```metadata title: 'ADVENTURE: Rumble on Rime Spear' description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` {position:absolute;top:0px;right:0px;width:816px;height:1057px} \page {{wide # Rumble on Rime Spear
### An AOG Holiday Adventure Very few tales and legends pass through all lands, but one that persists is the eternal struggles between the forces of Naughty and Nice during the season of the Winter Solstice. Once again the vile forces of Naughty led by Jakob Rimecaster and The Voice of Winter plan to destroy Juliensen and Yessika Stonecutter and their Holiday Niceties. Should this come to pass the world will be forever cast down into a frozen nightmare of heartless naughty dark things! Rise to the occasion and save the Holidays! }} {{toc, - ## TABLE OF CONTENTS - #### [{{ SETUP INFORMATION}}{{ 2}}](#p3) - #### [{{ ACT 1: Twas the Night Before}}{{ 3}}](#p4) - #### [{{ ACT 2: The Stonecutters}}{{ 4}}](#p5) - #### [{{ ACT 3: Up on the Mountain Top}}{{ 5}}](#p6) - #### [{{ ACT 4: Rime Spear Rumble}}{{ 6}}](#p7) - #### [{{ CLOSING}}{{ 7}}](#p8) - #### [{{ OTHER LINKS}}{{ 8}}](#p9) - #### [{{ LORE AND MORE}}{{ 9}}](#p10) - #### [{{ MAPS}}{{ 10}}](#p11) }} ### ADVENTURE MECHANICS - Target Party: 4 Level 5 Adventures - Difficulty: Standard - Expected Playtime: 3 Hours - Tone: Holiday Heroics ### STYLE "Quick Shot" A Quick Shot is designed to give the GM an outline of what is going on inside of the adventure. It is mostly just ideas. The Story is fleshed out, and likely includes basic Location and NPC descriptions, but is far more conceptual regarding things like encounters, rewards, and hazards. The Quick Shot gives all the basics most GMs require to lead a fantastic game. : ### PLAYING A.O.G. ADVENTURES AOG adventures are written and designed to be system neutral to avoid Copyright and IP conflicts or issues. They will lean toward a d20 system, particularly D&D, but language referencing specific creature types, treasures, and environments may be more generic or cast in my Homebrew World. All of which should be easily imported into any system of your choosing. I also write and do a lot of things in my own style. There is a simple breakdown of these things at the end, and this link leads to an [Appendices](https://homebrewery.naturalcrit.com/share/mycj8rDJGKXG) of notes and my thoughts on mechanics to help GMs and Players understand what I may mean by certain phrases and ideas, as well as helpful links to our own source materials. \column ## What is The AOG? It started 40ish years ago. I still remember the day my cousin brought out this thin blue book with a white sketched dragon on its cover and a pile of strange dice. He told eight year old me that we were going to play a game where I could be anything I wanted (as long as it was an elf, dwarf, human, or halfling). I immediately developed that love of bringing people along on journey after journey, and through all the moments and four decades of playing, the trip has never lost its wonder. Now, my son and I run Amplus Ordo Games as armchair content creators who donate our work to the hobby at large. We host a Patreon which runs like a D&D Magazine, posting mostly Maps and Full Adventures. We do dabble into other areas like stories, and thoughts on the game. My son helps write our “Year One” series which are adventures designed for entry level DMs and players, and we use that content to run an after school Jr High Group. Any donations are used to fund that afterschool Club, our own hobbies, and of course pizza. If you would like to make some requests or support the work you can check us out at [AOG](https://www.patreon.com/amplusordogames). The site has over 2 year's worth of work and there are no paywalls. 50+ Adventures, Hundreds of maps, and a lot of support content. On the purely Social Media side. We're active on Reddit Subs and our Discord, where we host games, fulfil requests for our supporters, and a smidge of commission work. I coach many of our subscribers regularly on DMing and fantasy cartography. : ### Contact us : [PATREON](https://www.patreon.com/amplusordogames) Amplus Ordo Games [DISCORD](https://discord.gg/GDp7a3CFtA) Join the Network [REDDIT](https://www.reddit.com/r/amplusordogames/) Our Sub in Reddit (Not super active) [FACEBOOK](https://www.facebook.com/Amplusordogames) Yeah we know... Facebook... {{pageNumber,auto}} {{footnote Rumble on Rime Spear, December 2023}} \page ## SETUP INFORMATION The Adventure was designed as a “Christmas” Holiday Adventure and therefore has strong Western Cultural notes. It also is pretty on the nose with references and analogues to pop culture and more traditional themes. As far as things you actually need to set up the game? Well, other than knowing who Santa is, not really a whole lot. There is no need for any specific location