```metadata title: Circle of Dreams (Revised) description: Simple yet strong changes to the Circle of Dreams. tags: - druid - subclass - 5e - buff systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* Remove bottom padding. */ .page { padding-bottom: 0px; } /* Disable last whitespace selection. */ .columnSplit + p, .page p:has(+ .columnSplit) { user-select: none; } .page { hyphens: auto; } .page:after { background-image: none; pointer-events: none; } audio { height: 20px; width: 292px; color-scheme: dark !important; } img { pointer-events: none; user-select: none; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; } ``` {{ ### Circle of Dreams (Revised) Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids' guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. | Druid Level | Features | | :----------:|:-------------------------------------------------- | | 2nd | ***Circle Spells***, Balm of the Summer Court | | 6th | Hearth of Moonlight and Shadow | | 10th | Hidden Paths | | 14th | Walker in Dreams | #### Circle Spells *2nd-level Circle of Dreams feature* ___ You become able to tap into a portion of the magic of the Feywild, granting you access to certain spells. You learn the *vicious mockery* cantrip. When you reach certain druid levels, you gain access to the spells in the table below. They count as druid spells for you, and you always have them prepared, but they don’t count against the total number of spells you prepare each day. | Druid Level | Spells | | :----------:|:---------------------------------------------- | | 3rd | *calm emotions, lesser restoration* | | 5th | *beacon of hope, hypnotic pattern* | | 7th | *dimension door, greater invisibility* | | 9th | *dream, scrying, teleportation circle* | }} {{ #### Balm of the Summer Court *2nd-level Circle of Dreams feature* ___ You become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. You regain all expended dice when you finish a long rest. **Additionally, once on each of your turns, you can expend one spell slot to regain a number of expended dice equal to the slot's level (no action required).** #### Hearth of Moonlight and Shadow *6th-level Circle of Dreams feature* ___ Home can be wherever you are, letting you invoke the shadowy power of the Gloaming Court for concealment and shelter. **As an action, you can expend a use of Wild Shape to emanate invisible, camouflaging magic in a 30-foot radius which lasts for 1 hour or until you are incapacitated or die. Total cover blocks the effect.** You and your allies in this space gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, **and can attempt to hide even in plain sight by magically blending into the environment. If a creature hidden in this way ends its turn outside of the area, it is automatically revealed. Any light of your choice within this effect isn’t visible outside of it.** If used while resting, this magic is centred on a point in space you touch, lasts for the rest’s length or until you leave the area, and doesn’t require a use of Wild Shape. #### Hidden Paths *10th-level Circle of Dreams feature* ___ You can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. #### Walker in Dreams *14th-level Circle of Dreams feature* ___ The Feywild's magic naturally follows you wherever you go. **You can cast a Circle Spell of your choice without expending a spell slot or requiring material components, and change its casting time to 1 action. Once you do so, you cannot do so again until you finish a long rest.** When you cast *teleportation circle*, you can modify it to open a portal to the last location where you finished a long rest on your current plane of existence, rather than opening a portal to a permanent teleportation circle. }} {{descriptive,position:absolute;bottom:30px;left:30px;width:auto;height:50px;background-color:#e0e5c1 ##### A Midsummer Fairy's Dream - Click to Play! }} ![bg_image](https://i.ibb.co/K0FNvtH/Circle-of-Dreams-Druid.jpg) {position:absolute;transform:scaleX(-1);bottom:-21px;left:-250px;height:60%} ![bg_stain](https://i.ibb.co/Byz6h5P/Circle-of-Dreams-Stain.png) {position:absolute;top:0px;left:0px;width:816px} {{artist,bottom:410px,left:10px ###### Dreams Druid [Sam Guay](https://twitter.com/samguayart/status/1409943802488496129) }}