# The Oath of the Gourmand The tenets of the Oath of the Gourmand were founded long ago by a happy accident. This oath focuses on the principles of good-will and faith in ones fellow man. A deity of the arts grants power to those who show their love for others through the art of cooking. **Leave None Wanting:** A deep seated resolve to feed and care for others has filled your life becoming a personal law. **Only the Best:** When possible you are driven to use the best and freshest ingredients to create your art, there are times when you may not have them and that is not a sin, but choosing not to is. **Perfect Timing:** For years you have crafted fine and elegant dishes leading to a deep seated instinct and talent for always executing the timing without flaw. While it is not a crime to overcook a dish, it is a personal failure. ### Oath Recipes Unlike other Paladin oaths, the Gourmand doesn't exactly cast spells, they cook special recipes that offer a variety of buffs and other beneficial effects. In a similar way that spellcasters prepare spells during a long rest a gourmand paladin prepares ingredients from what they have on hand so it is on hand for a quick meal, during combat they make a meal in one turn, outside of combat they create their dish in no time at all. When taking this oath you gain proficiency in Cook's Utensils and the Nature and Medicine skills. The effect of meals lasts for 1 minute and for 2 hours afterward the creature cannot be effected by another meal. | Level | Recipe Name | |:----:|:-------------| | 3rd | Hearty Meat, Blazing Chili, Chilled Fruit | | 5th | Zesty Spiced Chicken, Citrus Salsa, Big Boom Breakfast | | 9th | Energizer Elixir, Clari-Tea, Herbal Refresher | | 13th | Heart Healthy Stir-Fry, Heavy Sirloin | | 17th | Lemon-Lime Sherbert, Peach Cobbler, Rainbow Cake | >##### Recipe Details > All meals heal 3d4 health when consumed. > * **Hearty Meat.** A simple dish of seared, roasted, or otherwise carefully prepared meat granting 1d4 healing at the end of your turn. > * **Blazing Chili.** A fairly basic meal made up with a variety of spices, meat, and vegetables granting 1d6 Fire Damage to any attack you make. > * **Chilled Fruit.** A somewhat awkward treat made with fruit prepared in ice water and served sliced granting 1d6 Cold Damage to any attack you make. > * **Zesty Spiced Chicken.** Created with a particular blend of spices and poultry, not necessarily chicken, known for tingling flavors granting 1d6 Lightning Damage to any attack you make. > * **Citrus Salsa.** Specially made salsa with tangy fruit added in for a strong acidic base granting 1d6 Acidic Damage to any attack you make. > * **Big Boom Breakfast.** Crafted to be particularly filling and loaded with items including toast, bacon, eggs, and ham granting 1d6 Thunder Damage to any attack you make. > * **Energizer Elixir.** A drink filled with ingredients that you cannot disclose to anyone granting the effects of Haste. > * **Clari-Tea.** A blend of special-tea leaves dried and boiled to perfection creating a deep golden beverage seeming to glisten in the light granting advantage on all rolls. > * **Herbal Refresher.** A special concoction of herbs, fruits, and select vegetables that bolster reaction and performance granting you double proficiency with any skill. > * **Heart Healthy Stir-Fry.** Concocted specifically for soldiers and warriors and made with greens and meat meant to bolster stamina granting 1d10 healing at the end of your turn. > * **Heavy Sirloin.** A large slab of beef seasoned and cooked to perfection with an excellent sear and a red center granting an additional 2d to your damage rolls. > * **Lemon-Lime Sherbert.** A peculiar blend of shaved ice and fruit juices meant to bring a bit of refreshment and and energy granting you temporary hit points equal to half the chef's total health. > * **Peach Cobbler.** A particularly delightful blend of gooey peaches and flaky pastry bursting with flavor and texture granting you an additional action each turn. > * **Rainbow Cake.** A sweet confectionery delight with flavors that not many can make out some even say the gods graced this dish upon its creation granting you proficiency on all saving throws.
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PART 1 | FANCINESS
\page ### Boon of Divinity When you take this oath at 3rd level, you receive a strange boon from your divinity and gain the ability to summon a special frying pan with the following stats: 1d8 Bludgeoning Damage, Light, Versatile, Finesse, Special. You are also proficient with it. **Special.** Whenever a meal is made in the frying pan you may transform the frying pan into a long sword and store the meal within. The sword can turn back into the frying pan at any time and the meal within is ready to be consumed, or you may choose to use your reaction to use the meal and magically gain the buff of the food. At 7th, 15th, and 20th Level you may store an additional meal within the blade. ### Chef's Arsenal Beginning at 7th level, you may use your energy enlarge one of the items in your Cook's Utensils into battle-ready weapons: A fork becomes a Trident, a spoon becomes a Great Axe, a knife becomes a Long Sword, a pot lid becomes a Shield, and a ladle becomes a Great Hammer. Additionally all of these weapons have the ability that you may use your bonus action to 'serve' a dish to a creature within 30 feet of yourself by throwing the dish. The creature must use their reaction to catch and consume the dish. ### Greater Flavor Starting at 15th level, your meals last last for an additional minute and their effects are doubled. Your weapon also upgrades to frying pan+3. ### Vanquisher of Hunger At 20th level, you can take on the aura of your deity spreading the warmth of your creed. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: * At the start of each of your turns, all creatures you choose regain 10 hit points and are considered well-fed. * You may choose to consume all meals stored within your weapon and gain their buffs. * Enemy creatures within 10 feet of you suffer 1 level of exhaustion from hunger and have disadvantage on attack rolls. Once you use this feature, you can't use it again until you finish a long rest.
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PART 2 | BORING STUFF