# Calorum Magic Items #### Battlepop (The Broadsicle) *Weapon (longsword), uncommon (requires attunement)* ___ You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use this sword to cast *compelled duel* as a bonus action. Charisma is your spellcasting ability for this spell. Once you use the sword's feature in this way, you must take a long rest before you can do so again. #### Flickorice (The Twizzling Blade) *Weapon, uncommon (requires attunement)* ___ You gain a +1 bonus to attack and damage rolls made with this magic weapon. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain two superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Once a day, you can cast *shield* from Flickorice. This ability recharges at dawn. #### The Lollistaff (Relic of the Sugarplum Fairy) *Weapon (quarterstaff), uncommon (requires attunement)* ___ This magical quarterstaff grants a +1 to attack and damage rolls. When you hit a creature with this magical staff, the target cannot make opportunity attacks against you until the start of your next turn. You can cast *charm person* or *illusory script* once per day from this staff, using Charisma as your spellcasting ability. Once you've cast from the staff in this way, you must wait until the next dawn to do so again. #### Lockets of the Sweetest Heart *Wonderous item, rare (requires attunement)* ___ The charm on these lockets, when interlocked, form a full image of a lollipop heart. While attuned to one of these necklaces, you can use your bonus action to give the creature attuned to the other locket advantage on their next saving throw, so long as you are within 5 feet of them. #### Payment Day (The King's Sword) *Weapon, rare (requires attunement)* ___ You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature that has dealt damage to you within the last round, you deal an extra 1d6 of slashing damage. In addition, when attacking a creature that has killed a member of your family, if you roll a natural 20, the target must immediately make a Constitution saving throw equal to 8 + your proficiency bonus + your Strength modifier. On a failure, the target dies immediately. ``` ``` #### Sourscratch (The Puckering Bow) *Weapon (shortbow), uncommon (requires attunement)* ___ You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it creates its ownn mgical ammunition as part of the action you take to attack. When you hit with an arrow shot from this bow, you can choose to apply the Grasping Arrow Arcane Shot option from the Arcane Archer fighter subclass. Your arcane shot save DC equals 8 + your proficiency bonus + your Intelligence modifier, and the damage does not increase when you gain levels. Once you use this feature, you must take a long rest before you can use it again.
1
Concept © Dimension 20