\page # Ninja Windwalkers. Those are the people who use wind in order to dominate in battlefield and overwhelm their foes with quick, and strong attacks. They usually train in areas where the element of the wind is strong like mountain peaks. ## Class Features As a ninja, you gain the following class features #### Hit Points ___ - **Hit Dice:** 1d8 per ninja level - **Hit Points at 1st Level:** 8 + your Constitution modifier - **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per ninja level after 1st #### Proficiencies ___ - **Armor:** Light Armnor - **Weapons:** Scimitar, Shortsword, Claws - **Tools:** Poisoner's kit - **Saving Throws:** Dexterity, Wisodm - **Skills:** Choose four from Stealth, Sleight of hand, Acrobatics, Insight, Perception, Survival ### energy points You are teached how to controll and use with the right way the energy that flaws into you. You can either use your energy to do some physical/magical moves either use it to focus on things that need mental strength. You regain all your energy points after a long rest #### Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use ninja weapons and unarmed strikes, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only ninja weapons and you aren’t wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain ninja levels, as shown in the Martial Arts column of the ninja table table. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. ``` `` ``` ```
##### Ninja | Level | Proficiency Bonus | Features | Energy points | |:---:|:---:|:---|:---:| | 1st | +2 | Feline Climb, Unarmored Defense | 4 | | 2nd | +2 | Mighty Leap | 6 | | 3rd | +2 | Martial Combtatnat | 14 | | 4th | +2 | Ability Score Improvement, Fleet Footwork |17 | | 5th | +3 | Extra Attack, Expeditious Mind | 27 | | 6th | +3 | Ability Score Improvement, Shadow Step | 32 | | 7th | +3 | Evasion | 32 | | 8th | +3 | Ability Score Improvement, Martial Combatnat | 38 | | 9th | +4 | Target Anazlyze | 38 | | 10th | +4 | Move Improvment (1) | 44 | | 11th | +4 | - | 44 | | 12th | +4 | Ability Score Improvement | 48 | | 13th | +5 | Shadow Meld | 54 | | 14th | +5 | Ability Score Improvement, Martial Combatnat | 54| | 15th | +5 | - |54 | | 16th | +5 | Ability Score Improvement, Move Improvment (2) | 65 | | 17th | +6 | Flow like Wind | 65 | | 18th | +6 | Elusive | 65 | | 19th | +6 | Ability Score Improvement | 65 | | 20th | +6 | Master Ninja | 68 |
\page ### Unarmored Defense Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. ### Feline Climb At 1st level you are agile, fast and you can make your way through roofs and even mountains. Your climbing speed is the same as walking. ### Deflect Missiles Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your ninja level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 2 energy point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a ninja weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet. ### Martial Combatnant At 3rd level the battlefield have been your training court. You can choose to learn 2 moves from you move list ### Fleet Footwork At 4th level you may want to chase someone or just flee from combat or use it cover some disctance for a short period of time. You can spend 4 energy points to double your movement speed for 4 minutes ### Extra attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Expeditious mind Your quick mind and study of your foe allows you to use their failure to your advantage. If a creature misses you with an attack, you can immediately use your reaction to make a melee attack against that creature ### Shadow Step You taught the some forbiten techniques, the tehcniques of shadows. At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn ### Evasion Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. ### Martial Combatant (2) At 8th level you become more experienced fighter. You learn 2 additional moves
### Target analyze Starting at 9thl level you learned to "read" your enemies and fight them with the right way. You can find your targets weaknesses and his curent hit points. You must observer a creature for 2 minutes or spend for 4 energy points for instant analyze. You can learn curent hit points, armor class, Strength/Dexterity/Constitution score ### Move Improvment You killed many with your ninja moves. You have been improved in moves and you became stronger. All moves are getting their first Move Improvment ### Shadow meld At the 13th level you know how to meld into shadows. When you are in an area with dim light or darkness you may spend your bonus action to go invisible. You remain invisible until you make an attack or you go to an area with strong light ``` ### Martial Combatant (3) You are the master of battlefield. At 14th level you learn 2 additional moves ### Flow like wind You have learned how to move with swiftness and with the right way. At 17th level you movment speed is increased by 25 ft and you ignore difficult terrain ### Elusive Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated. ### Master Ninja At 20th level you have mastered all the ninja techniques. You move swiftly without making a sound. You make no sounds when you breath and move. So you can't be detected from blindsight and any other spell which are detecting noices vibrations etc. Also you movement speed when you are in stealth is equals to your regular \page ## Ninja Combat Moves ### Shred Your attacks are lighting fast. After you make an attack you may shred your target with realy fast attacks. You can spend up to 6 energy points and each energy is equals to 1d6 slashing damage. This ability can be used only 1 time per turn #### 1st Move Improvment You get an extra slash attack for free and the die becomes a d8 #### 2nd Move Improvment You get also an extra slash attack and you can spend up to 8 energy points ### Swift Strike As an action you dart forward up to 30 ft, slashing with your weapon and passing through foes in your path. In order to use this ability you must spend 1 energy point for each 5 ft you shift. Also each 5 ft is equals to 1d6 slashing/piercing damage. If you use this ability to shift from 15ft and up you don't get any opportunity attacks no matter how many are the enemies in your melee range #### 1st Move Improvment The distance you can shift is up to 45 ft and the die becomes d8 #### 2nd Move Improvment The distance you can shift is up to 60 ft and if you kill a target with this ability you can instantly use it again. ### Umbra Strike Ninjas strike from the shadow and use the element of surprise in order to destroy their foes. When you strike an enemy from stealth you may spend up to 4 energy points . Each energy point you spend you add 2d6 to your weapons damage. #### 1st Move Improvment You can spend up to 7 energy points. If the target get's surprised the hit is critical #### 2nd Move Improvment If a target dies from Umbra Strike you heal the half damage you dealt. ### Shadow slash You swiftly move to enemy's side like shifting in shadows and you perfrom an attack. This ability can be used after you land a hit. It costs 4 energy points. When you use this ability you add 2d4 on damage and until at the start of your next turn any attack roll made by your target against you has disadvantage. Disadvantage have also every ranged attack against you. #### 1st Move Improvment You deal 2d6 damage and the first hit that successfuly land on you deals the half damage.
#### 2nd Move Improvment You now deal 4d6 necrotic damage ``` ### Running kick You run towards and enemy and you hit them with a powerfull kick. With this ability you may try to stun the target by spending 4 energy points. This ability is part of your movement BUT once is used you lose you remain movement and you stay still for this turn. The target must make a dexterity saving throw and if he fails he gets stunned. If he success he only get's pushed 15 ft away from you #### 1st Move Improvment You now can perform a tornado kick by spending 2 more energy points. With tornado kick if you fail to stun your target with your first kick you can try to knock him prone. The distance that the creature is pushed is 25 ft. #### 2nd Move Ipmrovment You can now paralyze someone with your first kick. \page # Credits ##### First of all i want to thank the amazing site that gave me the tools and the oppurtunity to create this class. And of course is Nautral Crit ##### The last thing that i wish to say that this class is heavily inspired from other games such as : #### Black Desert Online #### Overwatch #### Archeage #### World of Worldcraft #### For Honor ## I wish you all great adventures ### creator : Megas Hacksoras