___ > ## Clockwork Stinky Cat >*Small construct, unaligned* > ___ > - **Armor Class** 16 > - **Hit Points** 21 (6d6) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|22 (+6)|10 (+0)|4 (-3)|14 (+2)|7 (-2)| >___ > - **Saving Throws** Dex +10 > - **Skills** Acrobatics +8, Perception +4, Stealth +8 > - **Damage Immunities** poison, psychic > - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned > - **Senses** darkvision 120 ft., passive Perception 14 > - **Languages** understands Common > - **Challenge** 1/4 (50 XP) > ___ > ***Immutable Form. *** The clockwork stinky cat is immune to any spell or effect that would alter its form. > > ***Magic Resistance.*** The clockwork stinky cat has advantage on saving throws against spells and other magical effects. > ### Actions > ***Multiattack.*** The clockwork stinky cat makes two attacks. > > ***Scratch.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (1d8) slashing damage. > > ***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) piercing damage. > > ***Exhaust.*** The clockwork stinky cat sputters out a smelly plume of exhaust. Creatures within 10 feet must succeed on a DC 12 Constitution saving throw or become incapacitated until the end of its next turn.
##### Created by u/iamthetot