR/zL00DHXPYp0dY4XjTTrP6MEs7E6FHuey0ypsgNVw1QjKLa6BzZ/xzhcPw8tUXT7BaEA9PHN8jcP1EmyG1eVL/fPOX0IqaGsqLvDAEgFxCQWN1CRXOWsFaWCXnTONrtISsgA=') format('woff2'); } ``` {{cover}} :::::::::::::::::::::::::::::::::::::::::::::::::: ___ # An Alternate Wizard ___ ![](https://cdna.artstation.com/p/assets/images/images/060/726/560/large/angel-moonlight-profesorafinal-glazed-intensity1-render1.jpg?1679190779){position:absolute;top:0px;left:0px;width:816px} \page # An Alternate Wizard {{subtitle How the mighty have fallen. A dominant class in previous editions, the wizard has lagged behind other spellcasters since Pathfinder Second Edition's remaster, struggling to make the most of their abilities or define their niche. The following brew attempts to open up the wizard's flexibility and accessibility, giving them a niche as the game's most adaptable spellcaster. }} ___ {{wide Since the wizard's remaster in *Pathfinder Player Core*, the class has struggled during a time when most other spellcaster classes received notable improvements. Although some of their changes were for the better, they had a subtly detrimental impact on their overall versatility, leaving them a weaker class with above-average complexity. }} ### What's Wrong With the Wizard? Following the remaster, several issues with the wizard have started to become apparent: #### Limited Fourth Slot The wizard is balanced as a four-slot caster, paying a heavy cost in base statistics and features in order to access a more limited fourth spell slot per rank. However, whereas previously these slots could accommodate dozens of different spells, they're currently limited to just over a dozen at most. This is a severe reduction to the wizard's versatility, and some of these low-level slots are doomed to hold spells that become obsolete at higher levels. #### Inaccessibility The wizard is a complex spellcaster, requiring multiple layers of spell management to make the most of their spells. Unlike other spellcasters, it is difficult for a wizard to feel immediately powerful, as their class features expect an existing degree of mastery. #### Unclear Identity At a time when increasingly more casters can access four spell slots per rank along with stronger base statistics, more impactful class features, or both, it is difficult to state exactly what the wizard's niche is meant to be, aside from being an arcane spellcaster, and what the class is meant to excel at above others. \column ### A Way Forward The following brew proposes changes and additions to the wizard class to make them both more distinct and more accessible: #### Spell Substitution By Default Arcane Bond is made into an arcane thesis, and instead the wizard can substitute spells by default, making the class more flexible and accessible without raising the upper bounds of their power. #### Reworked Arcane Schools Gone is the wizard's fourth slot and spell curriculum. Instead, each school grants a unique spellshape action that synergizes with spells related to the school's theme, along with a related Additional Lore feat. #### Overhauled Arcane Theses With an extra spell slot's worth of power budget to play with, each arcane thesis is made significantly more powerful, allowing a wizard to bend the rules of magic in even more incredible ways. This brew also includes several more arcane thesis options. #### 30+ Added Feats Several more feats help round out the wizard's identity, with some catering to their bookishness, others building on their arcane thesis, and others still letting them opt into an additional school or thesis. {{pageNumber,auto}} \page ## Core Class The following class features are altered: * Arcane bond is no longer a core feature, and is instead reworked as an arcane thesis. * Arcane schools no longer provide an additional spell slot or curriculum, but instead grant a unique spellshape action and Additional Lore, as detailed below. * Arcane theses are modified to be significantly more powerful, as detailed below. * Spell Substitution is changed into the Arcane Restructure core class feature, detailed below. * The wizard, as well as all other classes with a spellbook, formula book, or similar repository of options that can be expanded through personal discoveries (such as a witch and their familiar's known spells), gains the Learning Points optional mechanic, listed below. ### Arcane Restructure Your study of spells and the mechanisms that underpin them allows you to quickly exchange those you've prepared for others. When you Refocus, you can also empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again. ### Learning Points Some characters have the ability to learn new spells or formulas throughout their adventures, and may instead conduct their own research when presented with few opportunities to glean new knowledge in the field. Learning Points are an optional mechanic that lets you expand your collection of spells or formulas even when you find nothing in your adventures. If you can add new spells to a spellbook or a similar repository (such as a witch's familiar), or can add new crafting formulas to a formula book, you gain a pool of 2 Learning Points at 1st level. Each time you learn a new spell with the [Learn a Spell](https://2e.aonprd.com/Skills.aspx?ID=23&General=true) activity or add a new formula to your formula book, you expend 1 Learning Point. You can continue to learn new spells and add new formulas even after all of your Learning Points are expended, so your Learning Points do not limit your ability to expand your number of spells or formulas. Each time you gain a level, you can learn additional spells and add additional formulas to your formula book, the total number of which can be up to your number of remaining Learning Points. You then immediately refresh your Learning Point pool. The spells or formulas you add in this way follow the same restrictions as for adding new spells or formulas normally, and you must pay their Price as normal. \column ## Arcane Schools Your arcane school no longer grants you curriculum spells, an extra cantrip, or extra spell slots. Instead, you gain the following benefits from your arcane school, in addition to your initial school spell: **Additional Lore**:: You gain the [Additional Lore](https://2e.aonprd.com/Feats.aspx?ID=5114) skill feat as a free feat for your school's listed Lore subcategory. **Spellshape**:: You gain your school's unique spellshape action. **Greater School Spell**:: You can learn your school's greater school spell with the Greater School Spell feat listed below. #### Air **Additional Lore**:: Piloting Lore or Plane of Air Lore **Spellshape**:: Billowing Spell **School Spells**:: initial: [*updraft*](https://2e.aonprd.com/Spells.aspx?ID=1304), advanced: [*powerful inhalation*](https://2e.aonprd.com/Spells.aspx?ID=1305), greater: *wind tunnel* {{template #### Billowing Spell {{pf,one}} {{taglist {{tag,keyword air}} {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You redirect some of your spell's air to swirl around you, protecting you from distant attacks. If your next action is to Cast a Spell with the air trait, you gain a +2 circumstance bonus to AC against ranged attacks until the start of your next turn. }} {{template #### Wind Tunnel {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword air}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Range**:: 500 feet; **Defense** Reflex; **Duration** sustained up to 1 minute ___ You create a powerful and sustained upward air current, forming a 15-foot radius cylinder up to 80 feet high. You must create the cylinder in an unbroken open space so its edges don’t pass through any objects, or the spell is lost. If you wish, the cylinder can be of a shorter radius or height. All squares in the cylinder are difficult terrain. Creatures in the wind tunnel rise 20 feet into the air based on their Reflex save. If a creature in the wind tunnel doesn't have a fly Speed, it gains one equal to its Speed until it either reaches the ground or ceases to be in the wind tunnel's area, potentially falling when the spell ends or it leaves the area. }} \page {{template Each time you Sustain the Spell, you can move the wind tunnel up to 30 feet in a straight line, potentially causing creatures in its path to rise into the air. A creature can be affected by a *wind tunnel* only once per round. You and creatures you designate can choose the degree of success on the save instead of rolling, and can ignore the difficult terrain created by the wind tunnel. **Critical Success**:: The creature doesn't rise into the air. **Success**:: The creature rises half the distance. **Failure**:: The creature rises the full distance. **Critical Failure**:: The creature rises double the distance. ___ **Heightened (10th)** Increase the distance creatures rise into the air to 40 feet. }} #### Ars Grammatica **Additional Lore**:: Academia Lore, Legal Lore, Library Lore, or Scribing Lore **Spellshape**:: Runebound Spell **Greater School Spell**:: *sacred geometry* {{template #### Runebound Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You draw a rune in your space that lingers in the air and temporarily binds your spell's sounds and words. If your next action is to Cast a Spell with a range and the auditory, linguistic, or sonic traits, make all decisions regarding the spell and specify a trigger. The spell's effects do not trigger immediately, but you can produce them instead as a reaction when the trigger is met, using the rune as its point of origin. The rune dissipates at the end of your next turn, causing the spell to be lost, but you can Sustain it up to 1 minute. }} {{template #### Sacred Geometry {{pf,reaction}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword wizard}} }} **Trigger**:: A creature within 30 feet rolls a prime number on a non-secret check (this is 2, 3, 5, 7, 11, 13, 17, or 19). ___ Sensing a moment of sublime mathematical beauty, you seize the opportunity to exert your control over numbers, and through them shape the course of events. You flip the triggering die upside-down, which is equivalent to subtracting the triggering number from 21. This is a fortune effect on a willing creature, and a misfortune effect if the creature is unwilling. }} \column #### Battle Magic **Additional Lore**:: Gladiatorial Lore or Warfare Lore **Spellshape**:: Warding Spell **Greater School Spell**:: *force mines* {{template #### Warding Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} Combining battle tactics with your command of the arcane, you shore up your defenses by crafting a ward out of your spell's energy. If your next action is to Cast a non-cantrip Spell that deals damage, choose a willing creature within 30 feet of the spell's target or area, as well as one of the spell's damage types. The creature gains temporary Hit Points equal to the spell's rank for 1 minute, and while any of those temporary Hit Points remain, the creature also gains resistance to the chosen damage type equal to the spell's rank. }} {{template #### Force Mines {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Range**:: 120 feet; **Duration** 1 minute; **Defense** basic Reflex ___ You conjure 5 mines of magical force that each take up an unoccupied 5-foot cube in range. The mines are insubstantial, don't occupy their space, and detonate upon taking any damage, dealing 8d6 force damage to all creatures in a 5-foot emanation with a basic Reflex save. A creature that makes a Reflex save against one of the mines