```metadata title: 'Barbarian: Path of the Fated' description: '' tags: '' systems: - 5e renderer: legacy ``` # Barbarian: Path of the Fated ## Sight Beyond the Veil Beginning at 3rd level, when you adopt this path, your rage gives way to a deep understanding of the world around you, and you begin to see brief flashes of events set into motion before they occur. When you finish a long rest, roll two d20s and record the numbers rolled. While raging, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these Futuresight rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each Futuresight roll can be used only once. When you finish a long rest, you lose any unused Futuresight rolls. ## Greater Danger Sense Beginning at 6th level, your danger sense is also hightened by your Sight Beyond the Veil. You have advantage on all Dexterity saving throws, including against effects that you cannot see. You also gain advantage on Wisdom saving throws while you are raging, as your future sight allows you to better resist the dangers of your foes. ## Oracular Clarity At 10th level, your Futuresight shows branching paths, allowing you to influence the result of your visions. When you use your Sight Beyond the Veil feature to replace a roll, you may roll 2d4, and choose to add or subtract the total from the result. Additionally, when you use your Futuresight rolls to replace an attack roll, make a perception check, the DC of which is equal to the target of the attack's AC. On a success, you may replace all attacks made by the attacking creature this turn with your Futuresight roll. ## Perfect Sight Beginning at 14th level, your glimpses to the future become increasingly common, and you can channel their power at all times. You can use your Futuresight rolls even while not raging. Additionally, when you rage, if you do not have any Futuresight rolls remaining, you may roll an additional Futuresight roll.