___ ___ > ## TARRASQUE (MODIFIED) >*Gargantuan monstrosity (titan), unaligned* > ___ > - **Armor Class** 25 (natural armor) > - **Hit Points** 533 (26d20 + 260) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|11 (+0)|30 (+10)|3 (-4)|11 (+0)|11 (+0)| >___ > - **Saving Throws** Str +19, Int +5, Wis +9, Cha +9 > - **Damage Immunities** fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons > - **Condition Immunities** charmed, frightened, paralyzed, poisoned > - **Senses** blindsight 120 ft., passive Perception 10 > - **Languages** None > - **Challenge** 30 (155,000 XP) > ___ > ***Colossal.*** Any large or smaller creature can enter or share the tarrasque’s space. Moving through the space of Medium or smaller creatures is not considered difficult terrain for the tarrasque. A creature that enters or ends its turn in the tarrasque’s space is immediately subjected to the Tarrasque’s stomp (no action required). A creature can only be affected by stomp once per turn. A creature in the tarrasque’s space can use a ranged attack to target the tarrasque’s softer belly (AC 20, no reflective carapace). > > ***Colossal Resilience.*** The tarrasque has advantage on all Strength ability checks and Strength saving throws and on saving throws against being incapacitated. > > ***Legendary Resistance (3/day).*** If the tarrasque fails a saving throw, it can choose to succeed instead. > > ***Magic Damage.*** All damage done by the tarrasque is magical. > > ***Magic Resistance.*** The tarrasque has advantage on saving throws against spells and other magical effects. > > ***Reflective Carapace.*** Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target. > > ***Regeneration.*** The tarrasque regains 30 hit points at the start of its turn if it has at least 1 hit point. > > ***Siege Monster.*** The tarrasque deals double damage to objects and structures. > > ### Actions > ***Multiattack.*** The tarrasque can use its Frightful Presence. It then makes two attacks with its claws, one with its bite, and uses its tail. It then uses its stomp if it can. It can use its swallow instead of its bite. > > ***Bite.*** *Melee Weapon Attack:* +19 to hit, reach 10ft., one target. *Hit* 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target. > > ***Claw.*** *Melee Weapon Attack:* +19 to hit, reach 15ft., one target. *Hit* 28 (4d8+10) slashing damage, and the creature must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet and be knocked prone. > > ***Stomp.*** A creature in the Tarrasque’s space must succeed on a DC 20 Dexterity saving throw or take 28 (4d8+10) bludgeoning damage and be knocked prone. > > ***Tail.*** The tarrasque swings its tail. Each creature in a 20 ft. cone originating from the Tarrasque must succeed on a DC 20 Dexterity saving throw or take 24 (4d6+10) bludgeoning damage, be pushed 20 feet away from the tarrasque, and be knocked prone. > > ***Tail Spike.*** *Ranged Weapon Attack:* +19 to hit, range 100/200 ft., one target. *Hit: 28* (4d8 + 10) piercing damage. > > ***Barrage.*** The tarrasque makes a tail spike attack against any number of creatures within 10 feet of a point the tarrasque can see within 200 feet. The tarrasque makes a separate attack roll for each target. > > ***Frightful Presence.*** Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours. > > ***Swallow.*** The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns. > > If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. > > ### Legendary Actions > The tarrasque can take 3 legendary actions, choosing from the options below. It can only take one legendary action at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn. > > **Attack.** The tarrasque makes one claw or tail spike attack, or uses its stomp. > > **Move.** The tarrasque moves up to half its speed. > > **Chomp(Costs two Actions).** The tarrasque makes one bite attack or uses its swallow.