is temporarily immune to other mines for 1 round. You can Sustain this spell to reposition the mines to unoccupied spaces in range. You can Dismiss this spell, and can Dismiss any of the mines without ending the spell. ___ **Heightened (+1)** Increase the force damage by 1d6. }} #### Cascade Bearers {{taglist {{tag,uncommon uncommon}} }} You have access to this school if you're a student of the Magaambya, or studied at the Magaambya. **Additional Lore**:: Academia Lore or Magaambya Lore **Spellshape**:: Redraw Spell **School Spells**:: initial: [*magic's vessel*](https://2e.aonprd.com/Spells.aspx?ID=1816), advanced: [*mystic beacon*](https://2e.aonprd.com/Spells.aspx?ID=1817), greater: *spell prototype* \page {{template #### Redraw Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You quite literally shape your spell into a different area. If your next action is to Cast a Spell with an area of a burst of at least 10 feet, a cone of at least 15 feet, an emanation of at least 10 feet, or a line of at least 30 feet, you change the spell's area to a 10-foot burst, a 15-foot cone, a 10-foot emanation, or a 30-foot line. }} {{template #### Spell Prototype {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Area**:: varies; **Duration** varies; **Defense** varies ___ You wield the raw potential of arcane magic in a malleable spell. When you gain this spell, choose its area from the following: a 20-foot burst with a range of 60 feet, a 30-foot cone, a 20-foot emanation, or a 60-foot line. You can change this spell's area and effect to different options each time you make your daily preparations or Refocus. When you use Redraw Spell on *spell prototype*, you can also change the spell's effect, though if you do, the spell's area uses the dimensions listed in Redraw Spell rather than *spell prototype*, even if you don't change the area's type. When you gain this spell, choose its effect from one of the following: * Creatures in the area are clumsy for 1 round based on their Fortitude save, detailed below. * Creatures in the area are enfeebled for 1 round based on their Fortitude save, detailed below. * Creatures in the area are stupefied for 1 round based on their Will save, detailed below. The spell gains the mental trait. * Creatures in the area take 6d12 force damage with a basic Reflex save. The spell gains the force trait. * Creatures in the area gain 16 temporary Hit Points for 1 round. **Critical Success**:: The creature is unaffected. **Success**:: The creature suffers the condition with a value of 1. **Failure**:: The creature suffers the condition with a value of 2. **Critical Failure**:: The creature suffers the condition with a value of 4. ___ **Heightened (+1)** Increase the force damage by 1d12 and the temporary Hit Points gained by 2. }} \column #### Chronomancy Time remains one of arcane magic's greatest mysteries, a fundamental aspect of the multiverse whose limitless potential remains largely untapped. You've devoted yourself to the study of this difficult subject at an arcane institution in Absalom, Nex, or as far away as Yulgamot, taking care to avoid drawing the attention of the fabled Dimension of Time and its untold horrors. You can select the [Time Mage Dedication](https://2e.aonprd.com/Feats.aspx?ID=3839) feat as a free feat as soon as you meet its level prerequisite, abiding by the normal restrictions for selecting dedication feats. **Additional Lore**:: Dimension of Time Lore, Fortune-Telling Lore, or Genealogy Lore **Spellshape**:: Time-Borrowing Spell **School Spells**:: initial: [*delay consequence*](https://2e.aonprd.com/Spells.aspx?ID=622), advanced: [*stasis*](https://2e.aonprd.com/Spells.aspx?ID=623), greater: *time in a bottle* {{template #### Time-Borrowing Spell {{pf,free}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You steal a moment from your future to aid your casting now. If your next action is to Cast a Spell with the prediction trait, or that relates to time in some form (such as *sure strike* granting a vision of the future), reduce the number of actions to cast it by 1 (minimum 1 action), then become stunned 1. }} {{template #### Time In A Bottle {{pf,free}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword wizard}} }} You give yourself a sliver of extra time you've kept for just this occasion. You become quickened until the end of your turn, and can use the extra action to perform any single action. Unlike normally, you gain the extra action from being quickened immediately. }} #### Civic Wizardry **Additional Lore**:: Architecture Lore, Engineering Lore, or Lore about the settlement where you studied magic **Spellshape**:: Reinforcing Spell **Greater School Spell**:: *summon the stacks* {{template #### Reinforcing Spell {{pf,free}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} Your creations are built to last. If your next action is to Cast a Spell that creates one or more creatures, objects, or structures with a Hardness value, the creations gain a status bonus to their Hardness equal to the spell's rank. }} \page {{template #### Summon the Stacks {{pf,three}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Range**:: 120 feet; **Duration** 1 minute ___ You conjure a library wall replete with books on every conceivable subject. You create a 5-foot-thick wall of bookshelves in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 8, 80 Hit Points, and a Broken Threshold of 40. It's immune to critical hits and precision damage. Creatures can move through a section of the wall that's broken. A creature can Interact with the wall to draw a book and immediately attempt to Recall Knowledge, gaining a +4 circumstance bonus to the check and adding their level even if they're untrained. A creature can hold onto the book for the duration and gain the benefits to further attempts to Recall Knowledge with the same skill, but must Interact with the wall again to gain the benefits for a different skill. ___ **Heightened (+1)** Increase the wall's Hardness by 1, its HP by 10, and its BT by 5. }} #### Earth **Additional Lore**:: Farming Lore, Lore about a specific terrain relating to earth (such as Mountain Lore), Mining Lore, or Plane of Earth Lore **Spellshape**:: Scree Spell **School Spells**:: initial: [*crushing ground*](https://2e.aonprd.com/Spells.aspx?ID=1306), advanced: [*stone lance*](https://2e.aonprd.com/Spells.aspx?ID=1307), greater: *hand of stone* {{template #### Scree Spell {{pf,one}} {{taglist {{tag,keyword earth}} {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You manipulate your earthen spell to become more frangible and leave scree in its wake. If the next action you use is to Cast a non-cantrip Spell with the earth trait, a number of 5-foot squares in the target's space or area up to the spell's rank become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous. }} \column {{template #### Hand of Stone {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword aura}} {{tag,keyword concentrate}} {{tag,keyword earth}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Area** 15-foot emanation; **Duration** 1 minute ___ You sit in the palm of a giant hand of stone, whose fingers curl at your command to protect you and your allies. You and allies in the emanation can Take Cover to gain greater cover from one of the stone hand's fingers until the start of their next turn, and you Take Cover when you Cast the Spell. This cover isn't lost by moving, using an attack action, or falling unconscious, but an ally loses the cover from this spell if they leave the area. }} #### Economic Arts Commerce is the lifeblood of most nations, particularly those on the famous Golden Road such as Katapesh, Kelesh, or Rahadoum, along with the sprawling city of Absalom. You've applied your magical aptitude to trade at an institution in one of these nations, learning to identify precious goods, create useful items, and generate wealth from seemingly nothing. **Additional Lore**:: Labor Lore, Mercantile Lore, or Mining Lore **Spellshape**:: Munificent Spell **School Spells**:: initial: [*appearance of wealth*](https://2e.aonprd.com/Spells.aspx?ID=1850), advanced: [*precious metals*](https://2e.aonprd.com/Spells.aspx?ID=1851), greater: *rush order* {{template #### Munificent Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You infuse your spell with one of many valuable materials you keep on your person. If your next action is to Cast a Spell with the earth, metal, or wood traits, you impart the spell with the properties of a material in your possession, such as duskwood or silver. You must have at least one chunk of that material or an item made of that material to be able to impart its properties to the spell. }} {{template #### Rush Order {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword teleportation}} {{tag,keyword wizard}} }} **Cost**:: double the Price of the chosen item ___ Paying a premium for convenience, you quickly strike a bargain with a distant merchant, purchase an item, and teleport it to your hand, or to your feet if you don't have a free hand. The item must be a common item or another item to which you have access with a level no higher than your level. }} \page #### Emerald Boughs {{taglist {{tag,uncommon uncommon}} }} You have access to this school if you're a student of the Magaambya, or studied at the Magaambya. **Additional Lore**:: Lore about a specific settlement or Magaambya Lore **Spellshape**:: Evident Spell **School Spells**:: initial: [*soothing words*](https://2e.aonprd.com/Spells.aspx?ID=1800), advanced: [*unity*](https://2e.aonprd.com/Spells.aspx?ID=1801), greater: *not so different* {{template #### Evident Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You embed a tell within your spell that gives away its illusory nature, but only to your allies. If your next action is to Cast an illusion Spell, you and allies automatically disbelieve the illusion, and are otherwise unaffected by it. }} {{template #### Not So Different {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword illusion}} {{tag,keyword manipulate}} {{tag,keyword olfactory}} {{tag,keyword visual}} {{tag,keyword wizard}} }} **Duration**:: 1 minute ___ You take on the appearance of a creature you're observing, discouraging observers from harming you by reminding them that what separates you is often only skin-deep. Creatures that use hostile actions against you take a -4 circumstance penalty to the action's checks and DCs. A creature can make a Will save to disbelieve the illusion each time it uses a Seek action on you or a hostile action against you; on a success, it is no longer affected by the spell. Creatures hostile to the creature whose appearance you're copying do not take this spell's penalty. }} #### Envy {{taglist {{tag,rare rare}} }} It is said that envy is the only sin that gives no pleasure. You resent this claim among many other things, and work tirelessly to thwart your rivals and undo their hard work, so that you may rise above them as they fall. **Additional Lore**:: Edasseril Lore, Lissala Lore, or Thassilon Lore **Spellshape**:: Thwarting Spell **School Spells**:: initial: [*ignite ambition*](https://2e.aonprd.com/Spells.aspx?ID=1782), advanced: [*competitive edge*](https://2e.aonprd.com/Spells.aspx?ID=1783), greater: *negate spell* \column {{template #### Thwarting Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} As you cast your spell, you remain alert for opportunities to stymy your opponents. If your next action is to Cast a