# The Thug
\page
## The Streetfighter
Although you have no formal training, you've learned to bash skulls like the best of them.
### Streetwise
Starting at 3rd level Your proficiency bonus is doubled for any ability check you make that uses Intelligence (Investigation) and Wisdom (Insight).
### Knuckle Duster
Starting at 3rd level the Streetfighter may replace Strength with Dexterity when making an unarmed attack. The streetfighter is proficient with unarmed strikes and their base damage is 1d4.
___
Additionally, in combat you may use a bonus action to use the grapple action.
### Intimidating Command
Starting at 6th level, the thug may use an action to command a creature to halt their movement. A successful Wisdom saving throw allows the creature to ignore your command. The DC for this ability is 8 + your charisma modifier + proficiency bonus.
___
A creature who's movement is halted has it's speed set to 0 and can't use the dash action until the start of their next turn. A flying creature can stay aloft. This effect fails if the target knows they are about to fall down a trap, get swept down a river, have object fall on the target, or other similar situation.
___
You may use this feature on a creature once per short rest per creature without any drawback. If you use it on a creature more than that, the creature has advantage on the saving throw.
### Swift Grab
Starting at 10th level you may use the grapple action whenever you make an opportunity attack.
___
Additionally, the streetfighter may use Strength (Sleight of Hand) or Dexterity (Sleight of Hand) in order to shove or grapple.
She was also in Dr. Who
\page
## Rambler
Thrown out of town, for a time or permanently, the rambler is a thug who has made their life moving from town to town living their life free from the confides of any specific city walls.
### Highway Magic
Wondering the roads, the rambler has picked up some magic along the way.
___
Choose the bard or druid spell list. That is your rambler spell list.
___
You learn two cantrips from your spell list. You learn new cantrips as you gain levels in the thug class.
___
**Spell Slots**: The Rambler Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
___
For example, if you know the 1st-level spell entangle and have a 1st-level and a 2nd-level spell slot available, you can cast entangle using either slot.
___
**Spells Known of 1st-Level and Higher**: You know three 1st-level rambler spells of your choice.
___
The Spells Known column of the Rambler Spellcasting table shows when you learn more rambler spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
___
Whenever you gain a level in this class, you can replace one of the rambler spells you know with another spell of your choice from the rambler spell list. The new spell must be of a level for which you have spell slots.
___
**Spellcasting Ability**: Charisma is your spellcasting ability for your rambler spells, since you learn your spells through your connection with nature. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a rambler spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Charisma modifier
- Spell attack modifier = your proficiency bonus + your Charisma modifier
| Thug Level | Cantrip Known |Spell Known|1st|2nd|3rd|4th|
|:--:|:--:|:-:|:--|:--:|:-:|:-:|
| 3rd | 2 |3|2|-|-|-|
| 4th | 2 |4|3|-|-|-|
| 5th | 2 |4|3|-|-|-|
| 6th | 2 |4|3|-|-|-|
| 7th | 2 |5|4|2|-|-|
| 8th | 2 |6|4|2|-|-|
| 9th | 2 |6|4|2|-|-|
| 10th| 3 |7|4|3|-|-|
### Spellcasting Focus
You can use an instrument (see Equipment) as a spellcasting focus for your rambler spells. You gain proficiency with one instrument of your choice.
### Ritual Casting
Starting at 3rd level you can cast a rambler spell as a ritual if that spell has the ritual tag and you have the spell known.
### Hitchhiker's Expertise
Starting at 6th level your proficiency bonus is doubled for any ability check you make that uses Dexterity (Sleight of Hand) and Charisma (Persuasion).
### Hidden Casting
Your ability to use sleight of hand carries over to your casting. Starting at 10th level, you no longer need somatic components when casting a rambler spell.
Two ramblers doing battle with a demon
\page
## El Diablo
With the power of love and their trusty weapon, El Diablo strikes fear in the hearts of the wicked.
### Disfrazado!
When you take this subclass at third level, you gain proficiency with the disguise kit.
### Toca la Guitarra
Starting at third level you gain proficiency with all stringed instruments. Anytime you use a string instrument as part of a Dexterity (Performance) or Charisma (Performance) check, you have advantage on the roll.
### El Tango de la Muerte
Starting at 3rd level you have learned to sway and flow seductively during battle. As part of your movement you may make a Dexterty (Acrobatics) or Charisma (Performance) contest veruses a creature's Strength (Athletics) or Dexterity (Acrobatics) check. Upon a success you may move through that creature's square. If you move through a creature's square and end your movement adjacent to them, your reckless strike doesn't give that creature advantage on attacks against you. Only one creature may be under the effects of your "El Tango de la Muerte" at a time.
___
Additionally you are able to pull a rose, from somewhere, by using the "Use and Object" action. You may have only one rose at a time. This rose lasts as long as a normal rose but you may destroy it prematurely as an action. Anytime you attempt to seduce someone that has a base attraction to you and you have the rose, you have advantage on the initial roll.
> ##### NOTICE
> I don't know Spanish, I'm getting this stuff from google and Simpsons.
> I physically can't roll my r's, so spanish will always be out of reach for me...
### Cancion del Diablo
Once per short or long rest, El Diablo may use an action to cast one of the following spells as a 2nd level spell. The somatic component for these spells can be replaced by playing a stringed instrument, which acts as a focus.
* Calm Emotions
* Thunderwave
### Paso Doble
Emulating the bullfighter, El Diablo dances around enemies on the battlefield. El Tango de la Muerte can negate the advantage that two enemies gain whenever you use Reckless Strike.