```metadata title: Seismic Steps description: An earthshaking alternative to Grease for non-Wizards. tags: - spell - 5e systems: - 5e renderer: V3 theme: 5ePHB ``` ```css .page { width: 900px; height: 570px; } .page:after { all: unset } img { pointer-events: none; user-select: none; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; } /* Column balancing for Firefox compatibility. */ .page .columnWrapper { column-fill: auto; } ``` {{note,wide,position:absolute,width:350px,left:55px,top:45px,background:#ffedd7 #### Seismic Steps {color:#3a9047} *1st-level evocation* **Casting Time:** :: 1 action **Range:** :: Self (10-foot radius) **Components:** :: V, S **Duration:** :: Concentration, up to 1 minute **Classes:** :: Bard, Druid, Sorcerer You send pulses of seismic energy into the ground within range, turning it into difficult terrain for creatures other than you for the spell's duration as it shakes and becomes unsteady underfoot. When you cast this spell, the affected ground violently churns. Each creature other than you standing in this area must succeed on a Dexterity saving throw or fall prone. On each of your turns until the spell ends, you can use your action to cause the ground to churn in this way again. You can also cause the ground to churn as a reaction before a creature makes an attack roll within range or enters the spell’s area. ***At Higher Levels:*** When you cast this spell using a spell slot of 2nd level or higher, you can use your bonus action to cause the ground to churn instead of your action. Using a spell slot of 3rd level or higher grants a duration that doesn't require concentration. : Art Credit: Strongest Bender, [Hammling](https://www.artstation.com/artwork/Kr11qB){color:inherit,text-decoration:none} {text-align:center,font-size:10px} }} ![background](https://files.catbox.moe/9k0cwd.jpg) {position:absolute,top:-40px,left:0px,width:1071px}