# Aarakocra Weapons ##### Weapons
| Name | Cost | Damage | Weight | Properties | |:----:|:----:|:----:|:----:|:-------------------| | Foot spike| 8gp | 1d4 piercing | 1lb | Finesse, light, special | | Footbow | 100 gp | 1d8 piercing | 2lb | Ammunition (range 150/600), heavy, special, two-handed |
**Foot Spike:** The Aarakocra developed this exotic weapon for use in aerial combat. A foot spike resembles a sharp knife blade strapped to the bottom of a sturdy boot. The spike is spring-loaded and folds into the boot for walking, and thus has no effect on movement. When a foot spike is unfolded, the wearer’s land speed is reduced to 5 feet, and they can’t take the disengage action. Extending or retracting a foot spike is a use an object action, the equivalent of drawing or stowing a weapon. Foot spikes are primarily intended for use by airborne combatants. A character who uses a foot spike while on the ground has disadvantage on attack rolls. A character wearing a pair of foot spikes can attack with both as if wielding two light weapons. A character can’t use a single foot spike as part of a two-weapon attack. If you have the charger feat, and make a charge while airborne you can attack with both footspikes at the end of the charge. **Footbow:** This exotic weapon resembles a long bow but is designed to be used in flight, with the archer holding the bow in their feet and drawing it with one or both hands. You can use your strength modifier for attack and damage rolls made with a footbow. The wielder of a footbow can choose to use both hands to draw it back; in this case they add 1-1/2 their Strength bonus to damage rolls. A footbow can be used on the ground, but the archer must be prone to do so it has disadvantage on attack rolls.