```metadata title: The Eye of Ire description: '' tags: - Magic Item - Rare - Attunement systems: - 5e renderer: V3 theme: 5ePHB ``` {{quote "We had been following the beast for the better part of a week. Tracking its movements and, at times, being tracked ourselves. The beast was smart - it knew we were there, but it knew it couldn't take us all. We felt we had finally backed it into a corner in the wildnerness, the perfect place to set a trap. : The terror when the sensor identified six of these beasts surrounding us was short lived, as they struck quick and with a brutality unlike any we had bared witnessed to before." {{attribution Ragner Olwhit, *Lone Survivor of the Faceless Beasts*}} }} {{position:absolute;Top:400px;Left:93px;width:auto;opacity:.3 ![Reforged Existence](https://imgur.com/SYsNpFT.jpg) {width:75px,mix-blend-mode:multiply} }} {{artist,position:absolute;Top:500px;Left:69px;width:auto;opacity:.3 ##### Reforged Existence }} \column #### Eye of Ire *Wondrous Item, Rare (requires attunement)* : You speak the name of a specific type of creature or beast, and the *Eye of Ire* identifies living beings of that type within a certain radius. After speaking the name of the type of creature to locate, the eye begins to hover off of the ground, and follows no further than 5 feet behind you, matching the speed with which you move. The eye has a range of 120 feet, can see through solid objects no greater than 10 feet thick, and lasts for 1 hour or until dismissed. The creatures identified by the Eye of Ire are visible to the attuned wielder, even through walls and objects (no greater than 10 feet thick), or if under the effects of spells or abilities that grant invisibility, or hide the true nature of beings such as *Invisibility* and *Polymorph*. The creature which is named must meet the following criteria: **1 -** You are familiar and can visualize the species or race that you name, **2 -** It is native to the plane you are currently on : The *Eye of Ire* is found with 1d4 charges, and can hold a maximum of 10 charges. It regains 1d4-1 charges daily at dawn. As an action, you can choose to expend 1 or more charges to locate creatures based on the following: **1 Charge** - CR 1 or lower **3 Charges** - CR 5 or lower **6 Charges** - CR 10 or lower **10 Charges** - CR 20 or lower : The amount of creatures located by the *Eye of Ire* at once is equal to the number of charges expended, multiplied by 2. : Anytime 5 or more charges are expanded from the *Eye of Ire*, roll a d20. On a 1, the *Eye of Ire* will become autonomous, moving and searching on its own for the named creature endlessly. Once the creature is located by the eye, it will launch itself at it, exploding on impact and dealing 6d10 fire damage. The creature can make a dexterity saving throw with a DC of 15 to take only half as much. The Eye of Ire is then completely destroyed.