# Way of the Penitent ___ Penitent monks seek the Lord's forgiveness through mortification of the flesh. For a believer, it is through suffering that sinners repent. Guided by their faith, monks of the Penitent Way roam the lands preaching the gospel through their words... or their fists. ### Corpus Fidem At 3rd level, when you choose this tradition, you receive the formal vestments and holy symbol of your faith. You also gain proficiency in the religion skill and Celestial language. ### Arma Christi At 3rd level, choose one of the following orthodox weapons: mace, longsword, war pick, flail, cross, whip, Catherine wheel, choir bell, or censer with chain. You gain proficiency with the weapon, if you do not already have it, and it counts as a monk weapon for the purposes of your class. You also gain the following features: * **Antemurale:** Once per round, as a bonus action you can inflict penitent harm upon yourself, taking two martial arts dice of damage (minimum 4). In recognition of your sacrifice, your deity grants you double that amount in temporary hit points. The temporary hit points granted by this ability cannot be stacked. You cannot use temporary hit points as the sacrifice for Antemurale. * **Sanguis Poenitentiae:** Through suffering, sinners repent. Once per turn, when you hit a creature with a melee attack you can choose to take half of a martial arts die of damage (minimum 2), and add that amount to the damage rolls of all of your attacks until the end of your turn. This bonus damage also applies to the initial attack. (Starting at level 11, the minimum increases to 3.) * **Cultores Sui Deus Protegit:** If any damage you inflict upon yourself would cause your hit points to fall to 0 or lower, your hit points only drop to 1 instead. Additionally, Sanguis Poenitentiae no longer requires you to sacrifice hit points to use it and the damage added to your attacks is doubled. This effect last for one minute, or until your hit points are no longer at 1. This ability may be used once before you must finish a long rest.
### Deo Volente At 6th level, your faith envelops your body and weapon with the will of the divine, granting the following benefits. ___ ***Dei Gloriam*** Your attacks with orthodox weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. ___ ***Sanguis Christi*** At 6th level, your penitence is answered by your deity with mercy and forgiveness. As an action, you can pray to your deity, healing your wounds. You regain hit points equal to three times your monk level, up to your hit point maximum. This ability may be used once before you must finish a long rest. ### Actus Contritionis Beginning at 11th level, as an action you can expend 3 ki points to confess your sins, shrouding your body in a necrotic aura and temporarily lowering your AC by 4. When a creature deals melee damage to you while this effect is active, it must make a Constitution saving throw against your ki save DC or take 2d6 necrotic damage and be knocked prone. This can only hit each individual enemy once per round. This feature lasts for one minute or until you use it again. ### Ego Te Absolvo Starting at 17th level, as an action you can sacrifice all of your current hit points and gain double the amount sacrificed as temporary hit points. This ability triggers Cultores Sui Deus Protegit, if it is available. This action may be used once before you must finish a long rest. *Art by ル一キ一ドリフト (pixiv user #4489330). Watercolor effects by Jared Ondricek. Homebrew by u/junkei through use of the homebrewery.* \page