```metadata title: 5e Magic Items - Sorcerer and Wizard Focus of Cantrips description: >- A collection of magic items that boost the usefulness of cantrips for Sorcerers and Wizards tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` # 5e Magic Items - Sorcerer and Wizard Focus of Cantrips ### Arcane Focus of Acidic Infusion *Wondrous item (arcane focus), Uncommon* An arcane focus made of stone etched with runes. These were created to enable sorcerers and wizards to fight tough creatures. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *acid splash*. When cast by you, the damage dice are d8s instead of d6s. ### Arcane Focus of Acidic Spray *Wondrous item (arcane focus), Uncommon* An arcane focus made of stone etched with runes. These were created to enable sorcerers and wizards to fight many creatures. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *acid splash*. When you cast it, you can have it affect all creatures in a 5 foot radius with a 60 foot range. ### Arcane Focus of Ward Ally *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to protect their allies. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *blade ward*. When cast by you, the target can be a creature you can see within 30 feet of you. ### Arcane Focus of Ward Self *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to protect themselves. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *blade ward*. - You can cast *blade ward* as a reaction. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. \column ### Arcane Focus of Chill Steps *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to keep foes at bay. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *chill touch*. When you cast it, you can choose to make it do cold damage and on a hit its speed is reduced by 10 feet until the start of your next turn. ### Arcane Focus of Controlled Fire *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to control large fires. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *control flames*. When cast by you it can affect non-magical flame that fits within a 15-foot cube. ### Arcane Focus of Bonfire Shifting *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to move bonfires. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *create bonfire*. When cast by you, as a bonus action you can move the bonfire created by you 5 feet along the ground. - You know the cantrip *control flames*. ### Arcane Focus of Bonfire Summoning *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to create bonfires while working other magic. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *create bonfire*. For you, it is does not require concentration. The spell ends if you cast it again or dismiss it (no action required). \page ### Arcane Focus of Dancing Glow *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to use lights without hindering their other magic. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *dancing lights*. When cast by you it does not require concentration. ### Arcane Focus of Dancing Reach *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to use their spells at greater range. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *dancing lights*. A creature in the same space as a dancing light cast by you is treated as being at touch range for other spells you cast upon them. ### Arcane Focus of Fire Dart *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to attack enemies at long ranges. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *fire bolt*. When cast by you it has a range of 300 feet. ### Arcane Focus of Fire Seeker *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to attack enemies in fortifications. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *fire bolt*. When cast by you it ignore half and three-quarters cover. ### Arcane Focus of Friendly Foes *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to intimidate their foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *friends*. When you cast it, the advantage on Charisma checks is not limited to creatures that are not hostile to you. \column ### Arcane Focus of Friendly Persuasion *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to subtly manipulate people. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *friends*. When the spell ends, the creature makes a Wisdom(Insight) check versus your Charisma(Deception) to determine you used magic to influence them. You do not benefit from the spell effect for this check. ### Arcane Focus of Frostbite Chilling *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to escape from foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *frostbite*. When you cast it, if the target fails their saving throw it also cannot take reactions until the start of its next turn. ### Arcane Focus of Frostbite Freezing *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to slow down approachinig foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *frostbite*. When you cast it, if the target fails their saving throw it also has its speed is reduced by 10 feet until the start of your next turn. ### Arcane Focus of Gusting Gale *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to move objects faster. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *gust*. When cast by you, the distance it can push is doubled: 10 feet for a creature and 20 feet for an object. ### Arcane Focus of Gusting Swirls *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to move objects about. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *gust*. When you cast it, you can push a creature or object in any horizontal direction. \page ### Arcane Focus of Infesting Prod *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to give sorcerers greater control for herding foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *infestation*. When you cast it, you can choose the direction the creature moves. ### Arcane Focus of Infesting Swarm *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to affect multiple foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *infestation*. When you cast it, you can choose to target one creature you can see within range, or two creatures you can see within range that are within 5 feet of each other. ### Arcane Focus of Light of Connection *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to use their spells at range. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *light*. For you, it has a range of 60 feet. A creature holding or wearing an item with *light* cast by you and within 60 feet of you is treated as being at touch range for other spells you cast upon them. ### Arcane Focus of Lightning Leash *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to control foes at greater range. