___
> ## Reji Hooktooth, the Troll
>*Large giant, chaotic evil*
> ___
> - **Armor Class** 13 (Hide Armor)
> - **Hit Points** 187(22d10 + 66)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|13 (+1)|17 (+3)|26 (+8)|11 (+0)|18 (+4)|
>___
> - **Skills** Insight +8, Intimidation +8, Perception +4, Persuasion +8
> - **Senses** darkvision 60 ft., passive Perception 14
> - **Languages** Giant, Common
> - **Challenge** 12 (8,400 XP)
> ___
> ***Keen Smell.*** Hooktooth has advantage on Wisdom (Perception) checks that rely on smell.
>
> ***Innate Spellcasting.*** Hooktooth's innate spellcasting ability is
Intelligence (spell save DC 20). Hooktooth can innately cast the
following spells, requiring no components:
>
> At will: *disguise self, friends,*
> 3/day each: *charm person, misty step, suggestion*
> 1/day each: *dominate person, geas*
>
> ***Magic Resistance.*** Hooktooth has advantage on saving throws
against spells and other magical effects.
>
> ***Regeneration.*** Hooktooth regains 15 hit points at the start of his turn. If Hooktooth takes acid or fire damage, this trait doesn't function at the start of Hooktooth's next turn. Hooktooth dies only if he starts his turn with 0 hit points and doesn't regenerate.
> ### Actions
> ***Multiattack.*** Hooktooth makes three attacks: one with his bite and two with his claws.
>
> ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
>
> ***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage.
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