______ ___ > ## Vampire Warrior's Henchman >*medium humanoid, neutral* > ___ > - **Armor Class** 16 (breastplate) > - **Hit Points** 60(8d10 + 16) > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|20 (+5)|14 (+2)|10 (+0)|14 (+2)|10 (+0)| > - **Skills** Acrobatics +7, Perception +4 > - **Senses** darkvision 30 ft. , passive Perception 12 > - **Languages** common > - **Challenge** 5 (1,800 XP) > ___ > ***Unnatural Reflexes.*** The guard can take two reactions per round and can draw and holster either weapon before and after any attack. > ### Actions > ***Multiattack.*** The guard makes two attacks between its rapier or pepperbox. > ***Rapier.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one creature. Hit: 8 (1d8 + 4) slashing damage. > > ***Pepperbox.*** *Ranged weapon attack:* +6 to hit, range 100/400 ft. reload 6, misfire 2, one target. Hit: 9 (1d10 + 4) piercing damage. ### Reactions > ***Fast Parry.*** The guard adds 2 to its AC against one melee attack that would hit it, even if it is surprised. The guard must see the attacker. > ***Riposte.*** The guard can make an attack at any creature that misses an attack on it within melee range. > ***Missile Snare.*** When a ranged weapon attack hits the guard, it can use its reaction to reduce the damage by 1d10 + 5. If the attack is reduced to 0, the guard catches the missile.