```metadata title: 'Ally: Drundle Gearshaft' description: Artificer NPC created (partially) by Claude.ai tags: [] systems: [] renderer: V3 theme: 5ePHB ``` {{monster,frame,wide ## Drundle Gearshaft *Small humanoid (goblin), chaotic good* ___ - **Armor Class:** 17 (studded leather + thunder gauntlets) - **Hit Points:** 66 (9d8 + 18) - **Speed:** 25 ft. ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |8 (-1)|16 (+3)|14 (+2)|18 (+4)|12 (+1)|16 (+3)| ___ - **Saving Throws:** Constitution +5, Intelligence +7 - **Skills:** Arcana +7, Investigation +7, Sleight of Hand +6 - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Goblin - **Challenge:** 5 (1,800 XP) ___ ### Actions **Thunder Gauntlets.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 1d8 thunder damage. If target is wearing nonmagical armor, they have disadvantage on attack rolls until Drundle's next turn as their armor seizes up. ### Spellcasting Drundle is a 9th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). He has the following spells prepared from the artificer spell list: : Cantrips: _guidance, mending, shocking grasp_ 1st Level (4 slots): _cure wounds, faerie fire, thunderwave_ 2nd Level (3 slots): _arcane lock, continual flame_ 3rd Level (3 slots): _haste, protection from energy_ 4th Level (3 slots): _fabricate, stoneskin_ ### Reactions **Absorb Elements.** Drundle casts *absorb elements* when hit by an attack dealing acid, cold, fire, lightning, or thunder damage. This grants resistance to that damage type until the start of his next turn. }} Drundle's inventiveness first bloomed tinkering on the streets of Ghirapur. Though shunned for his goblin heritage, an older human artificer named Cassius took interest in the bright youth and offered him lodging and training. But Cassius soon began making inappropriate advances on the young goblin, threatening to throw him back on the streets if he refused. Trapped by circumstance, Drundle reluctantly accepted the secrecy and abuse for lack of any other options. The day an airship engine he designed was finished, Drundle stole an Izzet vessel in a daring midnight escape, never looking back. Though the painful memories lingered, Drundle found true camaraderie with the eccentric Izzet guildmembers. He was assigned as a lab partner to Arjan, a cheerful male vedalken tinkerer who shared his passion for crafting clockwork animals. Over long nights spent designing fanciful mechanical creatures, their friendship blossomed into romance. Arjan's patience and support helped restore Drundle's faith in love. When Drundle's wanderlust led him to depart for Sigil, Arjan joined him on the journey. There they built a life together, their talents combining to unlock wondrous inventions. Drundle is grateful every day for Arjan's steadfast companionship. Prejudices still lurked among the ranks in Sigil, but allies like Factol Sarin saw past race and recognized Drundle's talents. Though far from home, the bonds forged with Arjan and the Izzet will stay with Drundle always.