# Origin Spell List ### Draconic Bloodline #### Draconic Magic *1st-level Draconic Bloodline feature*
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each dragon type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Black Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *Tasha's caustic brew* | | 5th | *tidal wave* | | 7th | *vitriolic sphere* | | 9th | *insect plague* | ##### Blue Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *witch bolt* | | 5th | *call lightning* | | 7th | *storm sphere* | | 9th | *destructive wave*       | ##### Brass Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *burning hands*           | | 5th | *catnap* | | 7th | *polymorph* | | 9th | *flame strike* | ##### Bronze Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *thunderwave* | | 5th | *call lightning* | | 7th | *polymorph* | | 9th | *destructive wave*       | ##### Copper Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *Tasha's caustic brew* | | 5th | *slow* | | 7th | *polymorph* | | 9th | *transmute rock* | ``` ``` ##### Gold Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *bane** | | 5th | *Melf's minute meteors* | | 7th | *polymorph* | | 9th | *flame strike* | * Unless you gain this spell from another source, you can only affect Strength-based attack rolls and Strength saving throws with it. ##### Green Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *ray of sickness*              | | 5th | *stinking cloud* | | 7th | *grasping vine* | | 9th | *cloudkill* | ##### Red Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *hellish rebuke*                | | 5th | *fireball* | | 7th | *fire shield* | | 9th | *immolation* | ##### Silver Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *ice knife* | | 5th | *sleet storm* | | 7th | *polymorph* | | 9th | *hold monster*                | ##### White Dragon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *ice knife* | | 5th | *sleet storm* | | 7th | *ice storm* | | 9th | *cone of cold*                  | #### Draconic Spell *3rd-level Draconic Bloodline feature*
You learn *dragon's breath*. However, unless you gain this spell from another source, you can only deal the damage type associated with your draconic ancestry with it. ### Wild Magic #### Wild Spells *1st-level Wild Magic feature*
You learn additional spells when you reach certain levels in this class, as shown in the Wild Spells table. Each of these
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\page spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Wild Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *chaos bolt* | | 3rd | *enlarge/reduce* | | 5th | *blink* | | 7th | *confusion* | | 9th | *animate objects*                                       | ### Divine Soul #### Divine Magic *1st-level Divine Soul feature*
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. You learn additional spells when you reach certain levels in this class. Choose a cleric divine domain associated with your god. If your god has no clerics, consult your DM as to which divine domain is appropriate. Starting at 1st level, and again when you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you learn your domain's spells that become available to clerics at those levels. Whenever you gain a sorcerer level, you can replace one domain spell with another spell of the same level. The new spell must be an evocation or a necromancy spell from the cleric, sorcerer, warlock, or wizard spell list. ### Storm Sorcery #### Storm Magic *1st-level Storm Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list. ##### Storm Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *thunderwave* | | 3rd | *gust of wind* | | 5th | *call lightning* | | 7th | *summon elemental* (air elemental only) | | 9th | *control winds* | ``` ``` ### Shadow Magic #### Shadow Spells *1st-level Shadow Magic feature*
You learn additional spells when you reach certain levels in this class, as shown in the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an illusion or a necro-mancy spell from the sorcerer, warlock, or wizard spell list. ##### Shadow Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *inflict wounds* | | 3rd | *shadow blade* | | 5th | *summon undead* | | 7th | *shadow of Moil* | | 9th | *negative energy flood*               | ### Aberrant Mind #### Psionic Spells *1st-level Aberrant Mind feature*
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchant-ment spell from the sorcerer, warlock, or wizard spell list. ##### Psionic Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *arms of Hadar* | | 3rd | *detect thoughts* | | 5th | *hunger of Hadar* | | 7th | *summon aberration*                  | | 9th | *telekinesis* | ### Clockwork Soul #### Clockwork Magic *1st-level Clockwork Soul feature*
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Clockwork Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *protection from evil and good* | | 3rd | *lesser restoration* |
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\page | | | |:---:|:---| | 5th | *dispel magic* | |   7th   | *summon construct* | | 9th | *greater restoration* | ### Phoenix Sorcery #### Phoenix Magic *1st-level Phoenix Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a necro-mancy spell from the sorcerer, warlock, or wizard spell list. ##### Phoenix Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *feather fall* | | 3rd | *continual flame* | | 5th | *revivify* | | 7th | *summon elemental* (fire elemental only)     | | 9th | *raise dead* | ### Sea Sorcery #### Sea Magic *1st-level Sea Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Sea Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Sea Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *create or destroy water* | | 3rd | *misty step* | | 5th | *tidal wave* | | 7th | *summon elemental* (water elemental only) | | 9th | *maelstrom* | ### Stone Sorcery #### Stone Magic *1st-level Stone Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Stone Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Stone Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *compelled duel* | | 3rd | *magic weapon* | | 5th | *elemental weapon* | | 7th | *summon elemental* (earth elemental only) | | 9th | *steel wind strike* | ### Pyromancer #### Fire Magic *1st-level Pyromancer feature*
