```metadata
title: Cown of the First Born
description: >-
Magic Item I made for a specific character I have on the back burner for my
campaign. Evolves as you become more devout.
Using the Mythic Odysseys of Theros book's piety system as the way it gains
power.
tags:
- Magic Item
- Artifact
- DnD
- Dungeons and Dragons
- 5e
- D&D
systems:
- 5e
renderer: V3
theme: 5ePHB
```
```css
/*=======--- Example CSS styling ---=======*/
/* Any CSS here will apply to your document! */
@import url('https://fonts.googleapis.com/css2?family=Metal+Mania&display=swap');
.metal-mania-regular {
font-family: "Metal Mania", system-ui;
font-weight: 400;
font-style: normal;
}
h1 {
text-shadow: 3px 3px 4px black;
}
h2 {
text-shadow: 1px 2px 1px black;
}
h3 {
text-shadow: 1px 1px 1px black;
}
h5 {
text-shadow: 1px 1px 1px black;
}
h3 {
border-bottom: none !important;
}
p {
padding-left: 2px !important; /* Adds padding next to the border */
}
.center-justify p {
text-align: justify !important; /* Justifies text */
width: 98%; /* Adjusts the width of the paragraph */
margin: 0 auto; /* Centers the block */
}
.center-justify h3 {
text-align: justify !important; /* Justifies text */
width: 79%; /* Adjusts the width of the paragraph */
margin: 0 auto; /* Centers the block */
}
```
::::::::::::::::::::
{{insideCover}}
# {{font-family:"Metal Mania" Crown of the First Born}}
{color:#630306}
::::
#### a [DickHardly](https://www.reddit.com/user/Twitchtv_Gen1/) Production
{color:black}
:
{position:absolute,top:0px,right:0px,width:900px}
{{artist,bottom:10px,left:20px
**@Sacred Templar**
}}
{color:black}
\page
 {position:absolute,top:-150px,right:0px,width:816px,opacity:75%}
## Crown of the First Born
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:
##### *Wondrous Item, Artifact*
{text-align:center,color:#630306}
##### *(requires attunement)*
{text-align:center,color:#630306}
___
:
*A symbol of iron-fisted justice. Crafted from molten earth of the Elemental Plane of Fire and molded by the divine energies of Hoar, this adornment is more than its physical form would lead you to believe.*
:
When you obtain this item, you have 0 Piety. Upon reaching a certain level of [Piety](https://5e.tools/book.html#mot,2,piety), roll 1d8 to determine which effect will be granted. At your GM's discretion, you may instead either pick an effect or one will be picked for you in place of rolling.
:
This item has **10 charges** and regains **1d4+1 charges** every dawn.
---
### **Daughter of the Ever-Flame**
{color:#630306}
Gain both resistance to fire damage and the feature **Fire Form**:
- As a **bonus action**, use two charges to assume the form of true flame. For the next hour, gain the Hover trait and a flight speed equal to your movement speed.
- You can move through a space as narrow as 1 inch wide without squeezing, so long as there is air to breathe.
- While in this form, for every 5 feet you move in water or through an area without air, you take **1 cold damage**.
---
### **Zealot's Wrath**
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- The first time you slay an enemy each turn, you may move up to your movement speed toward another enemy of your choosing and make one additional melee weapon attack.
---
### **Eye of Ire**
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- You have **advantage** on Perception (Wisdom) checks to detect any sentient creature hiding from you.
- If they are spotted, they are **surprised** and **vulnerable** to your first weapon attack.
---
### **Omen of Judgement**
{color:#630306}
- Gain **proficiency** in Insight (Wisdom) checks.
- If you are already proficient in Insight (Wis), you may choose to double the proficiency or choose another skill to gain proficiency in.
- In addition, You have **advantage** when making Insight checks against a creature that can see you.
---
\column
### **Fear Myn Devotion**
{color:#630306}
- When you hit a creature with a weapon attack, you may expend **one charge** to add **half your level (rounded up)** to the damage total as radiant damage and attempt to **frighten** the target.
- The target must make a **Wisdom saving throw**.
- **On a failed save**, it is **frightened** of you until the end of your next turn.
- If the target has a **vulnerability** to radiant damage, they automatically fail the save.
- **On a successful save**, they are **immune** to the frightened condition for 1 hour.
---
### **Eye for an Eye**
{color:#630306}
- If you are hit with a melee attack that you can see, the attacker takes **radiant damage** equal to your **proficiency bonus**.
- Additionally, you may expend **one charge** to make a melee weapon attack against the attacker after receiving the damage. You may only do this **once per turn**.
---
### **Thunderous Scream**
{color:#630306}
- As a **bonus action**, expend **one charge** to strengthen your voice, letting loose a mighty **roar**.
- Any creature within a **30 ft cone** must make a **Constitution saving throw**.
- **On a failed save**, creatures are **disarmed** and fall **prone**, and they are **deafened** until the end of their next turn.
- **On a successful save**, creatures are pushed **5 feet** away from you.
---
### **Consumed by Faith**
{color:#630306}
- On **fatal damage**, instead of making multiple **death saving throws**, you instead make **one**.
- **On a failed death saving throw**:
- You **die** and **ignite** into purifying flames. Every creature within **60 feet** must make a **Dexterity saving throw**:
- **On a failed save**, creatures take **your total maximum HP** in radiant damage, **ignoring resistances & immunity**.
- **On a successful save**, the damage is **halved**.
- Your body, soul, and all possessions are burned away to ash, including all magic items, regardless of their attributes.
- On a **successful death saving throw**, you are **stabilized** and **unconscious**.
- This effect can only happen **once every 7 days**.
:::
{{wide
### Save DC = 8 + your proficiency bonus + your Strength, Dexterity, or Constitution modifier (your choice)
}}
---
{{watercolor6,top:0px,right:250px,width:600px,background-color:#BBAD82,opacity:40%}}
{{watercolor3,top:500px,left:357px,width:600px,background-color:#BBAD82,opacity:35%}}