___ ___ > ## Kar'en >*Medium Humanoid, chaotic evil* > ___ > - **Armor Class** 17 > - **Hit Points** 103 > - **Speed** 40ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|20 (+5)|12 (+1)|16 (+3)|6 (-2)|16 (+3)| >___ > - **Condition Immunities** frightened, charmed > - **Damage Resistances** psychic > - **Languages** Common > - **Challenge** 7(ish) > ___ > ***Speedy.*** +7 to Initiative rolls > > ***Dread Ambush.*** On the first round of combat, Kar’en makes an extra attack, dealing an extra 1d8 of damage. > ### Actions > ***Multiattack.*** Kar’en makes 3 Barbed Dagger attacks (only 1 if ranged) > > *** Barbed Dagger.*** *Melee/Ranged Weapon Attack:* +6 to hit, reach 20/60 ft., one target. *Hit* 14 (3d4 + 5) the target must make a DC 14 CON save or begin bleeding out, creatures that are bleeding out take (2d4) necrotic damage at the beginning of their turn until they regain any amount of health, drop to 0 HP, or take a turn to staunch the bleeding. Multiple instances of bleeding out cause an extra (1d4) necrotic damage up to (4d4 total). > >If thrown, this dagger reappears in the hand of the thrower immediately after dealing damage. > > ### Bonus Actions > ***Acrobatic Maneuver.*** Kar’en can move up to her speed without provoking opportunity attacks > > ### Reactions > ***The Fun Is Just Starting.*** When a cultist that Kar'en can see drops to 0 hp, Kar’en can use her reaction to cause it to drop to 1 hp instead. They fall prone and appear dead until their turn when they take their turn like normal. > > ***Dodge.*** Kar’en attempts to dodge out of the way of an attack, adding 2 to her AC. She can take this reaction after the attack roll has been made. > ### Villain Actions > ***Round One.*** 3 Cultists within 120 ft. that can hear and see Kar’en use their reaction to make an attack or move up to their speed. > > ***Round Two*** Kar’en releases a terrifying cackle. All enemies within 30 ft. must make a DC 13 WIS saving throw or be frightened. > > ***Round Three*** Kar’en or Judith can move up to their speed and then make 4 attacks with advantage. After using this all attacks against whichever of the two used this ability have advantage.