You learn additional spells when you reach certain levels in this class, as shown in the Fire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or an evo-cation spell from the sorcerer, warlock, or wizard spell list. ##### Fire Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *hellish rebuke*                                               | | 3rd | *pyrotechnics* | | 5th | *fireball* | | 7th | *fire shield* | | 9th | *immolation* | ### Giant Bloodline #### Giant Magic *1st-level Giant Bloodline feature*
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each giant type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Cloud Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *fog cloud* | | 5th | *gaseous form* | | 7th | *greater invisibility*                                        | | 9th | *telekinesis* | ##### Fire Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *burning hands*                                              | | 5th | *fireball* | | 7th | *fire shield* | | 9th | *immolation* |
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\page ##### Frost Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *armor of Agathys*                       | | 5th | *sleet storm* | | 7th | *ice storm* | | 9th | *hold monster* | ##### Hill Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *heroism*, *shillelagh* | | 5th | *create food and water*                | | 7th | *stoneskin* | | 9th | *Bigby's hand* | ##### Stone Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *entangle* | | 5th | *meld into stone*                         | | 7th | *stone shape* | | 9th | *transmute rock* | ##### Storm Giant Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *thunderwave* | | 5th | *call lightning* | | 7th | *divination* | | 9th | *control winds*                             | #### Giant Spell *3rd-level Giant Bloodline feature*
You learn *enlarge/reduce*. ### Blood Sorcery #### Blood Magic *1st-level Blood Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Blood Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a necromancy or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Blood Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *ice knife* | | 3rd | *cloud of daggers* | | 5th | *vampiric touch* | | 7th | *Mordenkainen's faithful hound* | | 9th | *conjure volley* | ``` ``` ### Fey Bloodline #### Fey Magic *1st-level Fey Bloodline feature*
Your link to nature allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. You learn additional spells when you reach certain levels in this class, as shown in the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an illusion spell from the druid, sorcerer, warlock, or wizard spell list. ##### Fey Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *faerie fire* | | 3rd | *phantasmal force*    | | 5th | *summon fey* | | 7th | *dominate beast* | | 9th | *dominate person* | ### Fiendish Bloodline #### Fiendish Magic *1st-level Fiendish Bloodline feature*
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list. ##### Demon Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *burning hands* | | 3rd | *blindness/deafness* | | 5th | *fear* | | 7th | *phantasmal killer* | | 9th | *cloudkill* | ##### Devil Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *command* | | 3rd | *flaming sphere* | | 5th | *stinking cloud* | | 7th | *fire shield* | | 9th | *dominate person*     |
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\page ### Frost Sorcery #### Frost Magic *1st-level Frost Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Frost Spells table as well as the succeeding tables for each fiend type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Frost Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *frost fingers* | | 3rd | *Snilloc's snowball swarm*                        | | 5th | *sleet storm* | | 7th | *ice storm* | | 9th | *cone of cold* | ### Genie Bloodline #### Genie Magic *1st-level Genie Bloodline feature*
You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables for each genie type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Dao Ancestor Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *earth tremor* | | 3rd | *earthbind* | | 5th | *meld into stone*                                      | | 9th | *passwall* | ##### Djinni Ancestor Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *thunderwave* | | 3rd | *warding wind* | | 5th | *create food and water* (can create wine
instead of water) | | 9th | *creation* | ##### Efreeti Ancestor Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *burning hands* | | 3rd | *enlarge/reduce*                                        | | 5th | *major image* | | 9th | *immolation* | ##### Marid Ancestor Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *purify food and drink*    | | 3rd | *misty step* | | 5th | *water walk* | | 9th | *maelstrom* | #### Genie Spell *7th-level Genie Bloodline feature*
You learn *summon elemental*. However, unless you gain this spell from another source, you can only summon an elemen-tal of the type associated with your genie ancestry with it. ### Kraken Bloodline #### Kraken Magic *1st-level Kraken Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Kraken Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a conjuration or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Kraken Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *witch bolt* | | 3rd | *hold person* | | 5th | *call lightning* | | 7th | *freedom of movement* | | 9th | *hold monster* | ### Mixed Origin #### Mixed Magic *6th-level Mixed Origin feature*