information as it could be literally any temperate climate location with a nearby mountain. So it drags and drops easily into just about any campaign world. I am going to include a little information about how my cast of Holiday NPCs work. ### Story Flow Our adventure opens, as so many do this time of year, in a small town beleaguered by an unnaturally ferocious snowstorm. The local inn is packed with villagers seeking shelter and reassurance from their fears. Rumors have spread that Jakob Rimecaster has once again returned and begun to turn the world to ice. Every year it’s the same. Snow comes and people whisper of Rimecaster and the Voice. Only this time it is true. This time Rimecaster has come and captured one of the Stonecutters, taking them up the mountain to the ice covered peak. There they intend to offer their captive in a ritual sacrifice that will bring about the end of warmth and encase the world in an eternal icy tomb. The Party will be approached by the captured Stonecutter's Spouse and asked to lend their aid. The plan is to scale the mountain and conduct a counter ritual. If they are successful they will be able to weaken the magic holding Stonecutter enough for them to break free, but there is now precious little time to save The Season. It will take a day or so for Rimecaster and The Voice to drain Stonecutter of their power and ultimately sacrifice them. That gives our adventurers a narrow window. Hopefully that is all they will need. ### Game Opening and Hooks As this is a holiday One Shot the players wont need much of a hook to get them involved. - **As Intended:** After the Goblin attack, the Adventurers are dirrectly asked for help from the Stonecutters. - **Alternative One:** The Townsfolk know what has happened and need someone to go and free Stonecutter before it is too late! While planning to go the Goblins attack the town! - **Alternative Two:** The party is out in the wild looking for shelter when they stumble into the Goblin Raiding party. \column ### LOCATIONS #### Rigochald This is the country in my world that the adventure will be set in. As I mentioned before, Location isn't really all that important. Any temperate climate village with a nearby mountain will do. Rigochald is where my Scottish/Viking-esq folks live. They're a land of Warriors and Druids who, foor good and ill, are deeply connected to the Fey Wild. #### Rime Spear Peak A mountain in the range surrounding Loch Forbund. It stands out in many ways. It rises much higher than others nearby and is unusually steep in comparison. Its oddest feature is the ice that covers it year round, while the taller mountains in the North are not! This feature has giver rise to a number of legends. From rumors of a White Dragon, to Gateways to the Elemental Plane of Cold, to paths leading to the Winter Courts of the Feywild. None are ignored, but most are treated as Lore and Legend. However, one of tale persists with strength. It is said that the Rime Spear is the birthplace of the Frost Giant Jakob Rimecaster. ### NPCs #### Juliensen and Yessika Stonecutte The Stonecutters are fairly obvious analogues for Mr and Mrs Clause, Santa being a title not a name. They are a Dwarf / Elf couple and their magic works in tandem with one another. Each one is powerful on their own, to be sure, but together they are a near unstoppable force of goodness and cheer. The Stonecutters also keep a team of lycanthropic gnomish reindeer that pull their sleigh and craft the presents given to good girls and boys. #### Jakob Rimecaster & the Voice of Winter The Voice of Winter is a Dragonborn Bard of near unparalleled talent and Rimecaster is a Frost Giant of legendary power, paired together long ago by a wish gone wrong. Along with their minions the Winter Tide Goblins, and the foul Green Yeti “The Grank”, they have since sought to usurp the power of the Stonecutters and upend the balance of the Winter Season forever. ## PRE-GAME ### Story Arcs There are no necessary Story Arcs on our end that need to be connected to this adventure. Though it may be fun for you and your players to tell tales of the Stonecutters and their Enemies beforehand. ### Final Notes I always recommend a Session 0 before a game. Though with One Shots that becomes a bit of an odd thing. If you have experienced players there isn't much of a need. However, if you have newcomers to the game, you should plan to spend some time with them. {{pageNumber,auto}} {{footnote Rumble on Rime Spear, December 2023}} \page ## OPENING CUT-SCENE {{monster,frame ### Cold Plans ##### The icy white scaled hand plucks at a frozen lute. The sound is discordant and beautiful. The Dragonborn sits un the shoulder of a large Frost Giant Shaman. "Is everything ready?" The Dragonborn asks his companion. "It is old friend." The Frost Giant