```metadata title: Tiamat, Goddess of Chromatic Dragons description: '' tags: '' systems: - 5e renderer: legacy ``` ___ ___ > ## Tiamat, Goddess of Chromatic Dragons >*Gargantuan celestial (dragon), chaotic evil* > ___ > - **Armor Class** 25 (Natural Armor) > - **Hit Points** 717 (35d20 + 350) > - **Speed** 50 ft., burrow 50 ft., fly 120 ft., swim 50 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|10 (+0)|30 (+10)|26 (+8)|26 (+8)|28 (+9)| >___ > - **Saving Throws** Str +19, Con +19, Wis +17, Cha +18 > - **Skills** Intimidation +18, Perception +26, Religion +17 > - **Damage Immunities** acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons > - **Condition Immunities** blinded, charmed, deafened, frightened, poisoned, stunned > - **Senses** darkvision 240 ft., truesight 120 ft., passive Perception 36 > - **Languages** Common, Draconic, Infernal > - **Challenge** 30 (155,000 XP) > ___ > ***Discorporation.*** When Tiamat drops to 0 hit points and dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time. > > ***Legendary Resistance (5/Day).*** If Tiamat fails a saving throw, she can choose to succeed instead. > > ***Limited Magic Immunity.*** Unless she wishes to be affected, Tiamat is immune to spells of 3rd level or lower. She has advantage on saving throws against all other spells and magical effects. If Wrath of the Chromatic Goddess activates, Tiamat instead is immune to spells of 6th level or lower. > > ***Magic Weapons.*** Tiamat's weapon attacks are magical. > > ***Multiple Heads.*** Tiamat can take one reaction per turn, rather than only one per round. She also rolls five times on saving throws against being knocked unconscious, only failing if all five rolls fail the save. If she makes a saving throw against an effect that would stun a creature, she automatically succeeds but one of her unspent legendary actions is spent. > > ***Wrath of the Chromatic Goddess (Recharges after a Short or Long Rest).*** If Tiamat would be reduced to 0 hit points, she instead regains 600 hit points, she recharges her Breath Weapons, and she regains any expended uses of Legendary Resistance. Additionally, Tiamat can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating Tiamat after her Wrath of the Chromatic Goddess activates. > ### Actions > ***Multiattack.*** Tiamat can use her Frightful Presence. She then makes three attacks: two with her claws and one with her tail. > > ***Claws.*** *Melee Weapon Attack:* +19 to hit, reach 15 ft., one target. *Hit* 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. Tiamat can only have one creature grappled this way at a time, and loses a Claw attack while a creature is grappled this way. > > ***Tail.*** *Melee Weapon Attack:* +19 to hit, reach 25 ft., one target. *Hit* 19 (2d8 + 10) bludgeoning damage. > > ***Frightful Presence.*** Each creature of Tiamat's choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Frightful Presence for the next 24 hours. > > ***Acid Breath (Recharge 5-6).*** Tiamat exhales acid in a 150-foot line that is 10 feet wide from her black dragon head. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. > > ***Cold Breath (Recharge 5-6).*** Tiamat exhales an icy blast in a 120-foot cone from her white dragon head. Each creature in that area must make a DC 27 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. > > ***Fire Breath (Recharge 5-6).*** Tiamat exhales fire in a 120-foot cone from her red dragon head. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. > > ***Lightning Breath (Recharge 5-6).*** Tiamat exhales lightning in a 150-foot line that is 10 feet wide from her blue dragon head. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. > > ***Poison Breath (Recharge 5-6).*** Tiamat exhales poisonous gas in a 120-foot cone from her green dragon head. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. > > ### Legendary Actions Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Tiamat regains spent legendary actions at the start of her turn.
Tiamat's Bite, Breath Weapon, and Breath Weapon Recharge legendary actions are associated with her five dragon heads (a bite and breath weapon for each). Once Tiamat chooses a legendary action option for one of her heads, or if one of her heads has used their breath weapon this turn, she can't choose a legendary action associated with that head until the start of her next turn. > \page ___ > **Bite.** *Melee Weapon Attack:* +19 to hit, reach 20 ft., one target. *Hit* 23 (2d12 + 10) piercing damage plus 9 (2d8) acid damage (black dragon head), 9 (2d8) cold damage (white dragon head), 14 (4d6) fire damage (red dragon head), 11 (2d10) lightning damage (blue dragon head), or 10 (3d6) poison damage (green dragon head).
> **Breath Weapon (Costs 2 Actions).** Tiamat uses one of her breath weapon attacks that aren't recharging.
> **Breath Weapon Recharge (Costs 2 Actions).** Tiamat instantly recharges one of her breath weapons.
> **Detect.** Tiamat makes a Wisdom (Perception) check.
> **Wing Attack (Costs 2 Actions).** Tiamat beats her wings. Each creature within 30 feet of Tiamat must succeed a DC 27 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Tiamat can then fly up to half her flying speed. > > ### Mythic Actions If Tiamat's Wrath of the Chromatic Goddess trait has activated in the last hour, she can use the options below as legendary actions.
> Chromatic Flare can only use a damage type that hasn't been used by a Breath Weapon this turn. > > **Rampage.** Tiamat makes two claw attacks. > > **Hurl Through Avernus (Costs 2 Actions).** Tiamat target a creature she is grappling. The creature must succeed on a DC 26 Charisma saving throw or take 55 (10d10) psychic damage and be banished to Avernus (the first layer of the Nine Hells). While there, the creature is incapacitated. The creature can repeat the saving throw at the end of each of its turns, reappearing in an unoccupied space within 10 feet of Tiamat on a success. Otherwise, Tiamat can choose to return one creature effected by Hurl Through Avernus to an unoccupied space within 10 feet of her. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Hurl Through Avernus for the next hour. > > **Chromatic Flare (Costs 3 Actions).** Tiamat flares with elemental energy. Each creature of Tiamat's choice in a 60-foot radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 39 (6d12) damage of a type chosen by Tiamat: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.