___ ___ > ## Ohmu >*Gargantuan monstrosity (titan), lawful good* > ___ > - **Armor Class** 20 (natural armor) > - **Hit Points** 410 (20d20 + 200) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|12 (+1)|30 (+10)|8 (-1)|12 (+1)|8 (-1)| >___ > - **Damage Resistances** bludgeoning, piercing, slashing > - **Condition Immunities** charmed, frightened, paralyzed, poisoned > - **Senses** blindsight 120 ft., passive Perception 11 > - **Languages** — > - **Challenge** 21 (33,000 XP) > ___ > ***Enraged (1/Day).*** The ohmu can enter an enraged state as a bonus action. While enraged, it gains the following benefits: > > - The ohmu has advantage on Strength checks and Strength saving throws. > - The ohmu's walking speed increases by 40 feet. Moving through difficult terrain costs the ohmu no exta movement. > - The ohmu has resistance to all damage except psychic damage. > > The enraged state lasts for 1 minute. It ends early if the ohmu is knocked unconscious, stunned, or incapcitated. > > ***Magic Resistance.*** The ohmu has advantage on saving throws against spells and other magical effects. > > ***Reflective Carapace.*** Any time the ohmu is targeted by a *magic missile* spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the ohmu is unaffected. On a 6, the ohmu is unaffected, and the effect is reflected back at the caster as though it originated from the ohmu, turning the caster into the target. > > ***Siege Monster.*** The ohmu deals double damage to objects and structures. > > ***Trampling Charge.*** If the ohmu moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 26 Strength saving throw or be knocked prone. If the target is prone, the ohmu can make one stomp attack against it as a bonus action. > ### Actions > ***Slam.*** *Melee Weapon Attack:* +18 to hit, reach 5 ft., one creature. *Hit:* 28 (4d8 + 10) bludgeoning damage. > > ***Stomp.*** *Melee Weapon Attack:* +18 to hit, reach 5 ft., one prone creature. *Hit:* 36 (4d12 + 10) piercing damage. >
## Ohmu Originating from the Sea of Corruption, ohmu are
ordinarily docile, but can be provoked to become
an engine or wrath and destruction. At first appearance
they may appear aggresive and bloodthirsty, but careful
study has shown them to be compassionate creatures
with deep feelings of community. Above all else, they
strive to protect one another. Their massive size can lead to a swarm of ohmu leveling a city within minutes. Only with tremendous effort can even one of these titanic insects be killed. In death, it's body becomes fertile for toxic and poisonous spores. Within seconds of dying, the ohmu will began to grow fungus and other dangerous plants. It's carapace will split open, releasing the spores and spreading the seeds of these deadly plants. There have been those who've studied ohmu behavior, finding these creatures to be moral, inquisitive, and even show remorse for killing. Additionally, their hard shells are tougher then most metals and even ceramics. Because of this, many advocates have risen up, demanding the protection of the ohmu's habitat, despite it's lethal impact on humanoids.