Spell that can counteract other effects or that mitigates damage (such as by giving a bonus to AC or a save, temporary Hit Points, resistance, or immunity), you gain an additional reaction that lasts until the start of your next turn, and can only be used to attempt to counteract an effect (as Counterspell) or mitigate damage (as Shield Block). }} {{template #### Negate Spell {{pf,reaction}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword wizard}} }} **Trigger**:: A creature Casts a Spell. ___ You instinctively lash out and try to prevent the triggering creature from outdoing your magic. You attempt to counteract the triggering spell, treating the result of your check as one degree of success worse. }} #### Fire **Additional Lore**:: Cooking Lore, Lore about a specific terrain relating to fire (such as Volcano Lore), or Plane of Fire Lore **Spellshape**:: Immolating Spell **School Spells**:: initial: [*wildfire*](https://2e.aonprd.com/Spells.aspx?ID=1308), advanced: [*combustion*](https://2e.aonprd.com/Spells.aspx?ID=1309), greater: *solar energy sphere* {{template #### Immolating Spell {{pf,one}} {{taglist {{tag,keyword fire}} {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You manipulate your burning spell to set its victims on fire, harming them over time rather than immediately. If your next action is to Cast a non-cantrip Spell with the fire trait, a creature that takes fire damage from the spell takes the damage as persistent fire damage. }} {{template #### Solar Energy Sphere {{pf,one}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword fire}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Duration**:: sustained up to 1 minute **Defense**:: basic Reflex ___ You manifest the power of the sun in the palm of your hand. The miniature sun sheds bright light in a 500-foot emanation (and dim light for another 500 feet); this is sunlight for creatures with a particular vulnerability to sunlight. You must use a free hand to hold the sun, and the spell ends if your hand is no longer free. }} \page {{template You can use an Interact action to launch the sun, dealing 12d6 fire damage with a basic Reflex save in a 20-foot burst within 500 feet, and ending the spell. The first time you Sustain the spell on each subsequent round after you Cast the Spell, you increase the fire damage by 2d6. ___ **Heightened (+1)** Increase the initial fire damage by 2d6. }} #### Flame, Song, and Pickles {{taglist {{tag,uncommon uncommon}} }} Goblins aren't generally known for being wizards, particularly with all of the reading that usually gets involved, but you've found your own way. Through trial, error, and lots of explosions, you've learned to do all of the things you love even better, like pickle your own food, sing really loud, and set things and people on fire. You have access to this school if you're a goblin. **Additional Lore**:: Goblin Lore or Pickling Lore **Spellshape**:: Goblinized Spell **School Spells**:: initial: [*fire ray*](https://2e.aonprd.com/Spells.aspx?ID=1804), advanced: [*flame barrier*](https://2e.aonprd.com/Spells.aspx?ID=1805), greater: *flaming pickling goblin singing* {{template #### Goblinized Spell {{pf,one}} {{taglist {{tag,keyword spellshape}} {{tag,keyword wizard}} }} Your spell is more about the big picture than the details. If your next action is to Cast a Spell with the acid, fire, sonic, or void traits, roll 1d4 on the following table. The spell loses the required trait, gains the trait you rolled, and any of the spell's damage of the lost trait's corresponding type changes to the gained trait's corresponding type. If the spell has several of the required traits, you can have it lose any of those traits and change all of the corresponding damage types to the gained trait's corresponding type. : | Result | Trait | |:-:|:-:| | 1 | Acid | | 2 | Fire | | 3 | Sonic | | 4 | Void | }} \column {{template #### Flaming Pickling Goblin Singing {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword acid}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword fire}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword mental}} {{tag,keyword sonic}} {{tag,keyword void}} {{tag,keyword wizard}} }} **Area**:: 30-foot emanation; **Defense** Will ___ You combine all of your favorite things in a single, chaotic spell, simultaneously cooking and pickling your foes (and possibly your friends) with an idiotic song. Creatures in the emanation take 8 acid, fire, sonic, and void damage each, and are stupefied 2 based on their Will save. Creatures with the water or plant traits treat the result of their save as one degree of success worse. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to the spell's void damage. Your allies, who are accustomed to your antics, treat the result of their save as one degree of success better, or do not treat the result of their save as one degree of success worse if they have the water or plant traits. **Critical Success**:: The creature is unaffected. **Success**:: The creature takes half damage and is stupefied for 1 round. **Failure**:: The creature takes full damage and is stupefied for 1 minute. It can attempt a new save at the end of each of its turns to end the condition. **Critical Failure**:: The creature takes double damage, is stupefied for 1 minute with no save to end early, and is stunned 1 by the sheer inanity of your song. ___ **Heightened (+1)** Increase the acid, fire, sonic, and void damage by 1 each. }} #### Gluttony {{taglist {{tag,rare rare}} }} You've cultivated an insatiable hunger, that for life itself. Toying with the mechanisms of mortality and beyond, you use your studies as an opportunity to feast on the living, manipulate the undead, and prolong your lifespan unnaturally, that you may eternally savor all the world has to offer you. **Additional Lore**:: Gastash Lore, Lissala Lore, Lore about a type of food or drink, or Thassilon Lore **Spellshape**:: Succulent Spell **School Spells**:: initial: [*glutton's jaws*](https://2e.aonprd.com/Spells.aspx?ID=2096), advanced: [*take its course*](https://2e.aonprd.com/Spells.aspx?ID=1811), greater: *consume* \page {{template #### Succulent Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You gorge upon your spell's foulness, invigorating yourself in the process. If your next action is to Cast a Spell with the death, poison, or void traits, you gain temporary Hit Points equal to double the spell's rank, which are lost at the start of your next turn. }} {{template #### Consume {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword acid}} {{tag,keyword concentrate}} {{tag,keyword extradimensional}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword void}} {{tag,keyword wizard}} }} **Range**:: touch; **Targets** 1 creature; **Defense** Reflex ___ Your mouth distends to impossible dimensions as you attempt to swallow the target whole. The target is swallowed into an extradimensional space inside of you based on its Reflex save, as with the [Swallow Whole](https://2e.aonprd.com/MonsterAbilities.aspx?ID=77) monster ability, with 4d6 acid damage and 4d6 void damage, and a Rupture value of 32. While you have a creature swallowed in this way, you can't use *consume* on another creature, and if the creature is of a larger size than you, you're slowed by an amount equal to the number of the creature's sizes larger than you. A creature reduced to 0 HP is digested completely in the extradimensional space; you automatically spit out its gear, which remains, and you receive a full meal's worth of nourishment. You can Dismiss the spell to spit out the target early. **Critical Success**:: The target is unaffected. **Success**:: The target is swallowed, but takes half damage. **Failure**:: The target is swallowed and takes full damage. **Critical Failure**:: The target is swallowed and takes double damage. ___ **Heightened (+1)** Increase the acid and void damage by 1d6 each, and the Rupture value by 4. }} #### Greed {{taglist {{tag,rare rare}} }} Value is everything to you. You've learned how to transmute materials into others of greater worth to you, as well as transform yourself to gain much-coveted abilities others would hoard for themselves. **Additional Lore**:: Accounting Lore, Lissala Lore, Shalast Lore, or Thassilon Lore **Spellshape**:: Taking Spell **School Spells**:: initial: [*appearance of wealth*](https://2e.aonprd.com/Spells.aspx?ID=1850), advanced: [*precious metals*](https://2e.aonprd.com/Spells.aspx?ID=1851), greater: *pull of avarice* \column {{template #### Taking Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} As you transform, you grow a short-lived extra appendage that attempts to wrest an item from your opponent's grasp. If your next action is to Cast a Spell with the morph or polymorph trait, you attempt to Disarm a creature within your reach, making a spell attack instead of an Athletics check. On a critical success, you can choose to take the item in your free hand rather than let it fall to the ground. }} {{template #### Pull Of Avarice {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Range**:: 60 feet; **Targets** up to 10 objects with a total Bulk of 8 or less **Duration**:: 1 minute; **Defense** basic Reflex ___ You take as much as you can from all around you, telekinetically pulling objects towards yourself. This works as [*magnetic attraction*](https://2e.aonprd.com/Spells.aspx?ID=944), except you can target non-metal objects as well, and the objects are automatically drawn to you, sticking to you for the duration if you do not catch them in your hands. For the spell's duration, the items that you successfully pull are of negligible Bulk to you, and any precious materials you pull impart their properties to your armor, shield, weapons, and unarmed attacks. You can Dismiss the spell to either have the objects sticking to you fall at your feet, or repel them violently, dealing 8d10 bludgeoning damage with a basic Reflex save to creatures in a 15-foot emanation and causing the objects to disperse in the emanation's area. ___ **Heightened (+1)** Increase the total Bulk of objects you can pull by 1, and the bludgeoning damage by 1d10. }} #### Lust {{taglist {{tag,rare rare}} }} The will is weak, and in your skilled hands can be manipulated to fulfil your every desire. You've studied the minds of various creatures extensively as well as your own, finding the right places to prod, the unspoken compulsions to stoke, the hidden passions to inflame, all in service to your whims. **Additional Lore**:: Eurythnia Lore, Lissala Lore or Thassilon Lore **Spellshape**:: Alluring Spell **School Spells**:: initial: [*charming touch*](https://2e.aonprd.com/Spells.aspx?ID=1828), advanced: [*captivating adoration*](https://2e.aonprd.com/Spells.aspx?ID=1829), greater: *seduce* \page {{template #### Alluring Spell {{pf,one}} {{taglist {{tag,keyword emotion}} {{tag,keyword manipulate}} {{tag,keyword mental}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You alter a creature's mind to make yourself briefly more attractive to them, discouraging them from harming you. If your next action is to Cast a mental Spell, choose a creature targeted by the spell or in the spell’s area. If the creature is affected by the spell, the next time it attempts a hostile action against you before the start of your next turn, it must succeed at a Will save or the action is wasted. }} {{template #### Seduce {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword emotion}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword mental}} {{tag,keyword wizard}} }} **Range**:: 30 feet; **Targets** 1 creature; **Defense** Will **Duration**:: varies ___ You play with the target's emotional needs and vulnerabilities, attempting to have them obey your every wish. Once targeted, the target is then temporarily immune for 10 minutes. The target is controlled based on its Will save, as it follows an order you give when you Cast the Spell. You can Sustain the spell to issue a new order, and if you issue an obviously self-destructive order, the target doesn’t act until you issue a new order. A creature receives a new save each time another creature uses a hostile action against it or you issue a new order that is against its nature, such as killing its allies. **Critical Success**:: The target is unaffected. **Success**:: The target gains the controlled condition for 1 round. **Failure**:: The target gains the controlled condition for 1 minute, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. **Critical Failure**:: The target gains the controlled condition for 1 minute. }} #### Mentalism **Additional Lore**:: Fortune-Telling Lore or Underworld Lore **Spellshape**:: Materialized Spell **Greater School Spell**:: *discombobulate* \column {{template #### Materialized Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You weave a sliver of reality into your illusory spells, making them more convincing and allowing them to affect even the mindless. If your next action is to Cast a mental or illusion Spell, the spell loses the mental trait if it had it. If the spell deals mental damage, it deals force damage instead. The spell also gains a +2 circumstance bonus to its DC against checks to disbelieve its effects. }} {{template #### Discombobulate {{pf,one}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword mental}} {{tag,keyword wizard}} }} **Range**:: 30 feet; **Targets** 1 creature; **Defense** Will ___ With a word, you attempt to shut down the target's mind entirely. The target must attempt a Will save. **Critical Success**:: The target is unaffected. **Success**:: The target is stunned 1. **Failure**:: The target is stunned 2. **Critical Failure**:: The target is stunned for 1 round. }} #### Metal **Additional Lore**:: Engineering Lore or Plane of Metal Lore **Spellshape**:: Clattering Spell **School Spells**:: initial: [*serrate*](https://2e.aonprd.com/Spells.aspx?ID=1380), advanced: [*repel metal*](https://2e.aonprd.com/Spells.aspx?ID=1381), greater: *heavy metal* {{template #### Clattering Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword metal}} {{tag,keyword sonic}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You clang together the metal you wield, potentially deafening a foe. If your next action is to Cast a Spell with the metal trait, choose a creature targeted by the spell or in the spell’s area. If the creature is hit by your spell's attack, or fails its save against the spell, it is deafened for 1 round (1 minute on a critical hit, or a critical failure on the save). }} {{template #### Heavy Metal {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword metal}} {{tag,keyword wizard}} }} **Range**:: 60 feet; **Area** 10-foot burst **Duration** 1 minute; **Defense** Reflex ___ You call down a burst of thunder and lightning that renders any metal it touches incredibly heavy. }} \page {{template Any unattended metal objects in the area double in Bulk for the duration. Creatures in the area take 5d6 electricity damage and 5d6 sonic damage based on their Reflex save. For the duration, the spell weighs down any affected creature while it is wearing or holding a metal item, is made of metal, or has the metal trait, based on the result of its save. **Critical Success**:: The creature is unaffected. **Success**:: The creature takes half damage. While the spell is weighing the creature down, it's encumbered. **Failure**:: The creature takes full damage. While the spell is weighing the creature down, it's encumbered and slowed 1. **Critical Failure**:: The creature takes double damage. While the spell is weighing the creature down, it's encumbered, slowed 1, and immobilized. A creature can attempt to Escape against your spell DC to remove the penalty and the immobilized condition, but it regains the condition again at the start of its next turn if it's still weighed down by the spell. ___ **Heightened (+1)** Increase the electricity damage and sonic damage by 1d6 each. }} #### Pride {{taglist {{tag,rare rare}} }} Perfection isn't enough, and through clever application of illusory magic, you can do even better. You've dedicated your studies to manipulating appearances, that you may outshine your rivals and convince everyone, yourself included, of your peerless magnificence. **Additional Lore**:: Cyrusian Lore, Genealogy Lore, Heraldry Lore,, Lissala Lore, or Thassilon Lore **Spellshape**:: Convincing Spell **School Spells**:: initial: [*veil of confidence*](https://2e.aonprd.com/Spells.aspx?ID=1786), advanced: [*delusional pride*](https://2e.aonprd.com/Spells.aspx?ID=1787), greater: *glamorous guise* {{template #### Convincing Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You render your illusory magic so convincing you fool even yourself. If your next action is to Cast a Spell with the illusion trait, the spell gains a +4 circumstance bonus to its DC against checks to disbelieve its effects. However, you also delude yourself into believing the illusion is real, and must attempt to disbelieve the illusion to be unaffected by it. }} \column {{template #### Glamorous Guise {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword incapacitation}} {{tag,keyword manipulate}} {{tag,keyword mental}} {{tag,keyword wizard}} {{tag,keyword visual}} }} You put on a painstakingly curated appearance, projecting yourself as you would like everyone to believe you to be. This functions as *overwhelming presence* heightened to *glamorous guise's* rank, except a creature need only pay tribute to you once on a successful save, and three times on a failure or critical failure. }} #### Profane Theurgy Branching the opposed traditions of the arcane and the divine has been a lifelong pursuit of many wizards seeking to access the inaccessible. More often than not, however, these endeavors lead to the practice of necromancy, along with other forms of magic considered too vile to use, let alone teach. Not every region rejects this unholy knowledge, however, and you've learned the darker side of the divine at a prestigious academy in Geb, Nidal, or Ustalav. **Additional Lore**:: Lore about a specific deity or Lore about a specific undead or narrow category of undead **Spellshape**:: Unholy Spell **School Spells**:: initial: [*touch of undeath*](https://2e.aonprd.com/Spells.aspx?ID=1846), advanced: [*malignant sustenance*](https://2e.aonprd.com/Spells.aspx?ID=1847), greater: *summon undead horde* {{template #### Unholy Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You saturate your spell with pure malice, allowing it to inflict additional harm against the virtuous. If your next action is to Cast a Spell with the curse, death, poison, or void traits, the spell gains the unholy trait. }} {{template #### Summon Undead Horde {{pf,three}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword summon}} {{tag,keyword wizard}} }} **Range**:: 30 feet; **Duration** sustained up to 1 minute ___ You summon a horde of undead creatures to fight for you. This has the effect of *summon undead* heightened to *summon undead horde's* rank, except the undead gains the swarm trait, increases its size by one category (a Medium undead becomes Large, for example), reduces the reach of its melee attacks to 0 feet, and gains weakness to area damage and splash damage equal to its level. }} \page #### Protean Form **Additional Lore**:: Herbalism Lore or Lore about a specific creature or narrow category of creatures **Spellshape**:: Calcified Spell **Greater School Spell**:: *diamond form* {{template #### Calcified Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You alter the structural integrity of your spell's target, galvanizing it or rendering it brittle. If your next action is to Cast a morph or polymorph Spell with a duration, you choose whether to give the spell's target, or targets, a +2 circumstance bonus to AC, or make them off-guard. This effect lasts until the end of your next turn, but you can Sustain it up to the spell's duration. The effect ends immediately when the spell ends. }} {{template #### Diamond Form {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword polymorph}} {{tag,keyword wizard}} }} **Duration**:: 1 minute ___ You turn yourself into a statue made of pure, hard diamond. In this state, you can't act except to Dismiss the spell, but gain Hardness 24. ___ **Heightened (+1)** Increase the Hardness by 3. }} #### Rain-Scribes {{taglist {{tag,uncommon uncommon}} }} You have access to this school if you're a student of the Magaambya, or studied at the Magaambya. **Additional Lore**:: Lore about a specific terrain or Magaambya Lore **Spellshape**:: Paving Spell **School Spells**:: initial: [*adapt self*](https://2e.aonprd.com/Spells.aspx?ID=594), advanced: [*adaptive ablation*](https://2e.aonprd.com/Spells.aspx?ID=595), greater: *comfort of home* {{template #### Paving Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You use your spell's magic to create a momentarily safer path. If your next action is to Cast a Spell with the earth, water, or wood traits, you turn difficult terrain, greater difficult terrain, and hazardous terrain in the spell's area into normal terrain until the start of your next turn. You must successfully counteract magical terrain of any of these types to turn it into normal terrain in this way. }} \column {{template #### Comfort of Home {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword aura}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword water}} {{tag,keyword wizard}} }} **Area**:: 15-foot emanation **Duration**:: sustained up to 1 minute or until your next daily preparations (see below) ___ By manipulating ambient humidity and temperature, you create a pleasant environment much like that of your home, protecting yourself and your allies from inclement weather and other hardships. Choose acid, cold, electricity, fire, or poison. You and allies in the emanation gain resistance 8 to the chosen damage type for the duration. You can cast this spell as an exploration or downtime activity with a casting time of 10 minutes; when you do, rather than the normal effects of this spell, you and allies in the emanation instead gain the benefits of *environmental endurance* heightened to this spell's rank. ___ **Heightened (+1)** Increase the resistance by 1. }} #### Red Mantis **Additional Lore**:: Achaekek Lore or Red Mantis Lore **Spellshape**:: Finisher Spell **School Spells**:: initial: [*death's call*](https://2e.aonprd.com/Spells.aspx?ID=1792), advanced: [*mantis form*](https://2e.aonprd.com/Spells.aspx?ID=541), greater: *death sentence* {{template #### Finisher Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You attempt to seal the fate of your wounded prey with your next spell. If your next action is to Cast a Spell with the death, poison, or void traits, choose a creature targeted by the spell or in the spell's area. If the creature is below half its maximum Hit Points, you treat the result of of the spell's attack roll as one step better, or it treats the result