___ > ## Reji Hooktooth, the Troll >*Large giant, chaotic evil* > ___ > - **Armor Class** 13 (Hide Armor) > - **Hit Points** 187(22d10 + 66) > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|13 (+1)|17 (+3)|26 (+8)|11 (+0)|18 (+4)| >___ > - **Skills** Insight +8, Intimidation +8, Perception +4, Persuasion +8 > - **Senses** darkvision 60 ft., passive Perception 14 > - **Languages** Giant, Common > - **Challenge** 12 (8,400 XP) > ___ > ***Keen Smell.*** Hooktooth has advantage on Wisdom (Perception) checks that rely on smell. > > ***Innate Spellcasting.*** Hooktooth's innate spellcasting ability is Intelligence (spell save DC 20). Hooktooth can innately cast the following spells, requiring no components:
>
> At will: *disguise self, friends,*
> 3/day each: *charm person, misty step, suggestion*
> 1/day each: *dominate person, geas* > > ***Magic Resistance.*** Hooktooth has advantage on saving throws against spells and other magical effects. > > ***Regeneration.*** Hooktooth regains 15 hit points at the start of his turn. If Hooktooth takes acid or fire damage, this trait doesn't function at the start of Hooktooth's next turn. Hooktooth dies only if he starts his turn with 0 hit points and doesn't regenerate. > ### Actions > ***Multiattack.*** Hooktooth makes three attacks: one with his bite and two with his claws. > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage. ``` ```
## Reji Hooktooth Still spoken in tones of fear is the name Reji Hooktooth. A troll with a mind beyond that of a common troll, this monster brought the entire world to its knees, almost succeeding in subjugating and conquering every known race and country. Hooktooth had a natural talent for strategy and despite being physically weaker than most other trolls, his brilliance quickly put him in a place of leadership. He proved to be a cunning and fearsome leader, his tactics leading to the rapid expansion of his tribes land. It wasn't enough for Hooktooth, and he set his eyes on forming an empire. He used his already intimidating reputation and began to build his kingdom, forging alliances with several other races while he steadily increased in power. He expanded and declared war on surrounding kingdoms that resisted him, employing a variety of guerilla tactics to defeat his foes. None were able to defeat him, at best only holding out against his advancing hordes. In the end, however, Hooktooth fell to a mysterious illness. He passed away shortly after contracting this sickness, and without him his hordes dispersed and kingdom collapsed.