```metadata title: Circle of the Stars description: >- The Circle of the Stars is made of astrologers and diviners of all types who seek to predict the future by reading the stars. They use their abilities to advise others. tags: '' systems: [] renderer: legacy ``` # Circle of the Stars ### Circle of the Stars The Circle of the Stars is made of astrologers and diviners of all types who seek to predict the future by reading the stars. They use their abilities to advise others. ### Shooting Stars Starting at 2nd level, you learn the cantrip *sacred flame*. It is a druid spell for you. You also learn the spell *guiding bolt*. You always have it prepared, and it doesn't count against the number of spells you can prepare each day. It is a druid spell for you. ### Forecast Starting at 2nd level, you can use the Help action as a bonus action. Additionally, you can use the Help action to aid an ally in attacking a creature if the attacker is within 30 feet of you and can see or hear you, rather than the target being within 5 feet of you. ### Circle Spells Your mystical connection to the stars infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to stars. Casting these spells does not require a material component if you can see the stars. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. These spells are druid spells for you. ##### Circle Spells | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *augury* | | 5th | *sending* | | 7th | *divination* | | 9th | *commune* | ### Potent Light Starting at 6th level, you add your Wisdom modifier to the damage you deal with any druid spell that does radiant damage. ### Horoscope Starting at 10th level, you can prepare a prediction for people based upon the stars. When you finish a long rest, choose a number of different creatures up to your Wisdom modifier (minimum 1) within 60 feet of you who can hear you. You can choose yourself. That creature gains one horoscope die. The die is a d8 if you could see the stars during your long rest, otherwise it is a d4. Once within the next 24 hours, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the horoscope die, but must decide before the DM says whether the roll succeeds or fails. Once the horoscope die is rolled, it is lost. A creature can have only one horoscope die at a time. ### Astrology Starting at 14th level, you can prepare predictions for the world around you. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these astrology rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each astrology roll can be used only once. When you finish a long rest, you lose any unused astrology rolls. ``` Credit: PhuongMAi128