# TouHoumebrew: Races of Gensokyo \page ## Fairy
### Fairy Traits
There are certain traits common to all Fairies.
#### Ability Score Increase
Your Dexterity score increases by 1, your Charisma score increases by 2, and your Intelligence score decreases by 2.
#### Age
Fairies mature in about a decade and live for about two centuries.
#### Alignment
Fairies are almost always chaotic, as they generally value individual freedom, often at the expense of others.
#### Size
Fairies are somewhat smaller than an average Human child, ranging from as small as 2 feet to slightly over 3 feet tall. Your size is small.
#### Speed
Your base walking speed is 25 feet.
#### Elemental Aptitude
Your spells of a certain type are exceptionally powerful. Choose one of the following damage types: acid, cold, fire, lightning, necrotic, radiant. You can add your Charisma modifier to any spell you cast that deals damage of this type. You also gain resistance to this damage type.
#### Flight
Your innate magic allows you to briefly fly. You have a flying speed of 25 ft. To use this speed, you cannot be wearing medium or heavy armor.
#### Mythical Health
You don’t need to eat or drink to survive. Additionally, you are immune to disease.
#### Languages
You can speak, read, and write Common.
\page ## Kappa
### Kappa Traits
Kappa share a certain set of traits due to their natural habitat and culture.
#### Ability Score Increase
Your Strength score increases by 1, and your Intelligence score increases by 2.
#### Age
Kappa mature at the same rate as Humans and live as long. Alignment: Kappa tend to be chaotic due to their mischievous nature. Some Kappa can take their trickery far enough to be considered evil.
#### Size
Kappa are about the same size as Humans, standing between 5 and 6 feet. Your size is medium.
#### Speed
You have a base walking speed of 30 feet.
#### Credulous
Your mind is susceptible to charms. You have disadvantage on saving throws against being charmed.
#### Engineering Mastery
You are proficient in Tinkers’ Tools.
#### On-Hand Tools
You always have some contraptions on you with which you can defend yourself. You gain two cantrips from the Artificer spell list. You must be equipped with Tinkers’ Tools to cast these. Intelligence is your spell casting ability for these spells.
#### Swim
You have a swimming speed of 30 feet.
#### Languages
You can speak, read, and write Common and Aquan.
\page ## Oni
### Oni Traits
All Oni share certain traits exuding extreme power.
#### Ability Score Increase
Your Constitution score increases by 1, and your Strength score increases by 2.
#### Age
Oni mature at the same rate as Humans and can live for over 600 years.
#### Alignment
Oni are rarely good, often falling into neutrality or evil
#### Size
Oni can be anywhere between roughly 5 feet to 7 feet tall. Your size is medium.
#### Speed
Your base walking speed is 30 feet.
#### Darkvision
Accustomed to life below ground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
#### Natural Athlete
You have proficiency in the Athletics skill.
#### Omen of Misfortune
Your very presence is a sign of bad luck. You can use a reaction to impose disadvantage on an ability check, attack roll, or saving throw, or cancel out advantage, of another creature within 60 feet of you. You can only use this feature once, and must complete a long rest before you can use it again.
#### Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
#### Languages
You can speak, read, and write Common and Giant. \page ## Rabbit
### Rabbit Traits
All Rabbits share a set of traits regardless of their heritage.
#### Ability Score Increase
Your Charisma score increases by 2.
#### Age
Rabbits mature at the same rate as Humans, but can live as long as a millenium.
#### Alignment
Rabbits are often lawful, as they are frequently used as obedient servants.
#### Size
Rabbits are slightly smaller than Humans on average, standing around 5 feet tall. Your size is medium.
#### Speed
Your base walking speed is 30 feet.
#### Darkvision
You are from the Moon or have lived in burrows on Earth, where light is extremely limited and have evolved to see without light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
#### Languages
You can speak, read, and write Common.
### Moon Rabbit
Many Rabbits live on the Moon and have developed traits setting them apart from those on Earth.
#### Ability Score Increase
Your Constitution score increases by 1.
#### Gunslinger
You have proficiency in firearms, as well as Tinkers’ Tools checks to repair them.
#### Psychic Connections
You know the Message cantrip, which you can cast without material components. At 5th level, you learn how to cast Sending at its lowest level without material components. Once you cast this spell, you must finish a long rest before you regain the ability to do so again. Charisma is your spell casting ability for these spells.
#### Vacuum Habitat
Moon Rabbits live in space without oxygen. You don’t need to breathe to survive.
### Earth Rabbit
Earth Rabbits have more in common with their beast counterparts.
#### Ability Score Increase
Your Strength score increases by 1.
#### Festival Chef
Due to partaking in the tradition of making rice cakes for the Lunar Festival, you have proficiency in Cooks’ Utensils.
