# Vanguard
Always in the front of the army. Vanguards are fearless warriors who rush to meet the enemy face to face, they advance and stop at nothing. Tales of their heroic deeds often become matter of legends. Vanguards fulfill the role of leaders of both, small elite groups and vast disciplined armies alike, and they make sure to be the first thing that the enemy gets to see.
#### Frontline Fighter
After choosing this archetype at 3rd level, you always lead the charge. You can add your proficiency bonus to your initiative checks.
During your first turn of each combat, you can use your bonus action to move up to your speed toward a hostile creature you can see and make one melee weapon attack against it.
#### Mighty Charge
Starting at 3rd level, if you move at least 10 feet straight toward a creature right before hitting it with a melee weapon attack, the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
While you are wielding a shield you can add your shield's AC bonus to the DC of Mighty Charge.
#### Unstoppable Force
When you reach 7th level, nothing can halt your advance. You have advantage on saving throws against being moved, knocked prone, and against effects that would reduce your speed.
Starting at 10th level, if you are grappled by a creature that is no more than one size larger than you, your speed is halved rather than reduced to 0 and the creature can't forcibly drag or carry you, instead, you drag the creature along with you when you move.
#### Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
#### Heroic Surge
Starting at 15th level, you can come out victorious against all odds of the battlefield. When you use Action Surge on your turn, you gain number of temporary hit points equal to your Constitution modifier for each hostile creature within 10 feet of you.
#### Last Stand
After reaching 18th level, you can turn the tides of battle in the darkest moment. If you take damage that would reduce you to number of hit points equal to your Fighter level or lower, you can use your reaction to gain advantage on your next melee weapon attack and regain number of hit points equal to your Fighter level.
Once you use this feature, you can't use it again until you finish a short or long rest.
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> ###### **Art Credit: https://www.artstation.com/7200ss/**
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