```metadata title: Quick Guide to Downtime Activities description: >- A single-page guide to all the Downtime Activities detailed in Xanathar's Guide to Everything. tags: '' systems: - 5e renderer: legacy theme: 5ePHB ``` ```css /* Background */ .phb { background-image: url('https://i.imgur.com/KN1O92T.png'); background-size: cover; height:297mm; width:210mm; margin-bottom:5px; padding-bottom: 30px; padding-left: 25px; padding-top: 30px; padding-right: 25px; webkit-column-gap: 0.4cm; moz-column-gap: 0.4cm; column-gap: 0.4cm; -webkit-column-break-inside: avoid-column; /* Chrome, Safari, Opera */ page-break-inside: avoid-column; /* Firefox */ break-inside: avoid-column; /* IE 10+ */ } .phb table tbody tr td { padding-top: 0.3em; padding-bottom: 0.2em; moz-padding-top: 0.3em; moz-padding-bottom: 0.3em; } .phb .descriptive { background-color: #f9f9f9; } table tr:nth-child(2n+1) td {background-color: #ffffff;} .phb:nth-child(1n):after{ background-image : url(''); } .phb table tbody tr td { padding: .0.1em .1em; } .phb h1 { margin-top: -.25em; } .phb h1 + p::first-letter { margin-top: .05em; } ``` # Downtime Activities W hile your character is not adventuring, they can be performing *downtime activities* that you pick from the list below. These activities all take time to complete, measured in *workweeks* of 5 days, and usually also require money or other *resources*. Days of downtime activity do not need to be consecutive. Some activities can be completed by characters working together.
### Buy a Magic Item Spend time and money asking around, to discover what magic items are available for sale locally. Requires a Persuasion ability check. **Resources:** At least 1 workweek and 100 gp. You gain a +1 chance of finding more magic items for sale, or a specific magic item, for each additional 100 gp and/or workweek that you expend on the search. Item Rarity|Scroll Level|DC|Item Price \* :-|:-|:-:|-: Common|1st|10|1d6+1 x 10 gp Uncommon|2nd, 3rd|15|1d6 x 100 gp Rare|4th, 5th|20|2d10 x 1,000 gp Very Rare|6th, 7th, 8th|25|1d4+1 x 10,000 gp Legendary|9th|30|2d6 x 25,000 gp \* (Halved for consumable items like potions, oils, scrolls, etc.) ### Carousing Spend time drinking, eating and socialising. Perhaps you can make some [new friends, or enemies.](https://homebrewery.naturalcrit.com/share/HkQizaRdDH) Requires a Persuasion ability check. **Resources:** 1 workweek and 10 gp to go carousing with the lower classes, or 50 gp to carouse with the middle classes. Carousing with the upper classes requires 250 gp—and access to the local nobility. ### Crafting Use tool proficiencies to craft armor, weapons, clothing, items, etc. **Resources:** To determine how many days it will take to craft an item, divide its cost in gp by 50. You also need appropriate tools, a suitible work area, and raw materials equal in value to half of the item's cost. ##### Potions If you are proficient with a Herbalism Kit and have one available, you can use it to produce the following types of potion: Type|Healing|Rarity|Time|Cost :-|:-:|:-:|:-:|-: Antitoxin|~|Common|1 day|25 gp Healing|2d4 +2|Common|1 day|25 gp ¬ Greater|4d4 +4|Uncommon|1 workweek|100 gp ¬ Superior|8d4 +8|Rare|3 workweeks|1,000 gp ¬ Supreme|10d4 +20|Very Rare|4 workweeks|10,000 gp ##### Magic Items Creating a magic item requires more than just some time, effort, and materials. It is a difficult process that usually involves quests to track down the rare ingredients or forgotten lore needed to produce them. ### Crime Sometimes crime pays, but you always run the risk of being arrested. Requires ability checks for Stealth and Thieves' Tools, and also your choice of either the Deception, Investigation, or Perception skills. **Resources:** Planning a crime takes 1 workweek and 25 gp, which is spent planning and gathering information about potential targets. ### Gambling An easy way to make a fortune, or lose one. Requires Deception, Insight, and Intimidation ability checks. If you are proficient with a relevant gaming set, that skill can replace one of the other checks. **Resources:** 1 workweek and a stake of at least 10 gp.