# Ascendant A chosen Dragonborn among the metallics, you have great potential for power, and have earned the right to ascend beyond anything previously capable by another demi-human.
| Level | Breath Usage| Dragon Features | Features| | :--: | :--: | :--: | :--: | | 1st | 2 | 1 | Ascendant Tail, Dragon Features, Eternal Heritage | | 2nd | 3 | 2 | Empowered Dragon's Breath | | 3rd | 4 | 2 | Evolutionary Senses, Legendary Hide | | 4th | 5 | 3 | Draconic Nature, Empowered Dragon's Breath | | 5th | 6 | 3 | Bahamut's Breath and Grace | | 6th | 7 | 3 | Apex Providence | ## Ascendant Features The Ascendant gains the following features #### Hit Points ___ - **Hit Dice:** 1d12 #### Proficiencies ______ - **Saving Throws:** Strength, Charisma ### Ascendant Tail At first level, you gain a tail that sprouts from the bottom of your spine, continuing it for 3-4 feet. The tail is a natural weapon, which can be used to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d10 + your Strength modifier and the target makes a strength saving throw against 8 + your proficiency bonus + your Strength modifier to be knocked prone. ### Dragon Features At first level, you gain a feat associated with the fact that you are a Dragonborn. Choose a feat from the Dragon Feats list. You may do this again at levels 2 and 4. ### Eternal Heritage At 1st level, your rate of aging begins to slow as you practically become immortal. Your lifespan increases to 1000 years. In addition, you gain advantage in History checks related to remembering things. ``` ``` ### Empowered Dragon's Breath At second level, your breath weapon grows in strength. The damage you deal with your breath weapon increases by two die sizes and increases to 4dX (4d6 -> 4d10 -> 8d6). While you have the Dragon Fear feat, targets affected by its effects do not repeat the saving throw. The damage from your breath weapon ignores all resistances associated with it. This feature increases the size again at 4th level. ### Evolutionary Senses Your senses improve over time and act more like the creatures you inheret your powers from. You gain blindsight out to 15 ft. in front of you. You gain a +5 to your passive perception and Darkvision out to 30 feet. ### Legendary Hide At third level, the metallic scales on your body become more like metal and begin to gain the attributes of the strong hide of a Dragon. You gain immunity to the damage type associated with your Dragon Ancestry and while you have the Dragon Hide feat, your calculation for AC is 14 + your Dexterity + your Constitution while you are not wearing armor. ### Draconic Nature Starting at 4th level, if you have taken any Dragon Feats you gain the followup benefits: - Dragon Fear: The DC for your Dragon Fear is now 8 + your proficiency bonus + your Charisma Modifier + your Strength Modifier. - Dragon Hide: Your AC is now equal to 15 + your Dexterity Modifier + your Constitution Modifier. - Dragon Wings: Your flying speed is now equal to your speed. ### Bahamut's Breath and Grace You gain two more breath weapons associated with the platinum scales that you have inhereted on your body. While you may only have a few of these scales, the power they provide is incredibly immense. - You gain the Sonic Breath Weapon, when you use this breath weapon, each enemy in a 60 ft. radius must make a saving throw determined by your Breath Weapon feature. On a failed save, the creature takes 8d10 radiant damage and is both stunned and defeaned. On a successful save the creature only takes half damage and is not affected by the latter effects. - You gain the Iatric Vapors Breath Weapon, when you use this breath weapon, each ally in a 60 ft. cone heals 8d10 health. Undead and Constructs are unaffected, and each ally within range that is affected gains a Death Point. Once you use both of these features, you may not use them again for 24 hours until at Dawn. Both features expend a use of your breath weapon. \page ### Apex Providence Starting at 6th level you gain the following features: - Your size becomes Large. - You gain proficiency in all improvised weapons and a thrown range with improvised weapons of 20/60 ft. - You may cast *Tenser's Transformation* at-will, without expending a spell slot. ## Dragon Feats >##### Dragon Fear >*When angered, you radiate menace. You gain the following benefits:* > >• Increase your Strength, Constitution or Charisma score by 1, up to a maximum of 20. > >• Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. >##### Dragon Hide > *You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:* > >• Increase your Strength, Constitution or Charisma score by 1, up to a maximum of 20. > >• Your scales harden. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit. > >• You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. >##### Dragon Wings > >You sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.