```metadata title: Way of the Storm description: A storm themed monk subclass for D&D 5e tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ### Way of the Storm Appearing in a flash of light and crackle of electricity, laying waste to her foes with strikes that ring like thunder. This is the Way of the Strom. Much like a gathering storm those who follow the Way of the Storm often quietly gather their power before taking quick and decisive action. #### Storm Caller *3rd-level Way of Storm feature* : You learn to speak, read, and write Primordial. If you already know this language, you instead learn one other language of your choice. #### Storm Strike *3rd-level Way of Storm feature* : As a bonus action you can call upon the power of the storm to infuse your unarmed strikes. When you activate this ability choose thunder or lightning. You gain the following benefits depending on your choice: **Lightning.** When you hit with an unarmed strike, it deals lightning damage, instead of the bludgeoning damage normal for an unarmed strike, and the target must make a Constitution saving throw. If it fails, can't take reactions until the start of your next turn. **Thunder.** When you hit with an unarmed strike, it deals thunder damage, instead of the bludgeoning damage normal for an unarmed strike, and the target must make a Strength saving throw. If it fails, you can push it up to 10 feet away from you. You can use this feature a number of times equal to your proficiency bonus and cannot do so again until you finish a long rest unless you spend 1 ki point. #### Gathering Storm *6th-level Way of the Storm feature* : **Flavor Text** You gain the following benefits: **Fist of Thunder.** Once on each of your turns when you hit a creature with an unarmed strike that deals thunder damage, you can cause the thunder to explode from the target. Each creature of your choice within 10 feet of the target must make a Constitution saving throw, taking thunder damage equal to one roll of your martial arts die on a failed save, or half as much damage on a successful one. **Lightning Flux.** Once on each of your turns when you hit a creature with an unarmed strike that deals lightning damage, you can cause the lightning to leap to 1 additional creature you can see within 10 feet of the target. Each creature takes lightning damage equal to one roll of your martial arts die. **Storm Ward.** You gain resistance to lightning and thunder damage. : ![cat warrior](https://cdnb.artstation.com/p/assets/images/images/028/785/465/4k/b-i-m-a-final-resize.jpg?1595503821) {width:330px,mix-blend-mode:multiply,border:"2px solid",border-radius:10px} {{artist,position:relative,top:0px,left:10px,margin-bottom:20px ##### [Credit: b i m a](https://www.artstation.com/artwork/q9Q8mn) }} #### Thunder Step and Flash *11th-level Way of Storm feature* : **Flavor Text** As an action you can spend 4 ki points to activate one of the following abilities: **Thunder Step.** You teleport yourself to an unoccupied space you can see within 90. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. You can bring along objects as long as their weight doesn't exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you use this feature, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. **Flash.** You are briefly surrounded by lightning and teleport up to 30 feet to an unoccupied space that you can see. Each creature in a straight line between the space you left and your destination space must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. {{pageNumber,auto}} \page #### Tempest Unleashed *17th-level Way of Storm feature* : You have learned to unleash the true ferocity of the storm. As a bonus action, you gain the following benefits for 1 minute: - When you deal lightning or thunder damage with an unarmed strike or a monk ability, you can roll one of the damage dice one additional time and add it to the damage. - When you activate this feature, and then as a bonus action on each of your turns until the effect ends, you can teleport in flash of light and sound to an unoccupied space you can see within 30 feet. - When you hit a creature that is no more than one size category larger than you with an unarmed strike, it must succeed on a Dexterity saving throw or be knocked prone. Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend 8 ki points to use it again. :: {{note ##### Credits - Design of this subclass was by pyroblade650. - This was created using [The Homebrewery](http://www.naturalcrit.com/). - You can find my other brews [here.](https://homebrewery.naturalcrit.com/share/1ZlETzunLo55Sv5020zqSWjxHPY80M1aiPxbaxDUMwzjT) - If you recognize an uncredited artist please feel free to contact me so that I can credit them properly. }}