```metadata title: 'Creature: The Great Green Wyrm of the Mercykillers and The Scratcher' description: Death by Wyrm. Planescape 2e conversion. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` {{monster,frame,wide ## Great Green Wyrm of the Mercykillers *Gargantuan dragon, lawful evil* ___ **Armor Class:** 18 (natural armor) **Hit Points:** 178 (17d10 + 68) **Speed:** 30 ft., fly 60 ft. ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |19 (+4)|10 (+0)|18 (+4)|5 (-3)|12 (+1)|6 (-2)| ___ **Saving Throws:** Dex +5, Con +9, Wis +6 **Skills:** Perception +6 **Damage Immunities:** poison **Condition Immunities:** poisoned **Senses:** darkvision 60 ft., passive Perception 16 **Languages:** - **Challenge:** 13 (10,000 XP) ___ ***Legendary Resistance (3/Day).*** If the wyrm fails a saving throw, it can choose to succeed instead. ### Actions ***Multiattack.*** The wyrm makes two attacks: one with its bite and one with its stinger. : ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 13 (4d8) piercing damage. : ***Stinger.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (1d8 + 4) piercing damage. The target must make a DC 18 Constitution saving throw, taking 22 (10d8) poison damage on a failed save, or half as much damage on a successful one. The target must also succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also under the effect of the *suggestion* spell and must truthfully answer any questions asked of it and has disadvantage on Charisma checks. : ### Legendary Actions The wyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wyrm regains spent legendary actions at the start of its turn. : **Detect:** The wyrm makes a Wisdom (Perception) check. : **Tail Attack:** The wyrm makes a tail attack. : **Wing Attack (Costs 2 Actions).** The wyrm beats its wings. Each creature within 15 feet of the wyrm must succeed on a DC 19 Dexterity saving throw or take 16 (2d6 + 4) bludgeoning damage. The wyrm can then fly up to half its flying speed. }} {{monster,frame,wide ## The Scratcher *Medium humanoid, chaotic neutral* ___ **Armor Class:** 12 (15 with *mage armor*) **Hit Points:** 99 (18d8) **Speed:** 30 ft. ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|14 (+2)|10 (+0)|20 (+5)|15 (+2)|12 (+1)| ___ **Saving Throws:** Int +9, Wis +6 **Skills:** Arcana +9, Insight +6 **Condition Immunities:** poisoned **Senses:** passive Perception 12 **Languages:** Common **Challenge:** 14 (11,500 XP) ___ ***Conduit Creation (1/Day).*** The Scratcher can create a conduit to any Outer Plane of his choice. Conjuring the conduit takes 3 rounds, after which it appears as a hazy disk 5 feet in diameter, hovering 5 feet off the ground, 10 feet away from The Scratcher. All creatures within 10 feet of the conduit must succeed on a DC 15 Dexterity saving throw or be automatically pulled inside, unless they succeed on a DC 15 saving throw against death magic. The conduit vanishes in 1-4 rounds. ### Spells The Scratcher is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared: : Cantrips (at will): *mage hand*, *prestidigitation*, *ray of frost* 1st level (4 slots): *magic missile*, *shield*, *find familiar* 2nd level (3 slots): *invisibility*, *misty step* 3rd level (3 slots): *fireball*, *counterspell* 4th level (3 slots): *dimension door* 5th level (2 slots): *teleportation circle* 6th level (1 slot): *chain lightning* 7th level (1 slot): *teleport without error* ### Actions ***Dagger.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1d4 piercing damage. ***Poison-Coated Fingernails.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one. The onset time for the poison is 1d6 rounds. ### Reactions ***Shield.*** The Scratcher casts *shield* as a reaction in response to being hit by an attack or targeted by a spell. }}