If each of the sorcerous origins you chose for your Primary Origin and Secondary Origin features has 1st-level features that allow you to learn additional spells when you reach certain levels in this class, for each level that you learned spells from your Primary Origin's 1st-level feature, replace half of the spells with spells you can learn from your Secondary Origin's 1st-level feature. When you reach a level in this class that allows you to learn additional spells from your Primary Origin's 1st-level features, you instead learn half of them from your Primary Origin and the other half from your Secondary Origin. If a feature allows you to replace any of these spells, you follow the rules that apply to a spell depending on the source that allowed you to learn it. ### Muscle Magic #### Muscle Spells *1st-level Muscle Magic feature*
You learn additional spells when you reach certain levels in this class, as shown in the Muscle Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count
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\page against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Muscle Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *charm person* | | 3rd | *suggestion* | | 5th | *tongues* | | 7th | *charm monster* | | 9th | *dominate person*                                     | ### Royal Bloodline #### Royal Magic *1st-level Royal Bloodline feature*
You learn additional spells when you reach certain levels in this class, as shown in the Royal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an abjuration or an en-chantment spell from the sorcerer, warlock, or wizard spell list. ##### Royal Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *command* | | 3rd | *calm emotions* | | 5th | *counterspell* | | 7th | *death ward* | | 9th | *dominate person*                                     | ### Sonic Sorcery #### Sonic Magic *1st-level Sonic Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Sonic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or an evo-cation spell from the sorcerer, warlock, or wizard spell list. ##### Sonic Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *thunderwave* | | 3rd | *shatter* | | 5th | *thunder step* | | 7th | *elemental bane* (thunder damage only) | | 9th | *destructive wave* | ``` ``` ### Tarrasquian Sorcery #### Tarrasquian Magic *1st-level Tarrasquian Sorcery feature*
You learn additional spells when you reach certain levels in this class. At 1st level, and again when you reach 3rd, 5th, 7th, and 9th level in this class, choose two spells that deal damage from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Sorcerer table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell that deals damage from any class, including this one. ### Time Sorcery #### Time Magic *1st-level Time Sorcery feature*
You learn additional spells when you reach certain levels in this class, as shown in the Time Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an enchantment or a trans-mutation spell from the sorcerer, warlock, or wizard spell list. ##### Time Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *gift of alacrity* | | 3rd | *misty step* | | 5th | *haste* or *slow* | | 7th | *freedom of movement* | | 9th | *temporal shunt* | ### Weaver #### One with the Weave *1st-level Weaver feature*
Choose which one among the eight schools of magic best represents your innate talent in manipulating the Weave: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. This will be used by features you gain later. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any spell list, including this one, as long as it falls under your chosen school of magic. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. You learn additional spells when you reach certain levels in this class, as shown in the succeeding tables. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock, or wizard spell list that falls under your chosen school of magic.
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\page ##### Abjuration Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *shield of faith* | | 3rd | *lesser restoration* | | 5th | *beacon of hope* | | 7th | *freedom of movement*     | | 9th | *greater restoration* | ##### Conjuration Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *unseen servant* | | 3rd | *summon beast* | | 5th | *call lightning* | | 7th | *grasping vine* | | 9th | *summon celestial*              | ##### Divination Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *detect evil and good*         | | 3rd | *find traps* | | 5th | *tongues* | | 7th | *divination* | | 9th | *scrying* | ##### Enchantment Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *dissonant whispers*           | | 3rd | *calm emotions* | | 5th | *enemies abound* | | 7th | *compulsion* | | 9th | *modify memory* | ##### Evocation Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *cure wounds* | | 3rd | *spiritual weapon* | | 5th | *mass healing word* | | 7th | *Otiluke's resilient sphere* | | 9th | *mass cure wounds* | ##### Illusion Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *illusory script* | | 3rd | *magic mouth* | | 5th | *silence* | | 7th | *phantasmal killer*               | | 9th | *mislead* | ``` ``` ##### Necromancy Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *cause fear* | | 3rd | *ray of enfeeblement*      | | 5th | *revivify* | | 7th | *shadow of Moil* | | 9th | *raise dead* | ##### Transmutation Spells | Sorcerer Level | Spells | |:---:|:---| | 1st | *create or destroy water* | | 3rd | *heat metal* | | 5th | *elemental weapon* | | 7th | *giant insect* | | 9th | *reincarnate* |
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