```metadata title: 'NPC: Assassin' description: The Assassin NPC from the D&D SRD 5.1, as released under CC-BY-4.0. tags: - srd - meta:npc systems: [] renderer: V3 theme: 5ePHB ``` ```css @media screen { .page:last-of-type { columns: 1; height: 225px; } } ``` {{monster,frame ## Assassin *Medium humanoid (any race), any non-good alignment* ___ **Armor Class** :: 15 (studded leather) **Hit Points** :: 78 (12d8 + 24) **Speed** :: 30ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)| ___ **Saving Throws** :: Dex +6, Int +4 **Skills** :: Acrobatics +6, Deception +3, Perception +3, Stealth +9 **Damage Resistance** :: poison **Senses** :: passive Perception 13 **Languages** :: Thieves' Cant plus any two languages **Challenge** :: 8 (3,900 XP) ___ ***Assassinate.*** :: During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. ***Evasion.*** :: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ***Sneak Attack.*** :: Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn’t incapacitated and the assassin doesn’t have disadvantage on the attack roll. ### Actions ***Multiattack.*** :: The assassin makes two shortsword attacks. ***Shortsword.*** :: *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. ***Light Crossbow.*** :: *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. : Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. }} \page ## Legal Information : This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.