```metadata title: Barbarian Path of Rancor description: A Barbarian Subclass for when you want to stir up things in the frontline. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* A4 Page Size */ .page{ width : 210mm; height : 296.8mm; } ``` # Barbarian Subclass ## Path of Rancor ### Aura of Rancor At 3rd level, when you adopt this path, you gain the ability to ignite the flames of rage in other creatures. When you enter a rage you can cause all creatures within 10 feet of you to make a Wisdom saving throw (DC = 8 + Proficiency + CON modifier) or become hostile and aggressive toward the creature closest to them that is within reach of their attacks, spells or other harmful abilities, choosing them as the target of their hostilities on their next turn and moving towards them if necessary. If no creature is or can be within in range, the affected creature can choose to ready a suitable action for when one comes within range. At the end of each of their turns, an affected creature can repeat the Wisdom saving throw to resist the effect. A creature that successfully saves against the aura is immune to its effects until you end your rage. ### Intimidating Presence At 6th level, your mere presence is intimidating. You gain proficiency in the Intimidation skill, and you have advantage on Intimidation checks you make against creatures within 10 feet of you. In addition, any creature that fails its Wisdom saving throw against your aura of rancor is also frightened of you until the end of your next turn. ### Rancorous Resistance At 10th level, you become even more resistant to lies and deceit. You have advantage on all Wisdom (Insight) checks made to discern if someone is lying to you, and you have resistance to psychic damage. ### Rancorous Rampage At 14th level, you can channel your rage into a devastating attack. As an action, while you are raging you can make a single melee weapon attack against a creature within range. If the attack hits, it deals an additional 4d6 psychic damage, and the target must make a Wisdom saving throw (DC = 8 + Proficiency + CON modifier) or suffer the effects of your Aura of Rancor for the next minute, even if they had already succeeded on their save against it during your current rage. A creature that succeeds on its saving throw takes half damage and is not affected by the hostility effect. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all uses of it when you finish a long rest.
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AROEN WEIND | BARBARIAN PATH