of its first save against the spell as one step worse. Regardless of the result, the target is temporarily immune for 1 day. }} {{template #### Death Sentence {{pf,one}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword death}} {{tag,keyword focus}} {{tag,keyword void}} {{tag,keyword wizard}} }} **Range**:: 30 feet; **Targets** 1 creature **Defense**:: basic Fortitude ___ You've turned the name of He Who Walks in Blood into a killing word. The target takes 40 void damage with a basic Fortitude save. ___ **Heightened (+1)** Increase the void damage by 5. }} \page #### Sloth {{taglist {{tag,rare rare}} }} Why do anything yourself when magic can do it for you? Economy of effort is an exact science to you, as you research spells that let you avoid unnecessary work by conjuring what you need, transporting yourself where you need to be, and summoning servants to fulfil tasks in your stead. **Additional Lore**:: Games Lore, Haruka Lore, Lissala Lore, or Thassilon Lore **Spellshape**:: Deferred Spell **School Spells**:: initial: [*efficient apport*](https://2e.aonprd.com/Spells.aspx?ID=1062), advanced: [*swamp of sloth*](https://2e.aonprd.com/Spells.aspx?ID=516), greater: *power nap* {{template #### Deferred Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You can't be bothered to complete your spell right away, so you go through the some of the motions now and put the rest off until later. If your next action is to Cast a Spell with the incarnate, summon, or teleportation traits, reduce the number of actions to cast it by 2. The spell does not take effect immediately, but instead takes effect at the start of your next turn, until which point you can't take reactions. You must immediately spend 1 action on your next turn Casting the Spell or it is lost. }} {{template #### Power Nap {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword sleep}} {{tag,keyword wizard}} }} **Duration**:: 1 minute ___ You magically put yourself into a deep and protective slumber. You fall unconscious. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources, and you do not wake up unless one or more creatures use a total of three Interact actions to rouse you. After the spell ends, you remain unconscious, but can wake up by normal means. }} #### Tempest-Sun Mages {{taglist {{tag,uncommon uncommon}} }} You have access to this school if you're a student of the Magaambya, or studied at the Magaambya. **Additional Lore**:: Magaambya Lore or Warfare Lore **Spellshape**:: Tempestuous Spell **School Spells**:: initial: *swear oath*, advanced: [*dutiful challenge*](https://2e.aonprd.com/Spells.aspx?ID=605), greater: *ride the tempest* \column {{template #### Tempestuous Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You release some of your spell's destructive energy after a delay so that your allies may move out of harm's way. If your next action is to Cast a non-cantrip Spell that deals electricity or fire damage, you become charged with energy. At the start of your next turn, you release this energy in a 10-foot emanation around you, dealing 1d6 damage per rank of the spell with a basic Reflex save. The damage is electricity if the spell dealt electricity damage, fire if the spell dealt fire damage, or your choice of either if it dealt both. }} {{template #### Ride the Tempest {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword air}} {{tag,keyword concentrate}} {{tag,keyword electricity}} {{tag,keyword fire}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Area**:: 10-foot emanation **Duration**:: sustained up to 1 minute **Defense**:: basic Reflex ___ You ride the wind and become incandescent like the sun, readying yourself to crash down upon your foes with meteoric force. For the duration, you gain the benefits of a *fly* spell. When you Cast this Spell and the first time you Sustain it each subsequent round, you Fly, and if you used Tempestuous Spell with this spell, you can also choose to delay its energy release by one round each time. While the spell is active, you can *ride the tempest* again without spending an additional Focus Point to crash down. You Fly up to twice your fly Speed, and must end your movement on solid ground. When you land, creatures in a 10-foot emanation around you take 6d6 electricity damage and 6d6 fire damage with a basic Reflex save. If you're charged with energy from Tempestuous Spell, you can choose to release the energy at the same time as you land, combining its damage with the spell's damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. ___ **Heightened (+1)** Increase the electricity and fire damage by 1d6 each. }} #### The Boundary **Additional Lore**:: Lore about a specific plane other than the Universe **Spellshape**:: Slipstream Spell **Greater School Spell**:: Spatial Realignment \page {{template #### Slipstream Spell {{pf,free}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword teleportation}} {{tag,keyword wizard}} }} Taking advantage of the dimensional breach created by your spell, you move through the space in-between spaces. If your next action is to Cast a Spell with the incarnate, summon, or teleportation trait, you teleport to a space within 10 feet. You can choose to teleport before or after you Cast the Spell. }} {{template #### Spatial Realignment {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword teleportation}} {{tag,keyword wizard}} }} **Range**:: 30 feet; **Targets** up to 4 creatures **Defense**:: Will ___ You briefly pull the targets to a place far beyond the world you're in, then alter their coordinates as you draw them back. You instantly teleport the targets and any items they're wearing and holding to an unoccupied space within range that you can see. An unwilling target can make a Will save. On a success, it isn't teleported. }} #### Unified Magical Theory You no longer add an additional spell to your spellbook or modify Drain Bonded Item with this school. **Additional Lore**:: Any Lore **No spellshape**:: You do not gain a spellshape action from your school. Instead, you gain a 1st-level wizard feat of your choice. **Greater School Spell**:: *unified spell framework* {{template #### Unified Spell Framework {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword focus}} {{tag,keyword wizard}} }} **Cast**:: varies (see below) ___ Taking advantage of the structural commonalities between spells, you produce simpler magic without having to draw from your usual magical energy reserves. Choose a spell in your spellbook that's 3rd-rank or lower, including any 3rd-rank or lower heightened version of spells in your spellbook. You Cast the Spell using the same actions, and the same trigger if the spell has one. ___ **Heightened (+1)** The maximum rank of the spell you can choose, including a heightened version of a spell in your spellbook, increases by 1. }} \column #### Unseen Eye "Mind over matter" is the adage of many a wizard, and you've taken this further by studying how the mind stabilizes and directs the strange effects of occult magic, perhaps at one of the spy-magic schools in Nex, Qadira, or Taldor. Though many an arcane student has tried and failed to command the occult, often with gruesome results, you've found a way to approach the tradition safely, harnessing its ability to enhance your mental and sensory faculties, and reveal what is hidden. **Additional Lore**:: Scouting Lore or Underworld Lore **Spellshape**:: Inquisitive Spell **School Spells**:: initial: [*scholarly recollection*](https://2e.aonprd.com/Spells.aspx?ID=1812), advanced: [*know the enemy*](https://2e.aonprd.com/Spells.aspx?ID=1813), greater: *allsense* {{template #### Inquisitive Spell {{pf,one}} {{taglist {{pf,concentrate}} {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You alter your divinatory spell to obtain additional information. If your next action is to Cast a non-cantrip Spell with the detection, fortune, prediction, revelation, or scrying traits, designate a creature. You Recall Knowledge about the creature, and telepathically broadcast the information you gain to all allies within 30 feet. }} {{template #### Allsense {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Duration**:: 10 minutes ___ You sharpen all of your senses to a razor's edge. For the duration, all of your senses become precise senses, and you gain a +3 status bonus to Perception checks and DCs. ___ **Heightened (10th)** Increase the status bonus to +4. }} #### Uzunjati {{taglist {{tag,uncommon uncommon}} }} You have access to this school if you're a student of the Magaambya, or studied at the Magaambya. **Additional Lore**:: Any Lore **Spellshape**:: Aphoristic Spell **School Spells**:: initial: [*scholarly recollection*](https://2e.aonprd.com/Spells.aspx?ID=1812), advanced: [*know the enemy*](https://2e.aonprd.com/Spells.aspx?ID=1813), greater: *lessons of resilience* {{template #### Aphoristic Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} The incantations you use to cast your spell are fragments of stories with deeper meaning. If the next action you use is to Cast a Spell with the auditory, fortune, linguistic, prediction, or revelation traits, you prepare to Aid an ally within 30 feet with a skill check. You can use your school's Lore for the check instead of the required skill. }} \page {{template #### Lessons of Resilience {{pf,one}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword auditory}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword linguistic}} {{tag,keyword wizard}} }} **Duration** sustained up to 1 round ___ You draw upon generations' worth of stories, recalling events where heroes much like your allies faced similar hardships and survived. When you Cast this Spell and the first time you Sustain it each subsequent round, you Recall Knowledge. This counts as sufficient preparation to Aid all allies who can hear you, but unlike normally, you prepare to Aid a saving throw, and change the trigger of this Aid reaction to "an ally is about to roll a saving throw". You do not roll for this check to Aid, and instead use the same degree of success as for your check to Recall Knowledge. }} #### Water **Additional Lore**:: Fishing Lore, Lore about a specific terrain relating to water (such as River Lore), Plane of Water Lore, or Sailing Lore **Spellshape**:: Quenching Spell **School Spells**:: initial: [*rising surf*](https://2e.aonprd.com/Spells.aspx?ID=1310), advanced: [*pulverizing cascade*](https://2e.aonprd.com/Spells.aspx?ID=1311), greater: *cold snap* {{template #### Quenching Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword water}} {{tag,keyword wizard}} }} You alter your spell to soak a target in its water, allowing it to wash away burns. If your next action is to Cast a non-cantrip Spell with the water trait, choose a creature targeted by the spell or in the spell's area. If the creature has persistent acid or fire damage, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. }} {{template #### Cold Snap {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword cold}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword incapacitation}} {{tag,keyword manipulate}} {{tag,keyword water}} {{tag,keyword wizard}} }} **Area**:: 60-foot cone; **Defense** Fortitude **Duration** varies ___ You flash-freeze water in the area, slowing creatures based on their Fortitude save. The slowed condition from this spell does not end as normal: rather, the value of an affected creature's slowed condition decreases by 1 at the end of each of its