# Primal Path ### Firestorm Berserker A Firestorm Berserker personifies the inferno. When he rages, mind and soul are transformed into a blazing, uncontrolled fire that feeds on everything. HIs inner self is like a dry stack of kindling, ready to erupt into flames at any moment. In the beginning, the fire of his rage burns only within, showing no outward sign of its presence. Later, however, the flames of his fury begin to manifest themselves in combat. Eventually, the firestorm berserker must battle with his own inner blaze lest it consumes him. #### Inner Flame At 3rd level the heat of the Firestorm Berserker’s inner flame allows them to channel the heat through their physical body into their weapons while Raging your Melee Weapon attacks deal an additional 1d6 of Fire damage. #### Fiery Soul At 6th level, the Firestorm Berserker’s Inner Fire burns hot enough that while raging they are able to resist the cold temperatures, and have grown used to their own inner heat. While raging you have resistance to fire damage, at 10th level, you gain resistance to cold damage, at 14th level your resistance to fire damage becomes immunity. #### Sheath of Flame At 10th level, the Firestorm Berserker’s Inner Flame grows powerful enough that it erupts from within while they are raging. The Firestorm Berserker erupts into flames when they begin to rage. While raging when a creature within 5ft of you hits you with a melee attack deal 1D8 fire damage to that creature. Also, your soul has become like kindling for your firey rage, you may enter a rage as a reaction to being hit. #### Ventilating Shout At 14th level, the Firestorm Berserker can unleash the strength of their inner flame in a devastating assault. While Raging, as a bonus action, the Firestorm Berserker can let out a roar that unleashes a burst of flames. Each creature in a 20-foot radius makes a Dexterity saving throw, DC 8 + your proficiency bonus + your Constitution modifier. On a failed save, they take 5D10 fire damage and are pushed back 20 feet, on a successful save they take half damage and are not pushed back. This ability can be used only once per short rest Once this ability has been used, your rage ends immediately, and you cannot re-enter rage until the start of your next turn. Based on the 3.5 prestige class of the same name