# Forbidden Techniques
##### In Marmadas
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# Unwritten
of the many practices known and taught throughout Marmadas, there are many that remain either unfavorable in the eyes of all societies or are simply unknown. This document dictates the rules and regulations regarding these techniques and how they impact the world of Marmadas. Not all possibilities will be listed and it's still necessary to check with your DM as to when something on the edge may or may not be allowed.
### Unknown Spells
Spellcasting has been around since the war of the Elves, but none have mastered it's true potential. Along with Forbidden spells, Unknown spells are spells that have yet to be created and are therefore possible to create. The Planes in its entirety have harnessed the will of all magic, and therefore know all spells and techniques, but without the impact of the Outer Planes on the Material Realm some spells will remain a mystery.
#### Teleportation
Teleportation remains a mystery outside of short ranges. The spells *Teleportation Circle*, *Word of Recall*, *Arcane Gate*, *Plane Shift*, *Demiplane*, *Astral Projection*, *Transport via Plants*, *Temple of the Gods*, and *Gate* are removed from all spells lists unless a campaign development dictates. Teleportation is an extremely powerful magic that breaks apart the powerful magics that hold the universe together to instansiate the user or users to another place or plane of existance. Low levels of teleportation are simple and easy to use, but higher levels justify massive amounts of research and experimentation before any of those spells see the light of day.
#### Resurrection
Resurrection is a powerful magic that plays with the cards of the divine set out since the Dawn War. The spells *Reincarnate*, *Resurrection*, and *True Resurrection* are removed from all spells lists unless a campaign development dictates. *Raise Dead* is fine while the power simply revitalizes the remainder of the soul still within the body of the target. *Raise Dead* and *Revivify* are fine because they have a time limit and don't remove curses, which means that the body isn't revitalized by higher divine powers.
#### Higher Magics
The spells *Wish*, *True Polymorph*, *Time Stop*, *Dominate Monster*, *Control Weather*, *Simulacrum*, *Shapechange*, *Mordenkainen’s Magnificent Mansion*, *Mighty Fortress* and *Antimagic Field* are removed from all spells lists until there is further development from any given individual into their respective topics. These spells are simply unknown and whoever comes to understand and know even one of them could spell disaster.
### Forbidden Spells
Delving into the Dark Arts is something that no adventurer should ever stand with, but there is occasionally one who stands out from among the scum and evil of the earth to use the powers of evil for good. Here is a list of banned spells by society in the world of Marmadas.
- *Cause Fear*
- *Inflict Wounds*
- *Ray of Sickness*
- *Ray of Enfeeblement*
- *Animate Dead*
- *Bestow Curse*
- *Life Transference*
- *Feign Death*
- *Summon Lesser Demons*
- *Vampiric Touch*
- *Blight*
- *Evard's Black Tentacles*
- *Polymorph*
- *Shadow of Moil*
- *Summon Greater Demon*
- *Cloudkill*
- *Contagion*
- *Danse Macabre*
- *Enervation*
- *Negative Energy Flood*
- *Circle of Death*
- *Create Undead*
- *Eyebite*
- *Harm*
- *Magic Jar*
- *Soul Cage*
- *Finger of Death*
- *Reverse Gravity*
- *Abi-Dalzim's Horrid Wilting*
- *Clone*
- *Feeblemind*
- *Incendiary Cloud*
- *Maddening Darkness*
- *Power Word Kill*
- *Mass Polymorph*
- *Meteor Swarm*
- *Storm of Vengeance*
- *Weird*
#### Removed Player Materials
The following materials are removed for use by Players in Marmadas until unlocked:
(!) *Until Further Notice*
- Sword's Coast Adventurer's Guide
- The Mystic(!)
- The Artificer(!)
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# Reincarnation
### Table
| d100 | Race |
|:------:|:-----------|
| 01-02 | Aasimar |
| 03-11 | Dragonborn |
| 12-20 | Dwarf |
| 21-29 | Elf |
| 30-33 | Goliath |
| 34-42 | Halfling |
| 43-51 | Half Elf |
| 52-60 | Half Orc |
| 61-85 | Human |
| 86-90 | Monstrous |
| 91-98 | Tiefling |
| 99-100 | Yuan-Ti |
##### Aasimar
| d20 | Subrace |
| :---: | :------ |
|1 **-** 8 | Protector|
|9 **-** 15 | Scourge |
|16 **-** 20 | Fallen |
##### Dwarf
| d20 | Subrace |
| :---: | :------ |
|1 **-** 9 | Hill|
|10 **-** 18 | Mountain |
|19 **-** 20 | Duegar |
##### Elf
| d20 | Subrace |
| :---: | :------ |
|1 **-** 2 | Drow |
|3 **-** 10 | High |
|11 **-** 18 | Wood |
| 19 | Eladrin |
| 20 | Shadar-Kai |
##### Halfling
| d20 | Subrace |
| :---: | :------ |
|1 **-** 10 | Lightfoot|
|11 **-** 20 | Stout|
##### Monstrous
| d20 | Subrace |
| :---: | :------ |
|1 **-** 2 | Bugbear|
|3 **-** 4 | Goblin |
|5 **-** 6 | Hobgoblin |
|7 **-** 9 | Kobold |
|10 **-** 13 | Orc |
|14 **-** 16 | Lizardfolk |
|17 **-** 18 | Dhampir |
| 19 | Merfolk (Triton) |
| 20 | Deep Gnome |