turns, and the effect ends on a creature when the value reaches 0. **Critical Success**:: The creature is unaffected. **Success**:: The creature is slowed 1. }} \column {{template **Failure**:: The creature is slowed 2. **Critical Failure**:: The creature is slowed 3. }} #### Wood **Additional Lore**:: Carpentry Lore, Herbalism Lore, Lore about a specific terrain relating to wood (such as Forest Lore), Milling Lore, or Plane of Wood Lore **Spellshape**:: Twisting Spell **School Spells**:: initial: [*arms of nature*](https://2e.aonprd.com/Spells.aspx?ID=1418), advanced: [*wood walk*](https://2e.aonprd.com/Spells.aspx?ID=1419), greater: *maze of thorns* {{template #### Twisting Spell {{pf,one}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} {{tag,keyword wood}} }} You imbue the wood in your spell with a mind of its own, spurring it to twist around obstacles and seek out a creature. If the next action you use is to Cast a Spell with the wood trait, choose a creature targeted by the spell or in the spell's area. The spell ignores the creature's concealed condition and any cover it has from you. }} {{template #### Maze of Thorns {{pf,two}} or {{pf,three}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword plant}} {{tag,keyword wizard}} {{tag,keyword wood}} }} **Area**:: varies **Duration** 1 minute ___ Brambles surge around you, making your surroundings dangerous to move through. If you Cast this Spell with 2 actions, the area is a 15-foot emanation, and if you Cast this Spell with 3 actions, the area is a 30-foot emanation. The area is difficult terrain and hazardous terrain to your enemies, dealing 8 piercing damage to an enemy each time it enters an affected square. The brambles obscure you and your allies, giving you concealment while in the area. If an affected square already contains plants, the spell causes them to grow and thicken, making the square greater difficult terrain to your enemies. ___ **Heightened (+1)** Increase the piercing damage by 1. }} #### Wrath {{taglist {{tag,rare rare}} }} You hone destructive magic not simply to defeat your enemies, but to destroy them utterly, preferably in the most painful, gruesome, and overwhelming ways you can conceive. You've assembled an arsenal of deadly spells to this effect, each material you evoke a conduit for murderous intent. **Additional Lore**:: Bakrakhan Lore, Gladiatorial Lore, Lissala Lore, Thassilon Lore, or Warfare Lore **Spellshape**:: Spiteful Spell **School Spells**:: initial: [*weapon surge*](https://2e.aonprd.com/Spells.aspx?ID=1852), advanced: [*zeal for battle*](https://2e.aonprd.com/Spells.aspx?ID=1853), greater: *annihilate* \page {{template #### Spiteful Spell {{pf,one}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You cast your spell with such rancor that you willingly harm yourself to bring even greater calamity upon your enemy. If your next action is to Cast a damaging Spell, you lose 1d4 Hit Points per rank of the spell, which can’t be reduced or mitigated in any way, and increase your spell's damage by the same amount. }} {{template #### Annihilate {{pf,two}} {{label Focus 8}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword concentrate}} {{tag,keyword focus}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Range**:: 120 feet; **Targets** 1 creature; **Defense** basic Reflex ___ You blast a target with pure destructive energy as you attempt to obliterate it entirely, overwhelming yourself in the process. The target takes 16d12 damage (no damage type) with a basic Reflex save, and you become stunned 2. A creature reduced to 0 HP is blasted to fine powder; its gear remains. ___ **Heightened (+1)** Increase the damage by 2d12. }} ## Arcane Theses #### Akashic Tunnelling Your peers scoffed at you for suggesting to plumb knowledge from the Akashic Record -- after all, its mere existence is the stuff of pure conjecture! Yet you've realized what others could not: if you can think of something, that thing exists in some form. From that simple notion, you've forged a link to all of the world's knowledge from within your own mind. You become trained in Lore, the skill, in addition to any subcategories of Lore you might be trained in, becoming an expert in Lore at 3rd level, a master at 7th level, and legendary at 15th level. You gain the [Knowledge is Power](https://2e.aonprd.com/Feats.aspx?ID=5039) feat as an extra feat at 1st level even if you don’t meet its prerequisites, and gain its benefits when you succeed on your Recall Knowledge check, not just on a critical success. The circumstance penalty you apply from Knowledge is Power increases to -2 at 9th level, and -3 at 17th level. #### Experimental Spellshaping You can use spellshape single actions as free actions. You gain a 1st-level wizard spellshape feat of your choice. When you make your daily preparations or Refocus, you can change this feat to another wizard spellshape feat of your choice and of any level available to you. \column #### Familiar Companion You've taken an experimental approach to the otherwise straightforward process of bonding to a familiar, adjusting your bond to pair with a larger creature and fine-tuning it to yield greater results. You gain a [young animal companion](https://2e.aonprd.com/Rules.aspx?ID=2113), which becomes a mature animal companion when you reach 4th level, a nimble or savage animal companion when you reach 8th level, and gains a specialization of your choice at 14th level. If your animal companion dies, you recover it when you next make your daily preparations or Refocus. Uniquely, your animal companion also gains three familiar abilities at 1st level, gaining an additional familiar ability at 6th, 12th, and 18th levels. Your animal companion is a familiar for the purpose of selecting familiar and master abilities, as well as for increasing its total number of familiar abilities. When you Refocus, you can swap one of your companion's familiar abilities that has no expended per-day or per-hour uses for another familiar ability. #### Item Bonding Your thesis explores the near-limitless potential of storing magical energy into objects, taking advantage of their structure to stabilize its output into spells. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item, even a creature under your control, such as a minion. You prepare an additional cantrip, which you can cast while the bonded item is on your person. You also gain the Drain Bonded Item activity. {{template #### Drain Bonded Item {{pf,one}} to {{pf,three}} {{taglist {{tag,keyword arcane}} {{tag,keyword wizard}} }} **Frequency**:: Once per day and per spell rank (see below). **Requirements**:: The bonded item is on your person. ___ You release a portion of the magic stored in your bonded item and shape it into a spell. You Cast a Spell that's in your spellbook, using the same number of actions as Drain Bonded Item and without expending a spell slot. You can heighten the spell to any rank you can cast. As normal, you can't use Drain Bonded Item to cast 10th-rank spells. Once you've used Drain Bonded Item, you can't use Drain Bonded Item to cast a spell of that same rank again until the next time you make your daily preparations. }} \page #### Mutable Arcanum Following in the footsteps of arcanists past, you've developed a revolutionary method for combining the benefits of prepared and spontaneous spellcasting, allowing you to cast spells more flexibly without incurring the tremendous strain this normally entails. You gain the [flexible spellcaster adjustments](https://2e.aonprd.com/Archetypes.aspx?ID=99) listed in the Flexible Spellcaster class archetype. Unlike a typical flexible spellcaster, you do not cast fewer spells each day, nor do you reduce the number of cantrips you gain from your class. When you use your arcane restructure class feature, you can replace a spell in your collection with another in your spellbook, instead of replacing a spell in a spell slot. Although you follow the rules for flexible spellcasting, you do not gain the flexible spellcaster class archetype, and selecting this arcane thesis does not prevent you from choosing a different class archetype. #### Specialized Metathesis You've devoted your research to an intersection of studies so specific it mystifies even other wizards, limiting the spells you can cast but allowing you to manipulate arcane magic with extraordinary facility. You can only prepare spells into your wizard spell slots if they match the specifications of your school's spellshape, or at least one of your school's spellshapes if you have more than one. You can still prepare spells that use a free action or reaction, or that don't benefit from the spellshape's effects, so long as they fit the spellshape's other specifications, such as possessing a specific trait. For instance, you could still prepare *interposing earth* as a member of the school of Earth, as it meets Scree Spell's specification of having the earth trait. You gain two additional arcane theses. #### Spell Blending During your daily preparations, you can break down any number of your spell slots to gain a number of arcane charges, which you can then expend to craft new spell slots of a rank you can cast or prepare additional cantrips. The number of arcane charges you gain when breaking down a spell slot of a certain rank, which is also the number of charges required to craft a spell slot of that rank, is listed below. You can't break down or craft 10th-rank spell slots, and you can't reduce your number of cantrips below the number you can normally prepare, though you can break down and craft supplementary cantrips. You retain any unexpended arcane charges until the next time you make your daily preparations, at which point the charges are lost as you refresh your spell slots. You can also partake in spell blending when you Refocus. This follows the same rules as for spell blending during your daily preparations, except you can only craft one spell slot, in which you prepare a spell during the activity, or prepare one additional cantrip, each time you Refocus. \column ##### Arcane Charges per Spell | Spell Rank | Charges | Spell Rank | Charges | |:-:|:-:|:-:|:-:| |Cantrip| 1 | 5th | 8 | | 1st | 2 | 6th | 12 | | 2nd | 3 | 7th | 16 | | 3rd | 4 | 8th | 24 | | 4th | 6 | 9th | 32 | #### Staff Nexus You begin play with a makeshift staff of your own invention. It has the magical trait, and no other special properties. When you prepare a staff, you can prepare an additional cantrip into the staff, as well as an additional spell of each rank that you can cast, up to 9th rank. These spells must be from your spellbook, and you can cast these prepared spells from your staff, expending charges as normal (or no charges if the spell is a cantrip). These additional spells remain prepared until the next time you prepare a staff. You can expend any number of spell slots to add charges to your staff, instead of just one, and can expend a spell slot to add charges to your staff each time you Refocus. At 9th level, you can prepare two additional cantrips and spells of each rank you can cast into a staff, not just one. At 17th level, this number increases to three. #### Universal Magic Your thesis delves into the roots of magic, hypothesizing that the four great magical traditions all share the same common origin. To this effect, you've adopted alternative practices from other spellcasters, incorporating elements of faith and finding complementarity, rather than dissonance, with your