___ > ## Kreal >*Medium fey, chaotic neutral* > ___ > - **Armor Class** 17 (natural armor) > - **Hit Points** 91 (14d8 + 28) > - **Speed** 80 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|18 (+4)|15 (+2)|10 (+0)|17 (+3)|18 (+4)| >___ > - **Skills** Perception +6 > - **Condition Immunities** charmed, paralyzed, prone, stunned > - **Senses** darkvision 60 ft., passive Perception 16 > - **Languages** understands Sylvan but can't speak > - **Challenge** 4 (1,100 XP) > ___ > > ***Magic Resistance.*** The kreal has advantage on saving throws against spells and other magical effects. > > ***Innate Spellcasting.*** The kreal's innate spellcasting ability is Charisma (spell save DC 15). The kreal can innately cast the following spells, requiring no components: > >At will: *jump, longstrider, misty step*
> 1/day each: *goodberry, sanctuary, sleep* > ### Actions > ***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage. > Image Credit: Tatchit
Creator: u/starbridge