```metadata title: GM Screen by The Fast Hero description: >- This document uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). I am expressly prohibited from charging you to use or access this content. This document is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com. tags: [] systems: - Pathfinder renderer: V3 theme: 5ePHB ``` ```css /* Fonts */ @import url('https://fonts.googleapis.com/css?family=Eczar:800|Roboto+Condensed|Tauri|Teko:500|Changa+One|Gelasio|DM+Serif+Text:400i&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Kufam:ital,wght@0,400..900;1,400..900&display=swap'); :root { --Header_Color_Main: #601315; --Header_Color_Chapter: #02256E; --Note_Block_Separator: #666259; --Note_Block_Red_Separator: #9B0019; } /* Page Setup */ .page{ /* A4 Page Size */ /* width : 279.4mm; */ /* height : 215.9mm; */ width: 279.4mm; height: 215.9mm; columns: 1; padding-left: 7mm; padding-right: 7mm; padding-top: 8mm; padding-bottom: 8mm; text-align: justify; background-blend-mode: lighten; background-color:white; font-size: 0.33cm; columns: 3; column-gap:3mm } /* REMOVE PAGE FOOTER */ .page:after { display: none; } /* HEADERS */ .page h1 { font-family: Eczar; font-size: 1em; 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} .page .tag.unique { background-color:#54166E; } /* Creature Tags */ .page .tag.align { background-color:#576293; } .page .tag.size { background-color:#3B7B59; } /* Label */ .page h4 > .label { float: right; font-size: 0.9em; } /* Templates */ .page .template { font-family: 'Roboto Condensed', sans-serif; display: flex; flex-direction: column; break-inside: auto; text-align: justify; width: auto; } .page .template h4 { font-family: Tauri; border-bottom: 1px solid black; color: black; text-transform: uppercase; font-size: 0.458cm; display: flex; justify-content: flex-start; gap: 5px; align-items: baseline; text-align: left; } .page .template h4 > .label { order: 999; margin-left: auto; text-align: right; } .page .template .indented { margin-top: 0px; } .page .template span.indented { text-indent: -1em; padding-left: 1em; } .page .template.indented p, .page .template div.indented p { text-indent: -1em; padding-left: 1em; } /* Notes */ .page .note { background-color: #D8D1BC; font-family: 'Roboto Condensed', sans-serif; font-size: 0.4cm; border: unset; column-rule: solid 4px wheat; column-gap: 40px; text-align: left; padding: 20px 20px 20px; box-shadow: none; position: relative; } .page .note h4 { font-family: Tauri; color: White; text-transform: uppercase; font-size: 0.62cm; } .page .note .separator { column-span: inherit; color: var(--Note_Block_Separator); height: 22px; margin-left: -12px; padding-top: 0px; padding-bottom: 0px; width: calc(100% + 24px); --gap: 9%; } .page .note .separator:after { height: 30%; border-bottom-width: 2px; } .page .note.red { background-color: #620009; color: white !important; column-rule: 1px solid var(--Note_Block_Red_Separator); position:relative; } .page .note.red .subtitle { color: white; column-span: inherit; font-size: 1em; } .page .note.red .separator { color: var(--Note_Block_Red_Separator); } .page .note.red hr { margin-left: -12px; width: calc(100% + 24px); border: unset; border-bottom: 2px solid var(--Note_Block_Red_Separator); } .page .note.red h2 { color: white; 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width: calc(100% + (2.4 * var(--width))); } .page .note.horns .separator:after { left: calc(-0.6 * var(--width)); width: calc(100% + (1.2 * var(--width))); } /* Descriptive Side Bars */ .page .descriptive { display: block; font-family: 'Roboto Condensed', sans-serif; background-color: transparent; color: #5C4036; border: unset; box-shadow: unset; margin-bottom: 15px; text-align: left; text-indent: 0; height: 100%; } .page .descriptive.left { float: left; margin-right: 15px; padding-right: 15px; border-right: 1px solid; } .page .descriptive.right { float: right; margin-left: 15px; padding-left: 15px; border-left: 1px solid; } .page .descriptive :is(h1,h2,h3,h4) { text-indent: 0; } .page .descriptive+* { margin-top: inherit; } /* Tables */ .page table thead th { font-size: 12.5px; padding: 3px; color: white; background: #0D5447; } .page table tbody tr td { font-size: 11.5px; padding-left: 3px; padding-right: 3px; } .page table tbody tr:nth-child(odd) { background-color:#FFF8EA; } .page table tbody tr:nth-child(even) { background-color:#FCF7F5; } /*Alignment table*/ .page table.alignment { border-bottom:2px solid #d9c484; border-right:2px solid #d9c484; thead { th { color:#d9c484; border:2px solid; border-collapse: collapse; padding-top:.5cm; &:first-child { visibility:hidden; border:unset; } } } tbody tr td{ background-color: #FFEBC3; border:1.5px