methodical research. You gain the [Unified Theory](https://2e.aonprd.com/Feats.aspx?ID=5231) skill feat even if you don't meet its prerequisites. You add all cantrips and 1st-rank spells you can access to your spellbook, which can hold an unlimited number of spells thanks to your universal notation. As soon as you gain the ability to cast wizard spells of a new rank, you add all spells you can access of that rank to your spellbook. Although these spells come from all magical traditions, you can prepare and cast these spells as arcane wizard spells. ## Feats The Bonded Focus and Overwhelming Energy wizard feats are removed. The [Elemental Familiar](https://2e.aonprd.com/Feats.aspx?ID=4342), [Metabolize Element](https://2e.aonprd.com/Feats.aspx?ID=4346), and [Redirect Elements](https://2e.aonprd.com/Feats.aspx?ID=4350) feats are added, and do not require [Elementalist Dedication](https://2e.aonprd.com/Feats.aspx?ID=4340) as a prerequisite. Instead, you must be a member of the school of Air, Earth, Fire, Metal, Water, or Wood, and use the trait corresponding to your school's element for the purpose of determining your elemental philosophy. \page ###### 1st Level {{template #### Arcane Acumen {{label Feat 1}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Trained in Arcana ___ Your arcane research never ceases. You become an expert in Arcana. You become a master in Arcana at 7th level, and legendary at 15th level. }} {{template #### Curriculum Spell {{label Feat 1}} {{taglist {{tag,keyword wizard}} }} You've practiced with a particular spell so frequently during your studies that it's engraved itself into your mind. Choose a spell in your spellbook of a rank no higher than half the level at which you selected this feat rounded up. Each time you make your daily preparations, you gain an additional spell slot of a rank equal to half the level at which you selected this feat rounded up, into which you automatically prepare the chosen spell. If you have the mutable arcanum arcane thesis, your flexible spellcasting does not change the way this slot works, nor does the slot add its spell to your collection. If you have the spell blending arcane thesis, you can't break down this spell slot. **Special**:: You can take this feat multiple times. }} {{template #### Scrutinize {{label Feat 1}} {{taglist {{tag,keyword investigator}} {{tag,keyword wizard}} }} You do your best research when your subject is standing still. You gain a +2 circumstance bonus to checks to Recall Knowledge about targets you're observing. A target that has teleported or moved, whether of its own accord or due to forced movement, is temporarily immune to Scrutinize's circumstance bonus until the end of your next turn. }} ###### 2nd Level {{template #### Bookworm {{label Feat 2}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: trained in Arcana ___ Your arcane studies fuel an insatiable hunger for knowledge. You gain the Additional Lore skill feat twice. The number of Additional Lore feats you gain increases to three if you're an expert in Arcana, four if you're a master, and five if you're legendary. Each Additional Lore skill feat must be for a different Lore subcategory. }} \column {{template #### Exchange Student {{label Feat 2}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Trained in one of the chosen school's Lore ___ You've studied at an additional school of magic, learning its curriculum in addition to that of your primary school. Choose an arcane school other than your own. You gain that school's spellshape, and are now a member of that school for the purpose of meeting feat prerequisites. You don’t gain any of the other benefits of the school you chose. **Special**:: You can take this feat multiple times. Each time you do, you must choose a different school other than your own. }} {{template #### Field Research {{label Feat 2}} {{taglist {{tag,rare rare}} {{tag,keyword wizard}} }} **Prerequisites**:: Trained in Arcana ___ You can identify and learn new spells on the fly. You gain the [Recognize Spell](https://2e.aonprd.com/Feats.aspx?ID=5205) skill feat. When you recognize a spell that's not in your spellbook with Recognize Spell, you can commit it to memory and attempt to Learn the Spell without requiring a person who knows the spell or magical writing. You can commit two different spells to memory if you're an expert in Arcana, three if you're a master, and four if you're legendary. If you commit a new spell to memory in this way while already committing the maximum number of spells, you forget a spell you've committed of your choice. }} {{template #### Fused Polearm {{label Feat 2}} {{taglist {{tag,rare rare}} {{tag,keyword wizard}} }} **Prerequisite**:: You're a member of the school of Envy, Gluttony, Greed, Lust, Pride, Sloth, or Wrath ___ When you prepare a staff, you can merge it with a polearm, the signature weapon of runelords. You can Cast the Spells from the staff and benefit from any other abilities the staff grants, and use your proficiency with the staff for your Strikes with the polearm. }} \page ###### 4th Level {{template #### Additional Spellshape {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: experimental spellshaping ___ You readily come up with new spellshapes on the fly. You gain an additional wizard spellshape feat of your choice, which you can replace in the same way as experimental spellshaping's extra feat. Unlike experimental spellshaping's extra feat, the spellshape feat you gain with Additional Spellshape or replace it with must be of a lower level than the level at which you selected this feat. **Special**:: You can take this feat multiple times. Each time you do, you must choose a wizard spellshape feat you don't currently have. }} {{template #### Arcane Remnants {{pf,free}} {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: spell blending **Trigger**:: You Cast a Spell from your spell slots. ___ You recycle some of the leftover energy from the spell you cast, and gain an arcane charge. }} {{template #### Companion Conduit {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} **Prerequisites**:: familiar companion ___ Your unique bond with your animal companion allows you to easily channel your magic through it. If your next action to Cast a Spell that has a range, the spell uses your companion as its origin point. }} {{template #### Expanded Arcanum {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: mutable arcanum ___ You can flexibly prepare an even greater array of spells. You can prepare a number of extra spells in your collection each day. Each extra spell you prepare must be of a different rank, and you can only prepare extra spells of a rank below half the level at which you selected this feat rounded up. }} \column {{template #### Graft Aeon Stone {{label Feat 4}} {{taglist {{tag,rare rare}} {{tag,keyword wizard}} }} **Prerequisite**:: Expert in Crafting; you're a member of the school of Envy, Gluttony, Greed, Lust, Pride, Sloth, or Wrath ___ You learn the ancient Thassilonian secret to grafting *aeon stones* and making them resonate with your body. You can graft *aeon stones* onto your skin, following the rules for [grafts](https://2e.aonprd.com/Rules.aspx?ID=3275), and gain the benefits of a grafted *aeon stone* as if it were orbiting above your head. An *aeon stone* gains the graft trait while grafted onto you. You can use Crafting instead of Medicine for the prerequisites when grafting an *aeon stone*, and can Craft a formula for grafting an *aeon stone* if you have the stone in your possession. You can also Invest one or more grafted *aeon stones* during your daily preparations to gain their resonant power. Each stone Invested in this way counts as two invested items towards your daily limit rather than one. }} {{template #### Magical Dabbler {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: universal magic ___ You delve into the abilities of other spellcasters. You gain one feat from a class with a spellcasting class feature. For the purpose of meeting its prerequisites, your level in that class is equal to half your character level. **Special**:: You can select this feat more than once. Each time you select it, you gain another class feat. }} {{template #### School Magic {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Exchange Student, expert in one of the chosen school's Lore ___ Your split studies bear fruit as you unlock your secondary school's initial spell. Choose an arcane school you have selected with Exchange Student. You gain the initial school spell from that school. **Special**:: You can take this feat multiple times. Each time you do, you must choose a different school you have selected with Exchange Student. }} \page {{template #### Shifting Staff {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: staff nexus ___ You can transform your staff into another. When you prepare a staff, you can have it transform into a staff of the same level or lower until the next time you make your daily preparations. The staff must be common or a staff to which you have access. }} {{template #### Supreme Lore {{label Feat 4}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: akashic tunnelling ___ Your connection to the Akashic Record gives you astounding recall, particularly for topics with which you have an affinity. You gain the [Unmistakable Lore](https://2e.aonprd.com/Feats.aspx?ID=5232) skill feat, as well as the [Assurance](https://2e.aonprd.com/Feats.aspx?ID=5121) and [Automatic Knowledge](https://2e.aonprd.com/Feats.aspx?ID=5122) skill feats for Lore and all Lore subcategories. You gain Unmistakable Lore's benefits for Lore, the skill, in addition to Lore subcategories in which you're trained. When you Recall Knowledge using a Lore subcategory in which you're trained, you gain a +1 circumstance bonus to the check, which increases to +2 if you're an expert in the Lore subcategory, +3 if you're a master, and +4 if you're legendary. }} ###### 8th Level {{template #### Advanced School Spell {{label Feat 8}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: initial school spell, master in one of the chosen school's Lore ___ You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell. Choose an arcane school that grants you its initial school spell. You gain the advanced school spell for that school. **Special**:: You can take this feat multiple times. Each time you do, you must choose a different school that grants you its initial school spell. }} \column {{template #### Cycle Array {{pf,zero}} {{label Feat 8}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Spell Protection Array; universal magic **Trigger**:: You Cast a Spell. ___ You can reorient your dampening array to protect more effectively against magic of certain traditions. Choose a magic circle you've created using Spell Protection Array, and one of the traditions the triggering spell belongs to. You Sustain the circle, and its status bonus increases to +2 against magic of the chosen tradition. This increase lasts for the circle's remaining duration or until you use Cycle Array on it again. }} {{template #### Mimic Arcanum {{label Feat 8}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: mutable arcanum; Recognize Spell ___ You can temporarily add spells you recognize to your collection. When you successfully recognize a spell, you add the spell to your collection until the end of your next turn, or for 1 minute if you critically succeed on the check. If you have the Field