answers. "This time... This time the Stonecutters will not prevail. The world will be ours, encased in a tomb of ice and snow for all eternity. }} ## ACT 1 ### Twas the Night Before Our Adventure opens with a packed tavern a day or so before the yearly Holiday Celebration. (Nativitas in my world). It has been snowing for days and in the past few hours the blizzard has increased to “Storm of the Century” level strength. Many locals are taking refuge together in common places to avoid being stranded alone. We find our players in one of the places, likely the local Tavern or Inn. This is an opportunity for Character introductions and some NPC interactions. We’re going to task them with gathering some wood from just outside the inn to help with the fire. {{note ### Wintertide Goblin Attack When they get to the wood pile there will be no wood… only dozens of tracks in the snow. The Blizzard is quickly filling in the tracks. We want them staying at the Inn so that’s when the attack comes. The Winter Tide Goblins are here to raid the town and steal the locals’ supplies. Our Heroes will have to help defend it. ##### Description *The storm is ferocious. The wind is howling and the snow is so heavy that you can barely see out ahead of you. Nearly a foot of snow has fallen in the past half hour.* #### Likely Player Actions - **Examine the Tracks:** A Very Hard Skill Check can be made to identify the tracks as Goblin. - **Head in or Look Around:** They’ll likely look around but use the storm to encourage them to head back in. #### Hazard - **The Snowstorm:** It is bitter cold. They could take damage if they stay out too long. The area is heavily obscured past 15' and is difficult terrain. #### Combat Encounter The Goblins will surround the Inn, attacking anyone outside and breaking inside within a round. They should not be overly dangerous to the players, but a serious threat to commoners inside. }} ## ACT 2 ### The Stonecutters As the town is on the verge of being overwhelmed, one of the Stonecutters show up. Pick either or, whatever works for your storytelling. I’m going to go with Mrs Stonecutter but they’re completely interchangeable. She will show up with a Polar Bear-Folk Artic Circle Druid, Osia Snow-Claw and will use their powerful magic to put out fires and thwart the Goblin attacks. This will drain much of Stonecutter’s power leaving her weakened. Together they will convey the direness of the situation. Juliensen has been captured by Jakob Rimecaster and the Voice of Winter. They are planning on draining his power and covering the world in a permanent winter. The storm is evidence that the process has already begun. He is being held high up on the Rime Spear, a nearby mountain. Osia will travel with them to help traverse the hostile environment. Yessika, is in too vulnerable a state to battle Rimecaster and the Voice. She will however aid them with some “Christmas Gifts”. These can be anything you think your players will need. I recommend Potions of Cold Resistance and Healing. Maybe a Magic Item or two that will play well with their classes or the encounters ahead. She and Osia will also use their magic to weaken the storm some. {{note ### Preparing to Head Out The players will likely do a few other things to prepare before heading out. With the storm weakend some of the towns folk will be more willing to help them. #### Hazard - Difficult Terrain: The storm is gone but the ground is still frozen and snow covered. Unless they do something to counteract it, like cleets on their boots, the Difficult Terrain hazard will be constant during the adventure. #### Likely Player Actions - **Supplies:** They may want to shop for heavier clothes and cold weather gear. - **Secure the Town:** The locals did just get attacked, there is a good chance they will fear another may come while they are gone. Have a few locals available to act as Militia and let them take other precautions if they worry about this. - **Press Stonecutter and Osia for Info**: A lot of players have a need to *Know* everything. Information is a powerful weapon, and they like swinging it. Be prepared to answer some questions about the Stonecutters and their enemies. #### Optional Idea: Build an Ice Skiff - The Inn Map I provided sits on a massive frozen lake. They could cobble together an "Ice Skiff" to skim across the ice. Appropriate checks should be made to build and sail one. I would also consider moving the later Ice Mephit attack to the lake if you do. }} {{pageNumber,auto}} {{footnote Rumble on Rime Spear, December 2023}} \page ## ACT 3 ### Up the Mountain Once they’re ready to leave town they’ll have to travel to the mountain and make the dangerous climb up. Along the way they'll face Traveling Skill Challenges. Depending on the time you have for the evening you can throw in a random encounter. However you carry on here, be sure to make travel feel difficult. {{note ### EVENT: To the Mountain The Mountain should be several hours away, resulting in at least one Travel Based Skill Challenge. #### Description *Rime Spear looms in the distance. Clouds unnaturally swirl around its frozen cliffs. Even from this distance it feel ominous.