```metadata title: Balanced Kenku description: >- This rebalancing of the Kenku race for 5e makes them more versatile and more playable. They enjoy an intelligence boost instead of wisdom, have increased utility with their mimicry, can learn a language simply by listening to it, and never take fall damage thanks to their feathered bodies and light skeleture. tags: '' systems: - 5e renderer: legacy theme: 5ePHB ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ .phb p { line-height: 120%; !important } .phb table { font-family: ScalySans; width: 100%; margin-bottom: 1em; font-size: 10pt; line-height: 0.9em } } .phb .descriptive p{ display:block; padding-bottom:0; line-height:1em } ``` ## Balanced Kenku Kenku are a race of feathered humanoids with the heads of corvids, standing slightly smaller and much lighter than most humanoids. The ravenfolk of quick wit and uncanny mimicry make excellent scouts and spies, able to perfectly reproduce anything they've seen or heard before. The Kenku have many rumors surrounding their history, but no one can be certain of their true origin. #### Physiology Kenku resemble a feathered humanoid with a corvid head that can range from crow or raven, to magpie and jay. Small feathers cover their bodies and they vestigial flight feathers on their arms that are much too small to carry them aloft. Instead, they can glide if they leap from a sufficiently high place and guide their descent with some accuracy. They stand on two bird-like feet sporting razor sharp talons that are more suited for gripping branches than attacking enemies. #### Keen Minds Kenku have a brilliant ability to solve puzzles and find perspectives that other creatures fail to grasp. Their unique ability to mimic and nearly perfectly copy others informs their own thinking; how would an orc approach opening this chest? How would a dwarf value this coin? How would a halfling sneak down this hallway? In many regards, a Kenku is less an individual and more a collection of influences and mannerisms gathered during its entire life. ``` ``` .
#### Dreams of Flight Despite their lack of wings, kenku love dwelling in towers and other tall structures. They seek out ruins that reach to the sky, though they lack the motivation to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety structures that would collapse beneath a human or an orc. #### Kenku Adventurers Kenku adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. #### Kenku Names Kenku tend to name themselves, doing so when they come of age. The name is an onomatopoeia of a sound often heard during the Kenku's chosen profession. To Kenku, these sounds are very distinct and unique to each individual; despite three Kenku introducing themselves as Clang, Ting, and Peal, the sounds they recreate when introducing themselves to other kenku are very distinctive. To this end, many Kenku change their names when they change professions, though would still answer to their old name if companions of that chapter of their life visited again. But to a kenku, the life they lead is their identity, and though they remember their pasts, to them, that was a different kenku, one younger and less experienced.