___
> ## Clockwork Stinky Cat
>*Small construct, unaligned*
> ___
> - **Armor Class** 16
> - **Hit Points** 21 (6d6)
> - **Speed** 40 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|22 (+6)|10 (+0)|4 (-3)|14 (+2)|7 (-2)|
>___
> - **Saving Throws** Dex +10
> - **Skills** Acrobatics +8, Perception +4, Stealth +8
> - **Damage Immunities** poison, psychic
> - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
> - **Senses** darkvision 120 ft., passive Perception 14
> - **Languages** understands Common
> - **Challenge** 1/4 (50 XP)
> ___
> ***Immutable Form. *** The clockwork stinky cat is immune to any spell or effect that would alter its form.
>
> ***Magic Resistance.*** The clockwork stinky cat has advantage on saving throws against spells and other magical effects.
> ### Actions
> ***Multiattack.*** The clockwork stinky cat makes two attacks.
>
> ***Scratch.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (1d8) slashing damage.
>
> ***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) piercing damage.
>
> ***Exhaust.*** The clockwork stinky cat sputters out a smelly plume of exhaust. Creatures within 10 feet must succeed on a DC 12 Constitution saving throw or become incapacitated until the end of its next turn.