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> ## Bandit Mage
>*Medium humanoid (any race), any non-lawful alignment*
> ___
> - **Armor Class** 11 (14 with *mage armour*)
> - **Hit Points** 22 (4d8 + 4)
> - **Speed** 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|12 (+1)|12 (+1)|14 (+2)|10 (+0)|10 (+0)|
>___
> - **Skills** Arcana +4
> - **Senses** passive Perception 10
> - **Languages** any two languages
> - **Challenge** 1/2 (100 XP)
> ___
> ***Spellcasting.*** The bandit mage is a 4th-level spellcaster. Its spellcasting ability modifier is Intelligence (spell save DC 12, +4 to hit with spell attacks). The bandit mage has the following wizard spells prepared:
>
>Cantrips (at will): *blade ward, create bonfire, mage hand, vicious mockery*
>1st level (4 slots): *alarm, bane, mage armour, magic missle*
>2nd level (2 slots): *arcane lock, pass without a trace*
> ### Actions
> ***Dagger.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 3 (1d4 + 1) piercing damage.