```metadata title: Weaver of Lies description: >- Weaver of Lies from "The Compendium of Forgotten Secrets: Awakening" adapted into moth-form tags: '' systems: - 5e renderer: legacy ``` ___ ___ > ## Weaver of Lies >*Huge celestial, Chaotic Evil* >___ > - **Armor Class** 19 > - **Hit Points** 300 (24d12 + 144) > - **Speed** 40 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|22 (+6)|16 (+3)|23 (+6)|15 (+2)|17 (+3)|24 (+7)| >___ > - **Saving Throws** Dex +10, Con +13, Wis +10 > - **Skills** Arcana +9, Deception +14, Intimidation +14, Nature +9, Perception +10, Stealth +10 > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical weapons > - **Damage Immunities** necrotic, poison > - **Condition Immunities** charmed, exhaustion, frightened, poisoned > - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 20 > - **Languages** all, telepathy 120ft. > - **Challenge** 23 (50,000 XP) >___ > ***Armor of Moths (Mythic Trait; Recharges after a Short or Long Rest).*** If the Weaver is reduced to 0 hit points, they don't die or fall unconscious. Instead, they regain 200 hit points. In addition, the Weaver's children immediately swarm over their body to protect them, granting them 100 temporary hit points. > >*** Divine Awareness.*** The solar knows if it hears a lie. > > ***Legendary Resistance (3/Day).*** If the Weaver fails a saving th row, they can choose to succeed instead. > > ***Magic Resistance.*** The Weaver has advantage on saving throws against spells and other magical effects. > > ***Spider Climb.*** The Weaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check > > ***Web Walker.*** The Weaver ignores movement restrictions caused by webbing. > ### Actions > ***Multiattack.*** The Weaver makes three attacks: one with their bite and two with their claws > > ***Mind Bite.*** Melee Spell Attack: +14 to hit, reach 15 ft., one creature. Hit: 20 (3d8 + 7) psychic damage, and the target must make a DC 21 Constitution saving throw, >Paralysis >taking 32 (Sdl2) poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for l hour, even after regaining hit and is paralyzed while poisoned in this way. > > ***Fire Blast Fire.*** Range Spell Attack: + 14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) damage of any type (Weaver's choice). > > ***Web of Hair (Recharge 4-6).*** The Weaver unleashes their hair in the form of webbing that fills a 30-foot cube next to them. The web is difficult terrain, its area is lightly obscured, and it lasts for l minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web. >
>     This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn. > > ### Legendary Actions > The Weaver can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Weaver regains spent legendary actions at the start of its turn. > > ***Claws.*** The Weaver makes one attack with their claws. > > ***Swarm (Costs 2 Actions).*** The Weaver causes two swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of them. > > ***Scything Web (Costs 3 Actions).*** Each creature restrained by the Weaver's Web of Hair takes 18 (4d8) slashing damage. This damage cannot be negated by damage resistance. > > ### Mythic Actions > If the Weaver's mythic trait is active, they can use the options below as legendary actions, as long as they have temporary hit points from their Armor of Spiders. > > ***Swipe.*** The Weaver makes two attacks with their claws. > > ***Web of Hair (Costs 2 Actions).*** The Weaver recharges Web of Hair and uses it. > > ***Weave (Costs 2 Actions).*** Each creature restrained by the Weaver's Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4dl2) force damage and any spell of 6th level or lower on it ends.