___ > ## Bandit Mage >*Medium humanoid (any race), any non-lawful alignment* > ___ > - **Armor Class** 11 (14 with *mage armour*) > - **Hit Points** 22 (4d8 + 4) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|12 (+1)|12 (+1)|14 (+2)|10 (+0)|10 (+0)| >___ > - **Skills** Arcana +4 > - **Senses** passive Perception 10 > - **Languages** any two languages > - **Challenge** 1/2 (100 XP) > ___ > ***Spellcasting.*** The bandit mage is a 4th-level spellcaster. Its spellcasting ability modifier is Intelligence (spell save DC 12, +4 to hit with spell attacks). The bandit mage has the following wizard spells prepared: > >Cantrips (at will): *blade ward, create bonfire, mage hand, vicious mockery*
>1st level (4 slots): *alarm, bane, mage armour, magic missle*
>2nd level (2 slots): *arcane lock, pass without a trace* > ### Actions > ***Dagger.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 3 (1d4 + 1) piercing damage.