___
> ## Kreal
>*Medium fey, chaotic neutral*
> ___
> - **Armor Class** 17 (natural armor)
> - **Hit Points** 91 (14d8 + 28)
> - **Speed** 80 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|18 (+4)|15 (+2)|10 (+0)|17 (+3)|18 (+4)|
>___
> - **Skills** Perception +6
> - **Condition Immunities** charmed, paralyzed, prone, stunned
> - **Senses** darkvision 60 ft., passive Perception 16
> - **Languages** understands Sylvan but can't speak
> - **Challenge** 4 (1,100 XP)
> ___
>
> ***Magic Resistance.*** The kreal has advantage on saving throws
against spells and other magical effects.
>
> ***Innate Spellcasting.*** The kreal's innate spellcasting ability is Charisma (spell save DC 15). The kreal can innately cast the following spells, requiring no components:
>
>At will: *jump, longstrider, misty step*
> 1/day each: *goodberry, sanctuary, sleep*
> ### Actions
> ***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target.
*Hit:* 9 (2d6 + 2) bludgeoning damage.
>
Image Credit: Tatchit
Creator: u/starbridge