___ > ## Devil Dog >*Medium fiend, lawful evil* > ___ > - **Armor Class** 14 > - **Hit Points** 78 (12d8+24) > - **Speed** 40 ft. > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|18 (+4)|14 (+2)|6 (-2)|13 (+1)|6 (-2)| >___ > - **Saving Throws** Dex +7 > - **Skills** Athletics +6, Perception +7 > - **Damage Resistance** fire > - **Senses** blindsight 60 ft., passive Perception 15 > - **Languages** understands Infernal but can't speak it > - **Challenge** 5 (1800 XP) >___ > ***Keen Hearing and Smell.*** The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. > > ***Brute.*** Melee weapons deal one extra die of damage when the dog hits with it (included in attacks) > > ***Pack Tactics.*** The dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 ft. of the creature and the ally isn't incapacitated. > ### Actions > ***Multiattack.*** The dog makes two attacks: one with its bite and one with its claws. > > ***Bite.*** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) piercing damage and the target is grappled. Until this grapple ends, the target is restrained and the dog can't use it's bite on another target. > ***Claw.*** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) slashing damage. > ### Bonus Action > ***Lunge (Recharge 5-6).*** The dog leaps towards its target, jumping 20 feet and attacking with both claws. The target must make a DC 15 Dexterity saving throw, taking 25(6d6+4) slashing damage and is knocked prone on a failed save, or half as much damage on a successful one.