* #### Skill Challenge: Get to the Moutain The players must use their skills and resources to have 3 Successful Checks before 3 Failure. - **Through the Forest:** They will likely travel through the forest and requires the appropriate checks. Failures should result in Easy Con Saving Throws against Exhaustion. - **Across the Lake:** Crossing the Lake is faster but colder and less forgiving. Failing checks here will result in Hard Con Saving Throws against Exhaustion, or perhaps something dangerous like the ice breaking underneath them. #### Hazards - **The Cold:** This should be a problem if they are unprepared. #### Possible Combat Encounter Depending on how things progress you may want ot have them face a random threat. Wolves or Bears in the woods, some sort of creature bursting through the ice, or maybe more agents of Rimecaster. }} {{note ### EVENT: Climb the Mountain Once they reach the base of the mountin there is nowhere else to go but up! It shoudn't be too hard... yet. #### Description *The mountain rises up before you. The Rime Spear. THis peak has a nasty reputation and there are many tales of tragic endings here. Let us hope you are not one of them.* #### Skill Challenge: Up The Mountain The players must use their skills and resources to have 3 Successful Checks before 3 Failure. - **Following the Trails:** There are trails up the first half of the mountain. However finding them will be a trick. If they fail to do so they'll have to start climbing. #### Hazards - **The Cold:** This should be a problem if they are unprepared. - **Slippery Stone:** The lower mountain is covered in snow and ice. It is slippery and faild challenges can and should result in falls and possible rock slides. #### Possible Combat Encounter A Goblin ambush might be interesting or perhaps some large bird of prey. }} : {{note ### EVENT: To the Summit The end of Act 3 will be the second half of their climb. It's already been a hard trip, but things are about to get harder. #### Description *There is only another two hundered feet to the summit, but the trails and ledges you've used thus far have all but disappeared. Ice covers every handhold and the wind threatens to rip you from the cliffside. You can hear a discordant voice on the wind singing an cold tune. There isn't much time left.* #### Skill Challenge: The Final Climb The players must use their skills and resources to have 5 Successful Checks before 3 Failure. Here are some ideas for narating this part of the climb. - Avoid Slipping - Resist the Wind - Finding Proper Handholds - Locating a Ledge - Remaining Undetected - Finding the frozen bodies of previous climbers #### Hazard - **The Cold:** The Cold is getting far worse. This should be at least a minor problem even if they are prepared. - **Slippery Stone:** The lower mountain is covered in snow and ice. It is slippery and faild challenges can and should result in falls and possible rock slides. - **The Wind:** The wind will threaten to blow them off the side of the mountain. - **The Climb:** The Climb itself should be hazardous. Even doing well can have consequences. #### Possible Combat Encounter I wouldn't put an encounter here. Who am I kidding I probably would if they're doing awful on their Skill Challenge. Now we wouldn't want anything too tough, but definately something to trouble them. Some of Rimecaster's Scouts spotting them from a nearby ledge or hollow in the ice would provide a challenge and some respite. Maybe a couple of Frozen Skeletons left behind from former climbers. Perhaps an Ice Spider nestled under a rock outcropping. Something they can kill quickly, but also could cause major problems. }} {{pageNumber,auto}} {{footnote Rumble on Rime Spear, December 2023}} \page ## ACT 4 ### Rime Spear Rumble Once they’re at the top of the mountain they’ll see Stonecutter trapped in a Magic Circle surrounded by Druidic Standing Stones. The Voice will be nearby conducting the ritual and protected by a magical barrier. He will note the arrival of the players but continue singing. Osia will challenge the Voice’s Ritual. This will spark the final confrontation. The players will have to protect Osia through waves of enemies. Eventually Rimecaster will appear and have to be dealt with. {{note ### EVENT: Stop the Ritual As they move to stop The Voice, the Wintertide Goblins will approach them from behind and attack. This will be the first in a series of enemy waves that will ultimately end