```metadata
title: 'Sorcerer: Glacial Heart'
description: Summon the power of winter as the Glacial Soul Sorcerer!
tags: ''
systems:
- 5e
renderer: legacy
theme: 5ePHB
```
```css
/* A4 Page Size */
.phb {
width : 210mm;
height : 296.8mm;
}/*=======--- Example CSS styling ---=======*/
/* Any CSS here will apply to your document! */
.myExampleClass {
color: black;
}
```
### Sorcerer: Glacial Heart
___
*An icy grip has taken hold of your very soul, turning your heart cold and freezing your blood. Perhaps a tragic loss caused you to harden your soul until you became as cold as ice. Or perhaps you were born during a particularly powerful blizzard, and the storm left an impact on your soul. Regardless of how your heart turned to ice, winter has embraced you and it isn’t going to let you go.*
___
#### Glacial Spells
Your frozen heart grants you access to strong winter-based magic. You learn additional spells when you reach certain levels in this class, as shown on the Glacial Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
##### Glacial Magic
| Sorcerer Level | Spells |
|:---:|:-------------:|
| 1st | Bane, Ice Knife |
| 3rd | Snowball Swarm, Warding Wind |
| 5th | Sleet Storm, Slow |
| 7th | Ice Storm, Storm Sphere |
| 9th | Cone of Cold, Control Winds |
___
#### **Wintry Will**
At 1st level, your icy will grants you control over the forces of winter. As an action, you can call upon this power to produce one of the following effects:
- You call forth bone-chilling winds that extinguish all flames within 30 feet of you.
- You create ice or snow from your hands and fashion it into an object. This object cannot be larger than 5 feet in any direction, and you cannot make weapons or armor using this effect. The created object functions exactly the same as the normal version of this object would. This object lasts for 1 hour or until you use your action again to make a new item.
- You summon a collection of streaming lights over your head that shine like the northern lights. This effect sheds bright light in a 25 foot radius and dim light for an additional 25 feet. This effect lasts for 1 hour or until you use a bonus action to end the effect early.
___
#### **Frigid Aegis**
Also at 1st level, you can channel your power to forge a protective shield out of ice. As a bonus action, you can touch one creature (including yourself) and create an aegis made of ice which rests over the chosen creature's current clothing. While a creature is wearing the aegis, it gains an AC equal to 10 + your Constitution modifier + your Proficiency modifier. You can only have one aegis active at a time and it lasts for a number of rounds equal to half your Charisma modifier (minimum of 1).
___
Additionally, when a hostile creature successfully hits a creature wearing the aegis with a melee attack, you can use your reaction to have the aegis blast the hostile creature with a wave of numbing cold. The creature must make a Dexterity saving throw against your spell save DC. On a failure, the creature that made the inciting attack drops whatever it is currently holding and has its movement speed reduced by 10 feet until the end of it's next turn.
___
___
___
#### **Abominable Guardian**
Beginning at 6th level, you can tap into your frozen heart to create a golem out of snow to do your bidding. As an action, you can spend 5 sorcery points to summon a snow golem. The stat block for the snow golem is detailed on the next page. In combat, the golem shares your initiative count, but it takes its turn immediately after yours. The snow golem can move and use its reaction on its own. You can use your bonus action to command the snow golem to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the snow golem takes the Dodge action. You can only have one snow golem active at any given time and the golem dissipates into water vapor if you are incpacitated, it is reduced to 0 hit points, or you dismiss it as a bonus action. Once you spend sorcery points in this way, you must complete a short or long rest before you can do so again.
___
#### **Frozen in Time**
At 6th level, the coldness of your frozen heart has spread throughout your body, causing your blood, flesh, and other organs to freeze as well, completely changing your body's physiology in the process. You permanently gain the following benefits:
- You gain resistance to cold damage.
- You are immune to disease and poison.
- You only need to eat and drink once every five to six months in order to survive, due to your metabolism having become almost completely stagnant.
- Your body's natural aging process has been slowed to a glacial pace. For every 50 years that pass, your body ages only 1 year. You cannot be magically aged.
- Your body is now acclimated to cold climates, and you are able to remain quite comfortable even when exposed to temperatures as low as -60° celsius.
\page
#### **Wintertide Palace**
At 14th level, your mastery over the forces of winter grows to the point where you can craft an entire castle from mere snow and ice. You can concentrate your power to either create or shape the snow and ice around you into this castle in a space that you can see within 60 feet of you. The construction of your palace takes place over the course of 1 minute. You can create any floor plan you like, but you can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. Furnishings and other objects created by this spell melt if removed from the mansion.
___
Once the construction is complete, a billow of clouds form in the skies above the castle and covers an area equal to a 1 mile radius centered on the castle. These clouds constantly produce a heavy snowfall, causing the affected area to become lightly obscured, and do not let up until the castle is gone. The castle remains until you use this feature again to create a new one. Once you use this feature, you must complete a long rest before you can use it again.
___
#### **Howling Blizzard**
At 18th level, you can unleash the full fury of your frozen heart by assuming the form of a vicious snowstorm. As an action, you can assume your blizzard form and gain the following benefits:
- Your size is now Huge.
- You gain a fly speed equal to twice your movement speed and can hover.
- When you target a creature with a spell that deals cold damage, you can force that creature to make a Constitution saving throw against your spell save DC. On a failure, the creature is paralyzed as its body turns to ice. The creature can repeat the saving throw at the end of its turn, ending the effect on successful save.
- Powerful winds blow forth from your form that protect creatures of your choice within 30 feet of you. Ranged weapon or spell attacks made against these creatures have disadvantage on the attack roll.
___
You remain in this form for 1 minute or until you are incapacitated. Once you use your action in this way, you must complete a long rest before you can do so again.
**Image Source:**
- Studio Agate (Shadows of Esteren)
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``
___
> ## Snow Golem
>*Medium construct, unaligned*
> ___
> - **Armor Class** 8 + your Charisma modifier + your Constitution modifier
> - **Hit Points** 10 x your Sorcerer level
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|14 (+2)|16 (+3)|4 (-3)|11 (+0)|5 (-3)|
>___
> - **Damage Resistances** Cold
> - **Damage Immunities** Poison
> - **Condition Immunities** Charmed, Exhaustion, Frightened, Poisoned
> - **Senses** darkvision 30 ft., passive Perception 10
> - **Languages** understands languages you speak
> ___
> ***Immutable Form.*** The golem is immune to any spell or effect that would alter its form.
>
> ***Made of Ice and Snow.*** The golem heals itself for.
>
> ***Magic Weapons.*** The golem's weapon attacks are magical.
> ### Actions
> ***Multiattack.*** The golem makes two slam attacks.
>
> ***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 11 (2d6 + 4) bludgeoning damage.
>
> ***Frost Breath (Recharge 5-6).*** The golem lets out a 20 foot cone of freezing air. Any creature in the cone must make a Dexterity saving throw against your spell save DC. On a failure, a creature takes 4d6 cold damage and their speed is reduced to 0 until the end of their next turn. On successful save, the creature takes half damage and doesn't have its speed reduced.
> ### Reactions
> ***Winter's Safeguard.*** When a creature within 5 feet of the golem is targeted with a weapon or spell attack, the golem can use its reaction to attempt to protect the creature. When determining if the attack hits, the creature can use the golem's AC instead of its own. If the attack still hits, it deals half of the damage to the creature while the other half is dealt to the golem.
___