# Paladin Sacred Oath: Oath of Silence
The Oath of Silence is a determination to contain and purge the uncontrolled force of magic from harming the people and the land. While this may sound self-contradictory, more than one secret service practice this Oath, for the abuse of magical power can cause a catastrophe that can easily devastate a nation, a continent, and even a plane of existence. Paladins sworn to the Oath of Silence is best described as tightlipped and resilient. They do not talk much, but when they do, they mean every single word they speak by their heart, and they speak of the harm of magic.
Notable gods, entities, and organizations that practice the Oath of Silence include Trog, the Ancient God of Anger and Violence; Shala Karanok, the ruler of Chessenta; the Order of the Aeol Drias; and the Order of Seropaenes.
#### Tenets of Silence
While many variations of the Oath of Silence can be seen in various cultures, continents, and even multiverses, their tenets usually share the two central theme: golden silence and hostility toward magic. The tenets of this oath often includes the following tenets:
***The Golden Silence.*** Too many words hold no benefit. I speak only what is necessary, when it is necessary.
***No Remorse.*** Truth is hurtful, truth is cold, truth is merciless. I understand this fact, and face reality as it is, no matter what consequence it holds for me.
***No More Magic.*** Magic is one of the major problem the world now face. Magic must be controlled and contained, if not downright wiped out of the surface of the world.
***Geek the Mage First.*** Mages, witches, and other delvers of secrets have ruined the land for too long. I shall not tolerate their dangerous curiosity bringing devastation.
#### Oath Spells
Oath of Silence has no oath spells: You do not gain access to additional paladin spells when you take the
#### Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
***Evoke Silence.*** As an action, you present your holy symbol and speak a prayer of abjuration, using your Channel Divinity. Choose one creature within 30 feet of you that you can see. That creature must make a Charisma saving throw, unless it is immune to being frightened. On a failed save, the creature cannot speak, cast a spell, or concentrate on a spell for 1 minute. If the creature was concentrating on a spell when you use this Channel Divinity feature, its concentration ends.
***Interrupt Magic.*** When you see a creature within 30 feet of you casts a spell, you can use your Channel Divinity option as a reaction to interrupt the spellcasting process. The creature must make a saving throw using its spellcasting ability against your paladin spell saving throw. On a failed save, the creature's spell fails and have no effect.
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> ##### Breaking the Oath of Silence
> A paladin who has sworn to the Oath of Silence breaks his or her vow simply by casting a spell, or attempting to cast a spell.
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> An attempt of spellcasting can be pardoned with a rite of confession and forgiveness, while an act of actual spellcasting is punished by abandoning the paladin from the Oath of Silence.
#### Divine Reserves
Also starting at 3rd level, when you take this oath, you learn how to empower your power without relying on spells. You can use the following options:
***Heightened Divine Sense.*** When you use your Divine Sense feature, you can also see a faint aura around any visible creature or object within the area that bears magic, and you learn its school of magic, if any.
***Divine Replenishment.*** As a bonus action, you can expend one spell slot to replenish your Lay on Hands pool of healing. You regain 8 points for a 1st-level spell slot, plus 4 for each spell level higher than 1st, to a maximum of 20.
***Witch-hunting Smite.*** When you hit a creature that is concentrating on a spell with a melee weapon attack with your Divine Smie applied, you deal an additional 1d8 radiant damage with your Divine Smite, and the creature automatically loses concentration on the spell.
#### Aura of Magic Disruption
Starting at 7th level, you emanate a divine aura within 10 feet of you that disrupts the flow of magic. You and a creature within your aura can use an action to end one spell that affects it. A creature that gained benefit from this aura cannot do so until it finishes a long rest.
At 18th level, the range of this aura increases to 30 feet.
#### Divine Abjuration
Starting at 15th level, you have resistance to damage from spells, and have advantage on all saving throws made to avoid or resist the effect of spells.
#### Envoy of Silence
When you reach 20th level, you are the bringer of solemn silence and doom to all vile magic. You can use your Interrupt Magic option on a creature within 10 feet of you without expending a Channel Divinity use.
Additionally, when you successfully negate a spell with your Interrupt Magic option, the creature is automatically affected by the Evoke Silence option until the end of your next turn.
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## Credits
All contents are created by Created by [Weirdo Whoever](http://weirdoworkshop.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](http://www.dandwiki.com) and [NaturalCrit Homebrewery tool](http://homebrewery.naturalcrit.com) for providing the templates for my imaginations.
***Oath of Silence.*** Originally posted on [D&D Wiki](https://goo.gl/RQj2vb), modified for WWPD&D.
***Oath Examples.*** All deities and organizations from the example are derived from other works: Trog is from *Dungeon Crawl;* Shala Karanok is from the Forgotten Realms setting; the Order of the Aeol Dria is from *Dota 2;* and the Order of Seropaene is from *NetHack.*