solid; color:#620009; padding:.5cm; vertical-align:middle; &:first-child { background: #620009; color:#d9c484; font-weight:bold; } } } /*Covers*/ .page:has(.frontCover) { --coverh1: #560c06; .logo { top:100px; filter:unset; img { width:750px; height:auto; } } h1 { position:absolute; bottom: 120px; left:0; font-family: Lato; font-size: 45px; color:black; width:100%; padding-inline:100px; text-align:center; filter: drop-shadow(0 0 1.5px #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c) drop-shadow(0 0 0 #d6c58c); } h4 { font-family: kufam; font-size: .5cm; font-variant:normal; color:#5C4036; margin:10px; } .banner { top:0; left:unset; right:0; width:7.25cm; height:1.6cm; background-image:url('https://i.imgur.com/FDPKvHo.png'); background-repeat:no-repeat; background-size:contain; color:var(--coverh1); font-family: Eczar; font-size:30px; font-variant: small-caps; text-align:right; padding:0 10px 10px 30px; filter: none; } .authors { position:absolute; bottom:70px; left:0; padding-inline:150px; font-size:25px; font-family:Eczar; color:#d6c58c; filter: drop-shadow(0 0 0.5px var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)) drop-shadow(0 0 0 var(--coverh1)); } } .page:has(.insideCover) { padding-top:250px; .logo { top:100px; filter:unset; img { width:550px; height:auto; } } h1 { margin-top:10px; } hr { background: } } /* Page Numbers */ .page .pageNumber { --outlineColor: var(--HB_Color_Footnotes); color: var(--Dark_Brown); width: 0.8in; height: 0.375in; font-size: 18px; padding-top: 11px; font-family: Teko; text-shadow: 1px 1px 0px var(--outlineColor), 1px 0px 0px var(--outlineColor), 1px -1px 0px var(--outlineColor), -1px -1px 0px var(--outlineColor), -1px 0px 0px var(--outlineColor), -1px 1px 0px var(--outlineColor), 0px 1px 0px var(--outlineColor), 0px -1px 0px var(--outlineColor); } .page:nth-of-type(even) .pageNumber.right, .page:nth-of-type(odd) .pageNumber { left: unset; right: 0px; } .page:nth-of-type(odd) .pageNumber.left, .page:nth-of-type(even) .pageNumber { left: 0px; right: unset; } .page .pageNumber:after { text-shadow: inherit; color: inherit; } .page .pageNumber:before { content: ''; background-image: url(https://i.imgur.com/gRJSLJ0.png); background-size: cover; position: absolute; top: 0; left: 0; width: 100%; height: 100%; z-index: -1; } .page:nth-of-type(odd) .pageNumber.left:before, .page:nth-of-type(even) .pageNumber:not(.right):before { transform: scaleX(-1); } /* Page Title Bar */ .page .titlebar { position:absolute; top: 0.15in; left: 0; height: 0.4in; width: fit-content; white-space: nowrap; color: wheat; z-index: -1; padding-left: 1.2in; padding-top: 14px; padding-bottom: 12px; padding-right: 15px; font-family: Eczar; font-size: 16px; text-align: right; text-transform: uppercase; background-image: url(https://i.imgur.com/rc85YOq.png); background-size: 100% 100%; } .page .titlebar:before { content: ''; background-image: url(https://i.imgur.com/sjTZrQd.png); background-size: contain; background-repeat: no-repeat; position: absolute; top: 0px; left: 100%; width: 25px; height: 100%; z-index: -1; } ``` |Conditions| |:------| |**Blinded** You can’t see. All normal terrain is difficult terrain. You can't detect anything using vision. Automatically critically fail Perception checks that require you to see; if vision is your only precise sense, you take -4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.| |**Broken** A broken object can't be used, nor does it grant bonuses. Broken armor grants its item bonus to AC, but gives a status penalty to AC (-1 light, -2 medium, -3 heavy). An effect that makes an item broken reduces the item's HP to Broken Threshold.| |**Clumsy** Take a status penalty equal to your clumsy value on Dexterity-based checks and DCs, including AC, Reflex saves, ranged attacks, and skill checks using Dexterity.| |**Confused** You are off-guard, don't treat anyone as your ally, and can't Delay, Ready, or use reactions. Use all your actions to Strike or cast offensive cantrips. The GM determines targets randomly. If you have no other option, target yourself, automatically hitting. If its impossible for you to attack or cast spells, you babble incoherently, wasting your actions. Each time you take damage from an attack or spell, attempt a DC 11 flat check to end the condition.| |**Controlled** Your controller dictates how you act.| |**Dazzled** All creatures and objects are concealed from you.| |**Deafened** You can't hear. You automatically fail Perception checks that require hearing. Take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action that has the auditory trait, you must succeed at a DC 5 flat check or the action is lost. You are immune to auditory effects.