with Jakob Rimecaster showing up to stop the players himself. #### Description *Cold music fills the air as you arrive at the Rime Spear Summit. Just ahead you see a circle of standig stone, obviously druidic in nature, and there trapped in a Magic Circle is Stonecutter. They look weakened and diminshed. The Voice floats just beyond the stones. surrounded by a crystaline sphere. He glares as you approach, but does not stop singing the words of his icy ritual. Osia begins a chant of her own causing the snow around her to billow and swirl. Suddenly the sound of a Warhorn breaks through the two songs. The WIntertide have arrived in force. Osia calls for your protection while she completes the counter chant. The Voice simply smiles.* #### Hazards - **The Cold:** The Cold is now extreme. - **Ice Covered Ground:** The Area is Difficult Terrain #### Combat Encounter - **Wave 1:** Wintertide Goblins, use a mix of Melee and Archers here put them around the back edges of the map. Maybe throw in a Booyha or Shaman to round it out. - **Wave 2:** Goblins and the Grank, Reinforcements arrive and bring with them the Ferocious Green Yeti! - **Wave 3:** Mephits and a White Dragon, Flying down from the sky are a flock of Mephits and a White Dragon, probably young. This should be a real "Uh Oh" moment. - **Wave 4:** Thankfully a Wave in theri favor! Osia will free Stonecutter and will then lend her full strength to keeping the players up and fighting. - **Wave 5:** Rimecaster, The Voice, and Goblins #### Note: Osia is the Target Rremember, Osia is the target of these attacks, they players need draw the enemy's attention from her to them. That means you can do a little hand waiving and give her some extra plot armor. Not too much, mind you, or the players will see it for what it is. Still, if things become too much for them have Osia aid them in other ways during the fight. Grasping Vines to slow down enemies. Ice Wall to redirect them. That sort of thing. Adjust the waves if needs be. Again, I highly recommend using “minions” for many of the combatants to speed things along and decrease some of the danger. }} ## CLOSING They have defeated Rimecaster and the Voice’s plan, but the danger is not over yet. Their defeat has torn open an Icy Portal that is pulling everything nearby into it. Once they escape the Portal they will fly off with the Stonecutters and will have saved the Holiday Season! {{note ### EVENT: The Icey Portal Once Rimecaster and the Voice are defeated a portal into the Elemental Plane of Ice opens and pulls the villains inside. It also begins to radiate extreme cold and pull the players in as well. Osia will do her best to keep anyone from being pulled in. She will sacrifice herself to keep them out if needs be. #### Description *Rimecaster take a final blow and stumbles backward into the standing stones breaking the Magic Circle, just as Osia finishes her Ritual. He attempts to stand again, but as he does a vortex like tear opens in the spaces between the Planes. Through it you can see a land of Ice and darkness. The air shifts as everything nearby begins being pulled into the tear. Rimecaster bellows a echoing and booming “NO” as he begins sliding toward it. The Voice collapses, his protective barrier gone. He attempts to cast another spell but it is too late. He and his Frost Giant companion are pulled screaming into the rift. Osia too collapses, exhausted from channeling the counter ritual. She looks at you sadly as she begins sliding across the ice toward the portal.* #### Skill Challenge: Attempt to Escape They can do their best to escape but the checks should be very hard. It is intended for them to fail, but not immediately. These checks should be designed to cause narrative tension. #### Stonecutter to the Rescue The minute one of them fails a check solidly enough to be pulled into the portal Mr Stonecutter will reach out and save them, but himself begin being drawn in. Once things look truly hopeless Mrs Stonecutter will arrive with the Sleigh and Reindeer and rescue them all. After that they will travel together back to the town and celebrate the defeat of Rimecaster and The Voice before heading off to fulfill their Holiday Business! And maybe plan on how to save Osia! }} And then our tale comes to a close. At least for this year, for the foes of Joy and Cheer are ever restless, and will return again. However you ended this escapade. I hope it is something you and your players love. ## Ending Cut-scene {{monster,frame ##### That same white scaled hand plucks the strings of its icy instrument. "Once again we were thwarted. Once again the Stonecutters were rescued by a rabble of do-gooders." More plucking. "Perhaps next year the Do-Gooders are the target. Perhaps next year there should be no people left to spread joy to. Muhahaha! }}