```metadata title: Cragseeker description: Mountain Delvers and explorers of the depths tags: '' systems: - 5e renderer: legacy ``` # Cragseeker Mountains are strong, but even they decay and wither with time. Cragseekers look for the lost places and deep peoples, seeking to bring them back from the mountains that may have trapped them. The Deepest places of the world often hide dangers that are hidden from what people know, secrets that are best kept as secrets. Hardening themselves to the whispers in the dark and the chill effects of the eternal winter in the mountain tops, Cragseekers are a hardy bunch that stop only when they think it is best to do so. Training their senses to allow themselves to keep ahead of the dangers and away from the twisted madness, they seek only that which is asked of them and nothing more. ### History: Hypha’s decay at the march of the ever growing sickness affects not just the people but the land itself, Fungal spires and mushroom landmines cover the plains and billow out of the caverns. The people of Hypha needed a group of travellers to carry messages across the plains, though the caverns and around the continent so they didn’t lose contact and devolve into madness. This group became known as the Cragseekers as they took it upon themselves to delve into the caverns and find what was lost. Though many years and endless battles the decay is slowly winning, but the Cragseekers continue the goal of finding the cause of this decay and destroying it, or sealing it away once more. ## Cragseeker Spell list: Starting at 3rd level and at levels as you advance in this subclass you gain additional spells as per the following list. These spells count as a ranger spell for you, but do not count against the number of ranger spells you know. |Ranger Level | Spell | |:----:|:-----------:| |3rd | Earth Tremor | |5th | Spider Climb | |9th | Meld into Stone | |13th | Stoneskin | |17th | Wall of Stone | ## Eternally prepared: Starting at 3rd level you gain double your proficiency bonus to your passive Perception and Investigation scores, additionally you cannot be surprised while conscious and creatures do not gain advantage against you as the result of being hidden from you. ## Fungal Knowledge: Starting at 3rd level you gain resistance to poison damage and may coat your weapons in a mild poison dealing an additional 1D4 magical poison damage, you may use this feature a number of times equal to your wisdom modifier before needing a long rest. At 11th level your resistance becomes immunity and the bonus damage you do increases to 2D4. ## Prey seeker: Starting at 7th level you are unerringly able to seek and harm your favoured Prey, If a favoured enemy of yours attempts to hide in your presence they must make the roll at disadvantage, regardless of if they would normally have the opportunity to hide from you before this works up to 120 feet away from you. Additionally your critical range increases by one (so normally 20 would be a critical blow, it increases to 19-20 and so on) while striking against a favoured foe. ## Whispering Hollows: Starting at 11th level you may cause dark whispers to latch onto enemy spellcasters that attempt to target you, if you are targeted directly by a enemy caster, they must make a Wisdom save versus your Spell save DC or be unable to target you directly. In addition if you make a successful save on a spell that allows you to take reduced damage you instead take none. Once you use this feature you may not use it again until you have had a Long rest. ## Cragwalkers Echo: Starting at 15th level you gain the ability to project sound into a target in such a way that it resonant in their mind and wrecks havoc on their body. As a bonus Action on a favoured enemy that you have struck that turn you may trigger a resonant wave in them that deals 1D6 psychic damage on the 1st turn, 2D6 psychic damage on the 2nd turn, 3D6 psychic damage on the 3rd turn and 4D6 psychic damage on the 4th turn. Once you have used this feature you may not use it again until you have had a Long Rest.