```metadata
title: 'Creature: Yarok, the Desecrated'
description: Eldrazi horror
tags: []
systems:
- 5e
renderer: V3
theme: 5ePHB
```
{{monster,frame,wide
## Yarok, the Desecrated
*Large aberration (eldrazi), chaotic neutral*
___
**Armor Class** :: 20 (natural armor)
**Hit Points** :: 75 (10d10 + 20)
**Speed** :: 40 ft., fly 90 ft.
___
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)|
___
**Saving Throws** :: Dex +6, Con +5, Wis +5, Cha +6
**Damage Immunities** :: poison, psychic
**Condition Immunities** :: blinded, charmed, poisoned
**Senses** :: blindsight 30 ft. (blind beyond this radius), passive Perception 12
**Languages** :: —
**Challenge** :: 8 (3,900 XP)
___
***Disorienting Presence.*** Any creature that starts its turn within 10 feet of the eldrazi must succeed on a DC 14 Wisdom saving throw or be paralyzed until the start of its next turn. On a successful saving throw, the creature is immune to the eldrazi's presence for 24 hours.
:
***Innate Spellcasting.*** The eldrazi is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): _mage hand, minor illusion, ray of frost_
1st level (4 slots): _charm person, detect magic, sleep_
2nd level (3 slots): _detect thoughts, hold person_
3rd level (3 slots): _lightning bolt, water breathing_
4th level (3 slots): _blight, dimension door_
5th level (2 slots): _dominate person_
:
***Legendary Resistance (3/day).*** If the eldrazi fails a saving throw, it can choose to succeed instead.
:
***Magic Resistance.*** The eldrazi has advantage on saving throws against spells and other magical effects.
:
***Regeneration.*** The eldrazi regains 5 (1d10) hit points at the start of its turn if it has at least 1 hit point.
:
***Rejuvination.*** If it dies, the eldrazi returns to life in its home plane in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
### Actions
***Claw.*** _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 14 (3d6 + 4) piercing damage and the target must make a DC 14 Constitution saving throw, taking 31 (7d8) necrotic damage on a failed save or half as much on a successful one.
:
***Life Drain.*** _Melee Spell Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 13 (3d6 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
### Reactions
***Spell Reflection.*** If the eldrazi makes a successful saving throw against a spell, or a spell attack misses it, the eldrazi can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the original target. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
### Legendary Actions
The eldrazi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The eldrazi regains spent legendary actions at the start of its turn.
:
**Attack.** The eldrazi makes one claw attack.
:
**Spell.** The eldrazi can cast any known spell.
:
**Unyielding (Recharge 6).** The eldrazi can take another turn of actions. (Uses 3 legendary actions.)
}}
{{imageMaskEdge4,--offset:14%,--rotation:0
 {position:absolute,bottom:-45px,right:0px,width:880px}
}}
{{artist,bottom:40px,right:60px
##### Daarken
[MtG Art](https://www.artofmtg.com/artist/daarken/)
}}