```metadata title: Punishing Whip | Subclass | 5e (v1.0) description: '' tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` {{frontCover}} {{logo ![](/assets/naturalCritLogoRed.svg)}} # Punishing Whip ## Punisher Of Crimes ___ {{banner Made By: Elldas M.W}} {{footnote In some places, organised crime is evil for everyone, some prefer to learn how to fight with what they have to fight with. }} ![background image](https://th.bing.com/th/id/OIG3.4Bq.vqHgnjdB3OHIjWnI?pid=ImgGn){position:absolute,bottom:0,left:0,height:100%} \page \page ## Punishers Of Evil *This Subclass can be taken by Monks, Fighters, Barbarians and Rogues* : There are places where the main villains are organised crime itself, the Monastery of the Punishing Whip doesn't create Heroes, but the Executioners of those who break the law. : Many crime groups fear those who walk the path of the Monastery of the Punishing Whip and are constantly on the lookout for them, as these monks learn how to use stealth tactics and come very close to what the popular mind believes a Ninja to be. : These Punishers learn to use everything in their combat, but especially whips and similar weapons such as their trademark, the Slasher Whip. ### Punisher Arts *3rd Level Feature* : As your started your path to fight and end all crime of this world, doing acts that some will not do. Your gain Unarmed Damage of a 1d6 + Your Strength Modifier and can change the Damage Die of any Whip or Weapon with light property. : Also, you can as a Bonus Action holding a Whip or Weapons with Light Property and creature is in range of your attacks, make a creature do a Strength Saving Trow against a DC of 8 + Your Proficiency Modifier + Your Dextery modifier or be grappled by your Whip, while grappled this way, the creature recieve your Unarmed Die as damage every its turn that stay grappled. : If you take this Feature and have Martial Arts Feature of Monk, you make your Unarmed Die go 1 tier above to a maximum of 2d6 and any Whip or Weapons with Light Property can be affected by any feature that interact with Unarmed Attacks such as Flurry of Blows or Features such as Ki-Empowered Strikes. ### Ninjutsu *3rd Level Feature* : The Path of Punishing thoses that are outlaws is dangerous as you need to hide your indentity. You recieve Stealth (Dextery) Proficiency and can use Stealth instead or Deception (Charisma) to your rolls. Also, your steps dont make any sound when you walk nor any equipament of your do not make any sound, but you still make any other Sound when talk or bumping on anything. \column ### Advanced Ninjutsu *6th Level Feature or 7th level if this sub-class is used on a fighter* : As you need to move around any type of path, be a crowded city, a dense jungle, freezing trunda or hot desert. : You gain Climbing and Swimming speed equal to your moviment speed, also when you move atleast 10fts in your turn, you deal 1d6 of extra damage to your next attack (if you have multiples attacks, only one have this extra damage) and for every +10fts of moviment you gain +1 of damage to a maximum equal to your proficiency of extra damage. : If you are Rogue using this Sub-Class, you don't need advantage to use your Sneak Attack if you moved atleast 10fts before attacking. : Also when using any dagger, Shuriken, Kuzarigama, Tonfas, Nunchaku or any with the light property that is recieving the Sneak Attack or Advanced Ninjutsu extra damage, as a Bonus Action, the target must make a Constitution save against a DC of 8 + Your Proficiency bonus + Your Dextery Bonus to suffer the Massive Wound condition. {{note ##### Condition: Massive Wound A Creature is bleeding internaly or externally, every turn that the creature starts or until its make a Medicine check of DC 15, the creature recieve its Constitution modifier as Necrotic Damage. : This Condition can't Stack with itself, but can stack with diferent Conditions that deal the same effect or similar effects, creatures with Resistance to any type of the three damage that . : This Condition can be recieved from suffering damage of Slashing, Piercing or Bludgeoning damage that is equal to its (Level + Constitution modifier) x 2. }} \page ### \page ## License OPEN GAME License Version 1.0a The following text is the property ofWizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast,Inc ("Wizards"). 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END OF LICENSE \page # Changelog ### V1.0 - First Release \page {{backCover}} # Punishing Whip Monastery This all just a Fan Made Patron to D&D 5e, adapting things from Jujutsu Kaisen made By Gege Akutami. : Follow me on [Patreon](patreon.com/ElldasWorkshop) or [Twitter](https://twitter.com/XiiiMidas) to see my creations first handed. ___ As know to everyone, i dont take any credit of any art here, they are made respectly by: : - Front Cove: By [RafinhODesign](https://www.deviantart.com/rafinhodesign) - The Firt One and Third One are direct from the Manga Of Jujutsu Kaisen made by Gege Akutami - The Second one (With "Black Flash") is made by [x4nnyyy](https://x.com/_x4nnyyy_) {{logo ![](/assets/naturalCritLogoWhite.svg) Homebrewery.Naturalcrit.com }}