| |**Drained** Take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. Lose Hit Points equal to your level times the drained value, and your maximum Hit Points are reduced by the same amount. When you regain Hit Points by resting for 8 hours, your drained value is reduced by 1, but you don't immediately recover the lose Hit Points.| |**Encumbered** You're clumsy 1 and take a -10-foot penalty to all your Speeds (minimum 5 feet).| |**Enfeebled** Take a status penalty equal to your enfeebled value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.| |**Fascinated** Take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they are related to the subject of your fascination. This condition ends if a creature takes a hostile action toward you or any of your allies.| |**Fatigued** Take a -1 status penalty to your AC and saving throws. During exploration, you can't choose an exploration activity. Recover from fatigue after a full night's rest.| |**Fleeing** On your turn, spend each action trying to escape the source of the condition as expedienctly as possible. You can't Delay or Ready.| |**Frightened** Take a status penalty equal to the value to all checks and DCs. At the end of each of your turns, the value decreases by 1.| |**Grabbed** You're immobilized and off-guard. If you attempt a manipulate action, you must succeed at a DC 5 flat check or it is lost.| |**Immobilized** You can't take any action with the move trait. If you're immobilized by something holding you in place and an external force would move you, the force must succeed at a check against the DC of the effect holding you in place you or the relevant defense (usually Fortitude DC) of the creature holding you in place.| |**Off-Guard** Take a -2 circumstance penalty to AC.| |**Paralyzed** You're off-guard and can't take actions except Recall Knowledge and others that require only your mind. You can't Seek.| |**Persistent Damage** Instead of taking persistent damage immediately, take it at the end of your turns, rolling any damage dice each time. After you take persistent damage, roll a DC 15 flat check to see if you recover. If you succeed, the condition ends. You or an ally can help you recover, allowing an additional flat check. This usually takes 2 actions, and must be something that would reasonably help against the source of damage. The GM can reduce the DC to 10, have the damage end automatically, or change the number of actions.| |**Petrified** You can't act, nor can you sense anything. You're an object with double your normal Bulk (typically 12 if Medium or 6 if Small), AC 9, Hardness 8, and the same current HP you had when alive.| |**Prone** You're off guard with a -2 circumstance penalty to attack rolls. The only move actions you can take are Crawl and Stand. Standing ends the prone condition. You can Take Cover while prone, gaining greater cover against ranged attacks (but remain off-guard).| |**Quickened** You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of additional actions you can use. Because quickened has its effect at the start of your turn, you don't gain actions immediately if you become quickened during you turn.| |**Restrained** You are immobilized and off-guard, and you can't use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.| |**Sickened** Take a status penalty equal to the value on all checks and DCs. You can't willingly ingest anything. You can spend an action retching to attempt a Fortitude save against the DC of the sickening effect. On a success, reduce the value by 1 (2 on a critical success).| |**Slowed** When you regain your actions at the start of your turn, reduce the number of actions by your slowed value. You don't lose actions immediately if slowed during your turn.| |**Stunned** You can't act. A stunned value indicates how many total actions you lose. Each time you regain actions, reduce the number by your stunned value, then reduce your stunned value by the number of actions lost. If stunned has a duration, lose all your actions for the listed duration. Stunned overrides slowed. Actions lost to stunned count toward those lost to slowed.| |**Stupefied** Take a status penalty equal to the value to checks and DCs based on Intelligence, Wisdom, or Charisma, including Will saves, spell attack rolls and DCs, and appropriate skill checks. If you Cast a Spell, it's disrupted unless you succeed at a flat check (DC = 5 + value).| |Detecting Creatures| |---| |**Observed** A creature you're observed by knows where you are and can target you normally.| |**Concealed** A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with a non-area effect.