Research feat, you add the spells you've committed to memory as extra spells to your collection for as long as they remain committed. }} {{template #### Overcharge Spell {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} **Prerequisites**:: spell blending ___ You bind your arcane charges to your spell, supercharging its destructive potential. Expend any number of arcane charges. If your next action is to Cast a Spell that deals damage, the spell gains a status bonus to damage equal to the number of arcane charges you expended with Overcharge Spell, up to the spell's rank. This applies only to the initial damage the spell deals when cast. An individual creature takes this damage only once per spell, even if the spell would damage that creature multiple times. }} {{template #### Restructured Companion {{label Feat 8}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: familiar companion ___ You can fine-tune your bond with your companion to grant them even more new abilities. When you Refocus, you can replace any number of your companion's familiar abilities that have no expended per-day or per-hour uses with other familiar abilities, rather than just one. }} \page {{template #### Rushed Spell {{pf,free}} {{label Feat 8}} {{taglist {{tag,keyword concentrate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} **Prerequisites**:: experimental spellshaping ___ You hurry through the spell's gestures and incantations, casting a mostly-complete version of it. If your next action is to Cast a Spell that has a saving throw, reduce the number of actions to cast it by 1 (minimum 1 action). Targets treat the result of their saving throws against the spell as one degree of success better. }} {{template #### Share Knowledge {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword arcane}} {{tag,keyword mental}} {{tag,keyword wizard}} }} **Prerequisites**:: akashic tunnelling ___ You briefly connect an ally to the Akashic Record as you delve into it, giving them a flash of useful insight. Attempt to Recall Knowledge. This counts as having prepared to Aid an ally within 30 feet on all skill checks. When you later use the Aid reaction, you can roll the skill you used to Recall Knowledge instead of the normal skill check. }} {{template #### Superposed Staves {{label Feat 8}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: staff nexus ___ You can coalesce your staff's unbound magic into that of another staff. When you prepare a staff, you can forgo preparing one additional cantrip and one spell of each rank that you can cast. If you do, your staff gains the benefits and listed spells of a staff of the same level or lower until the next time you make your daily preparations. The staff must be common or a staff to which you have access. **Special**:: You can take this feat again at 10th level and at 18th level, allowing you to forgo an additional cantrip and spell of each rank that you can cast to gain the benefits and listed spells of a different staff each time. }} \column ###### 10th Level {{template #### I Can Do That Better {{pf,reaction}} {{label Feat 10}} {{taglist {{tag,keyword concentrate}} {{tag,keyword wizard}} }} **Trigger**:: An ally within 30 feet casts a lower-rank version of a spell you've prepared. **Cost**:: Expend the higher-rank spell. ___ You butt in with a quick clarification or correction to the triggering creature's spell, improving it overall. The triggering creature’s spell is heightened to the expended spell’s rank. If you have the mutable arcanum arcane thesis, the triggering spell need only be in your collection, and you can expend a spell slot of any rank higher than that of the triggering spell. }} {{template #### Instant Restructure {{pf,free}} {{label Feat 10}} {{taglist {{tag,keyword concentrate}} {{tag,keyword wizard}} }} **Prerequisites**:: arcane restructure **Trigger**:: You roll initiative. ___ You recall a spell that just might help you get out of your current predicament. You instantly empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you have the mutable arcanum arcane thesis, you instead replace a spell in your collection with another in your spellbook. }} {{template #### Maximize Vulnerability {{label Feat 10}} {{taglist {{tag,keyword wizard}} }} Once you've identified a weakness, you use your magic to exploit it to the fullest. If you're aware of a creature's weakness to a damage type, such as by Recalling Knowledge about it, your spells that deal damage of that type gain a circumstance bonus to damage rolls against the creature equal to the spell's rank. }} ###### 12th Level {{template #### Arcane Focus {{label Feat 12}} {{taglist {{tag,keyword wizard}} }} Your mental command makes it easier for you to refocus. Whenever you Refocus, completely refill your focus pool. }} \page {{template #### Forcible Energy {{pf,one}} {{label Feat 12}} {{taglist {{tag,keyword manipulate}} {{tag,keyword spellshape}} {{tag,keyword wizard}} }} You manipulate your spell's energy to render its targets vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness to that damage type equal to the spell's rank until the start of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose. }} ###### 14th Level {{template #### Supercharge Staff {{pf,one}} {{label feat 14}} {{taglist {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Prerequisites**:: staff nexus **Requirements**:: You're wielding a staff you've prepared. ___ You can instantly charge your staff with your spell slots. You expend a spell slot, and add a number of charges to the required staff equal to the slot's rank. }} {{template #### Dual Spellshape {{pf,free}} {{label Feat 14}} {{taglist {{tag,keyword spellshape}} {{tag,keyword wizard}} }} **Prerequisites**:: experimental spellshaping; you have at least two spellshapes ___ With a bit of time, you can apply multiple alterations to your magic at once. Choose two spellshape actions, each of which must be a single action or a free action. If your next action is to Cast a Spell, increase the number of actions to cast it by 1, and apply the effects of both spellshape actions to the spell. The spell must abide by the restrictions of both spellshape actions, and you must pay any cost incurred by those actions, or else the spellshape benefits are wasted. }} \column {{template #### Flexible Counterspell {{label Feat 14}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Counterspell; mutable arcanum; Quick Recognition ___ You're able to counter your opponent's magic in an even greater variety of ways. Instead of being able to counter a foe’s spell with Counterspell only if you have that same spell in your collection, you can use Counterspell as long as you have the spell the foe is casting in your spellbook. When you use Counterspell in this way, you must expend a spell slot of the same rank as that of the triggering spell. }} {{template #### Instant Spell Blending {{pf,one}} {{label Feat 14}} {{taglist {{tag,keyword arcane}} {{tag,keyword manipulate}} {{tag,keyword wizard}} }} **Prerequisites**:: spell blending ___ You can craft any spell in a pinch. You craft a spell slot or prepare a cantrip, expending twice as many arcane charges as you normally would to craft a spell slot of that rank or prepare a cantrip. If you crafted a spell slot, you immediately prepare a spell from your spellbook into that slot. }} {{template #### Scroll Polymath {{label Feat 14}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: Scroll Adept; universal magic ___ Your scrolls reflect your comprehensive view of magic. Your temporary scrolls can be scrolls of any tradition in your spellbook, and a creature can Cast the Spell on one of your temporary scrolls even if it's not on its spell list. }} {{template #### Specialized Companion {{label Feat 14}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: familiar companion ___ Your animal companion continues to grow in power and ability. It gains a different specialization of your choice. **Special**:: You can select this feat an additional time. If you do, add a different specialization to your companion. }} \page {{template #### True Hypercognition {{pf,one}} {{label Feat 14}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: akashic tunnelling ___ Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can’t use them for these actions. }} ###### 16th Level {{template #### Greater School Spell {{label Feat 16}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: advanced school spell, legendary in one of the chosen school's Lore ___ You master your school's most intricate teachings, and learn its most complex spell. Choose an arcane school that grants you its advanced school spell. You gain the greater school spell for that school. **Special**:: You can take this feat multiple times. Each time you do, you must choose a different school that grants you its advanced school spell. }} ###### 20th Level {{template #### Dual Thesis {{label Feat 20}} {{taglist {{tag,keyword wizard}} }} You've mastered a second research field that would have taken most others a lifetime to learn. You gain an additional arcane thesis. }} {{template #### Total Restructure {{label Feat 20}} {{taglist {{tag,keyword wizard}} }} **Prerequisites**:: arcane restructure ___ You can easily reform even the most complex spells in your mind, preparing them even quicker. When you Refocus, you can replace any number of your prepared spells at a time, rather than just one. If you have the spell blending arcane thesis, you can also craft any number of spell slots and prepare any number of cantrips when you Refocus. }} {{template #### Unerring Focus {{pf,three}} {{label Feat 20}} {{taglist {{tag,keyword concentrate}} {{tag,keyword wizard}} }} You compose yourself, reorganizing your thoughts and refreshing your magic in mere seconds. You Refocus. }} \column ## Multiclass Archetype Wizard Dedication grants you Additional Lore for one of your school's Lore. Add the following feat: {{template #### Arcane School Spellshape {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} **Prerequisite**:: Wizard Dedication ___ You gain your school's spellshape action. }} ## Resources Reserving this space for possible future resources: * Foundry VTT module * Pathbuilder custom pack ## Credits ### Resources * [The Homebrewery](https://homebrewery.naturalcrit.com/), by [Scott Tolksdorf](https://www.reddit.com/user/stolksdorf/) * [Pathfinder Infinite Template](https://homebrewery.naturalcrit.com/share/gCfH5U1U_WGE), by [/u/Gambatte](https://www.reddit.com/user/Gambatte/) ### Art * [*Moon'sWrath - Professor Reaven*](https://www.artstation.com/artwork/aoGPW8), by [Angel Moonlight](https://www.artstation.com/angelmoonlight) (Cover) ## Legal ### Community Use Policy This homebrew uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/licenses/communityuse). I am expressly prohibited from charging you to use or access this content. This homebrew is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com. ### ORC License #### ORC Notice This product is licensed under the ORC License held in the License of Congress at TX-307-067 and available online at various locations including www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. #### Attribution This product is based on the following Licensed Material: *Pathfinder Roleplaying Game*, © Paizo Inc. Designed by Jason Bulmahn. If you use my Licensed Material in your own published work, please credit me in your product as follows: *An Alternate Wizard*, Designed by /u/Teridax68.