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *lightning lure*. When you cast it, you can strike at one creature of your choice that you can see within 30 feet of you and the distance you can pull it toward you is increased to 25 feet. \column ### Arcane Focus of Hand, Two *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to manipulate items at range. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mage hand*. When you cast it, you can choose to create one or two magical hands. Controlling each hand is a separate action. ### Arcane Focus of Hand, Invisible *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to manipulate items secretly. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mage hand*. When you cast it, you can make the spectral hand invisible. ### Arcane Focus of Mind Shiver *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to defend themselves in battle. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mind sliver*. When you cast it, if the target fails their saving throw it also has disadvantage on the next attack roll it makes before the end of its next turn. ### Arcane Focus of Mind Needle *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to manipulate people outside of combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mind sliver*. When you cast it, you can choose to have the spell do no damage and if the target fails their saving throw it also is unaware that it has been affected by a spell. \page ### Arcane Focus of Illusionary Alliance *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to create illusions that did not deceive their allies. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *minor illusion*. When you cast it, you can choose any creatures you can see within 30 feet of you to known it is an illusion. The illusion is faint to those creature. ### Arcane Focus of Illusionary Accompaniment *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to create illusions while in combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *minor illusion*. You can cast it as a bonus action. ### Arcane Focus of Mold Surface *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to allow sorcerers and wizards to mark temporary trails for followers. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mold earth*. When you cast it to cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns this change lasts for 24 hours and you can have up to 100 of these effects active at a time. ### Arcane Focus of Mold Terrain *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to allow sorcerers and wizards to equip a village with stone weapons. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *mold earth*. When you cast it on dirt or stone on the ground to cause it to become difficult terrain or become normal terrain if it is already difficult terrain, it must fit into a 15-foot cube. \column ### Arcane Focus of Poison Jet *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to fight at short range. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *poison spray*. For you, it has a range of 30 feet. ### Arcane Focus of Poison Splash *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to fight multiple foes. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *poison spray*. When you cast it, you can choose to target one creature you can see within range, or two creatures you can see within range that are within 5 feet of each other. ### Arcane Focus of Poison Sting *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to protect themsmelves in battle. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *poison spray*. When you cast it, if the target fails their saving throw it is poisoned until the end of its next turn. ### Arcane Focus of Presdigitation Marking *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to make temporary marks for teaching. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *presdigitation*. - When you use *presdigitation* to make a color, a small mark, or a symbol appear on an object or a surface you can have up to one hundred of these effects active at a time, the duration of these is 24 hours, and you can dismiss such an effect as an action. \page ### Arcane Focus of Frost Reach *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to keep foes at a far distance in combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *ray of frost*. - When you cast it, it has a range of 120 feet. ### Arcane Focus of Frost Stiffen *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to keep foes away in combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *ray of frost*. - When you cast it, if the target is hit its speed is reduced by an additional 10 feet until the start of your next turn. ### Arcane Focus of Frost Shakes *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to defend themselves in combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *ray of frost*. - When you cast it, if the target is hit it also has disadvantage on the next attack roll it makes before the end of its next turn. ### Arcane Focus of Shocking Hands *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to esape from combat. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *shocking grasp*. You can cast it as a bonus action. ### Arcane Focus of Sword, Great *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to fight multiple foes in melee. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *sword burst*. When you cast it, you can choose for it to have a range of 5 or 10 feet. \column ### Arcane Focus of Thunder Slap *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to get out of melee. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *thunder clap*. When cast by you, if the target fails their saving throw it is also pushed 5 feet away from you. ### Arcane Focus of Thunder Volume *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to fight multiple foes in melee. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *thunder clap*. When you cast it, you can choose for it to have a range of 5 or 10 feet. ### Arcane Focus of True Allies *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to aid their allies. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *true strike*. When cast by you, the target can be a creature you can see within 30 feet of you. ### Arcane Focus of True Aim *Wondrous item (arcane focus), Uncommon* An arcane focus. These were created to enable sorcerers and wizards to hit on their first attack in a battle. A sorcerer or wizard gains the following benefits while holding it: - You know the cantrip *true strike*. When cast by you, the spell has a duration of up to 1 minute.