| |**Hidden** A creature you're hidden from knows the space you're in. It is off-guard to you, and must succeed at a DC 11 flat check to affecet you. You can Hide to become hidden, and Seek to find hidden creatures. |**Undetected** When you are undetected by a creature, it's off-guard to you, can't see you, has no idea what space you occupy, and can't target you. It can try to guess your square by picking a square and attempting an attack. This works like targeting a hidden creature, but the flat check and attack roll are rolled in secret by the GM.| |**Unnoticed** A creature you're unnoticed by is unaware of your presence.| |**Invisible** You're undetected by everyone. You can't become observed while invisible except via special abilities or magic. ::: {{note,padding:12px,background-color:#0D5447,color:white,font-size:17px; ##### Action Icon Key {{columns:2 {{pf 4}} Free Action\ {{pf r}} Reaction : {{pf 1}} One Action\ {{pf 2}} Two Actions\ {{pf 3}} Three Actions }} }} \page |Basic Actions| |---| |**Aid** {{pf r}} DC 15 check to give a +1 circumstance bonus to assisted skill check or attack roll (crit success: +2, +3 if master, +4 if legendary.| |**Crawl** {{pf 1}} {{tag,keyword Move}} Move 5 feet while prone.| |**Delay** {{pf f}} Only at the beginning of a turn; take your turn later.| |**Drop Prone** {{pf 1}} {{tag,keyword Move}} Fall prone.| |**Escape** {{pf 1}} {{tag,keyword Attack}} Attempt to get free when grappled, restrained, or immobilized. Use unarmed attack modifier, Acrobatics or Athletics.| |**Interact** {{pf 1}} {{tag,keyword Manipulate}} Grab an object, open a door, draw an item, or do a similar action.| |**Leap** {{pf 1}} {{tag,keyword Move}} Jump horizontally 10 feet (15 feet if your Speed is 30 feet or more), or vertically 3 feet and horizontally 5 feet.| |**Ready** {{pf 2}} {{tag,keyword Concentrate}} Prepare to take a single action or free action as a reaction with a trigger you designate.| |**Release** {{pf f}} {{tag,keyword Manipulate}} Release something you're holding without triggering reactions| |**Seek** {{pf 1}} {{tag,keyword Concentrate}}{{tag,keyword Secret}} Scan an area for signs of creatures or objects using Perception.| |**Sense Motive** {{pf 1}} {{tag,keyword Concentrate}}{{tag,keyword Secret}} See if a creature is lying.| |**Stand** {{pf 1}} {{tag,keyword Move}} You stand up from prone.| |**Step** {{pf 1}} {{tag,keyword Move}} Move 5 feet without triggering reactions.| |**Stride** {{pf 1}} {{tag,keyword Move}} Move up to your Speed.| |**Strike** {{pf 1}} {{tag,keyword Attack}} Attack with a weapon or unarmed attack.| |**Take Cover** {{pf 1}} Gain cover, or get greater cover if you have cover.| : ### Death and Dying **Knocked Out** When reduced to 0 HP, move your initiative to directly before the creature or effect that reduced you to 0 HP. Gain dying 1, or dying 2 if the damage came from a critical hit or your critical failure on a save. A nonlethal effect makes you unconscious at 0 HP and doesn't give you the dying condition. : **Dying** You are unconscious. If you ever reach dying 4, you die. Attempt a recovery check at the start of your turn to determine whether you get batter or worse. If you ever have 1 HP or more, you lose the dying condition. Any time you lose the dying condition, increase your wounded value by 1. If you take damage while dying, increase the dying value by 1 (or 2 on an enemy's critical success or your critical failure). : |Specialty Basic Actions| |--| |**Arrest a Fall** {{pf r}} Use Acrobatics to slow your fall while flying.| |**Avert Gaze** {{pf 1}} Get a +2 circumstance bonus against visual abilities.| |**Burrow** {{pf 1}} {{tag,keyword Move}} Move up to your burrow Speed. |**Dismiss** {{pf 1}} {{tag,keyword Concentrate}} End an effect that states that you can dismiss it. Ends the entire effect unless noted otherwise. |**Fly** {{pf 1}} {{tag,keyword Move}} Move up to your fly Speed. Moving upward counts as difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you're airborne at the end of your turn and didn't Fly this round, you fall. |**Grab an Edge** {{pf r}} {{tag,keyword Manipulate}} Try to catch something to stop a fall.| |**Mount** {{pf 1}} {{tag,keyword Move}} Get on a willing animal bigger than you to ride it.| |**Point Out** {{pf 1}} {{tag,keyword Auditory}}{{tag,keyword Manipulate}}{{tag,keyword Visual}} Reveal an unobserved creature.| |**Raise a Shield** {{pf 1}} Put up a shield to gain its bonus to AC.| |**Sustain** {{pf 1}} {{tag,keyword Concentrate}} Extend the duration of one effect that has a sustained duration or benefit when you sustain it. An extended duration lasts until the end of your next turn.| : ### Treat Wounds |Proficiency|DC|Success|Critical Success| |:--|:---:|:---:|:---:| |Trained|15|2d8|4d8 |Expert*|20|2d8+10|4d8+10 |Master*|30|2d8+30|4d8+30 |Legendary*|40|2d8+50|4d8+50 |