#### Synchronization
You have the uncanny ability to act in unison with others. When assisting another creature with a skill check, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
#### Woodland Habitat
Earth Rabbits know how to survive in wooded terrains. Any time you make a Wisdom (Survival) check relating to forest terrains, you can treat any roll of 6 or lower as a 7.
\page ## Satori
### Satori Traits
All Satori share a set of traits.
#### Ability Score Increase
Your Intelligence score increases by 1, and your Wisdom score increases by 2.
#### Age
Satori mature at the same rate as Humans and live as long.
#### Alignment
Satori don’t have a tendency toward any specific alignment.
#### Size
Satori range from under 5 feet to over 6 feet. Your size is medium.
#### Speed
Your base walking speed is 30 feet.
#### Mental Fortitude
You have resistance to Psychic damage.
#### Telepathy
You can cast Sense Emotions without expending a spell slot, and beginning at 3rd level, you can cast Detect Thoughts without expending a spell slot. You don’t need verbal, somatic, or material components to cast these spells using this feature. You can only cast each spell once, and must finish a long rest before you can use them again. Wisdom is your spell casting ability for these spells.
#### Third Eye
You have advantage on sight-based Wisdom (Perception) checks. Additionally, you can see your surroundings as normal when you are unconscious.
#### Languages
You can speak, read, and write Common and Deep Speech.
\page ## Tengu
### Tengu Traits
There are some traits all Tengu share.
#### Ability Score Increase
Your Dexterity score increases by 2.
#### Age
Tengu mature at the same rate as Humans, and live for nearly two millennia.
#### Alignment
Tengu are known to play pranks and revel in chaos, but some grow to respect the art of warfare and develop a sense of honor and law.
#### Size
Tengu stand around 5 feet to 6 feet tall. Your size is medium.
#### Speed
Your base walking speed is 30 feet.
#### Martial Arts
Tengu are adept fighters by nature. You are proficient in unarmed strikes, can use Dexterity instead of Strength for their attack and damage rolls. Your unarmed strikes deal 1d4 bludgeoning damage.
#### Languages
You can speak, read, and write Common.
### Crow Tengu
Crow Tengu are winged, bird-like variants of Tengu.
#### Ability Score Increase
Your Wisdom score increases by 1.
#### Flight
You have a flying speed of 40 feet. To use this speed, you can’t be wearing medium or heavy armor.
#### Nimble Step
Your base walking speed is increased to 35 feet.
### White Wolf Tengu
White Wolf Tengu have wolf-like features tend to act as guardians for other Tengu or Humans.
#### Ability Score Increase
Your Constitution score increases by 1.
#### Art of War
You have proficiency with the shortsword, rapier, scimitar, and shield.
#### Feral Senses
You have advantage on Wisdom (Perception) checks related to sight and smell.
#### Great Tengu Shoji
You can double your proficiency bonus for checks relating to one gaming set of your choice.
\page ## Vampire
### Vampire Traits
There are a number of traits common to all Vampires.
#### Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
#### Age
Vampires mature at the same rate as Humans, but do not age past maturity, and do not die naturally.
#### Alignment
Vampires tend toward evil or neutrality, often living in partial or complete isolation from other creatures.
#### Size
Vampires are the same size as Humans. Your size is medium.
#### Speed
Your base walking speed is 30 feet.
#### Blood Lust
You can make a bite attack with which you are proficient. On a hit, the target takes 1d6 piercing damage. You heal half of the damage dealt. If you do not use this feature for 24 hours or more, you gain one point of exhaustion at the end of your next long rest.
#### Darkvision
Due to your aversion to sunlight, you have adapted to darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
#### Spectral Weapon
You can spend one minute to create a spectral weapon of your choosing. It uses the stats of your chosen weapon, but deals necrotic damage, and you are proficient with it. The weapon vanishes after one hour or you let go of it. You can only use this feature once, and must finish a long rest to use it again.
#### Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
#### Undead
Due to your perpetual near-dead state, you have resistance to necrotic damage.
#### Languages
You can speak, read, and write Common.
\page # Art Sources
### Cover Image
https://www.pixiv.net/artworks/66598164 (Stu_dts)
### Cirno
Touhou 16: Hidden Star in Four Seasons official artwork
### Nitori
Touhou 10: Mountain of Faith official artwork
### Kasen
Touhou 14.5: Urban Legend in Limbo official artwork
### Reisen
Touhou 15.5: Antimony of Common Flowers official artwork
### Koishi
Touhou 11: Subterranean Animism official artwork
### Aya
Touhou 10: Mountain of Faith official artwork
### Remilia
https://www.deviantart.com/yuumimasashi/art/Render-Remilia-Scarlet-1-613835463 (YuumiMasashi)