```metadata
title: 'Sorcerous Origin: Blademarked'
description: A sorcerous take on the spellblade!
tags: []
systems:
- 5e
renderer: V3
theme: 5ePHB
```
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```
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____
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#### Level 3: Blademarked Spells
When you reach a Sorcerer level specified in the Blademarked Spells table, you thereafter always have the listed spells prepared.
##### Blademarked Spells
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#### Level 3: Blademark
You gain training with Light armor, and you gain proficiency with Melee Martial weapons that lack the Two-Handed property.
Additionally, you may perform a ritual that creates a magical bond between yourself and one weapon that
\column
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{{width:73px}}term used for magical individuals whose
{{width:73px}}innate magic primarily manifests itself
{{width:33px}}through a supernatural affinity to weaponry.
{{width:37px}}These sorcerers can be recognized at the hand of
{{width:42px}}the physical manifestation that springs from this
{{width:48px}}innate magic in the form of marks upon the
{{width:53px}}skin which often bear the shape of blades, axes
{{width:57px}}and other weaponry. Blademarked bear the
{{width:58px}}unique ability to meld weapons into their own
{{width:57px}}skin. The amount of marks a Blademarked
{{width:56px}}bears only grows as their magic becomes more
{{width:54px}}potent.
::::::::::::::
you are proficient with. This ritual takes 1 hour to perform, and can be done during a Short Rest.
The weapon must be touching your skin for the entirety of the ritual, at the conclusion of which it melds into your skin, becoming a tattoo or some other type of mark on the skin. Weapons bonded with in this way are referred to as Blademarks throughout the remainder of this subclass.
You can have a number of Blademarks equal to your Constitution modifier (minimum of 1). Bonding with a new weapon while already having the maximum amount of Blademarks requires breaking an already existing bond.
While stored on your person as a Blademark, a weapon's weight is reduced to 0, and it cannot be removed from your person by anyone other than yourself. You can draw or stow a Blademark as normal, or you can alternatively summon it to your hand as a Bonus Action as long as it is on the same Plane of Existence as you.
\page
#### Level 3: Mark of Prowess
While your Innate Sorcery is active, you gain the following benefits:
***Sorcerous Defenses***. You gain a bonus to your AC equal to your Charisma modifier (minimum of +1), provided you aren't wearing Medium- or Heavy armor.
***Spellstrike***. Whenever you deal damage to a creature with a spell you cast with a spell slot, you deal extra damage to that creature the first time you hit them with an attack made with a Blademark before the end of your next turn. The extra damage equals your Charisma modifier (minimum of 1), and has the same type as the weapon used for the attack.
:
You can only benefit from this effect until the end of your next turn after casting a spell, meaning spells with a lingering effect such as *Flaming Sphere* or *Wall of Fire* do not continuously grant this effect.
#### Level 6: Mark of Flux
Your innate affinity to weaponry grants you the following benefits:
***Extra Attack***. You can attack twice, instead of once, whenever you take the Attack action on your turn.
***Swiftstrike***. While your Innate Sorcery is active, whenever you take the Magic action, you can make one Melee weapon attack with a Blademark as a Bonus Action.
\column
#### Level 14: Mark of Deflection
When you are hit by an attack, you can use your Reaction to intercept the attack by swiftly summoning a Blademark or altering the orientation of one you are already wielding to parry the attack.
***Sorcerous Riposte***. Roll a d6. On a result of 4 or higher, the attack misses.
***Swift Retaliation***. While your Innate Sorcery is active and you roll a 6, you can expend 1 Sorcery Point to make one weapon- or spell attack against the creature that attacked you. If you make a spell attack, you can do so using a level 1 spell or cantrip.
#### Level 18: Mark of Mastery
While your Innate Sorcery is active, you gain the following benefits:
***Sorcerous Fortitude***. Whenever you expend Sorcery Points to use a Metamagic option, you gain Temporary Hit Points equal to (5 times the expended Sorcery Points) + your Charisma modifier (minimum of 1).
***Quickcast***. Once per turn, you can replace one weapon attack with a casting of one of your cantrips.
***Quickdraw***. Blademarks gain the *Thrown* (range 30/90) and return to your hand immediately after they are used to make a ranged attack.
::::::::
{{wide
## Credits
{{font-family:ScalySansRemake **CHARACTER**:}} [Adam, D&D War Cleric by Sara Bertoli (Artstation)](https://www.artstation.com/artwork/BXm5gr)
{{font-family:ScalySansRemake **RUNES**:}} [Taken from the Storm King's Thunder Template by u/Kaiburr_Kath-Hound](https://www.reddit.com/r/homebrewery/comments/139g595/storm_kings_thunder_style_template_for_the/)
{{font-family:ScalySansRemake **TEXT PATTERN**:}} [The Old One by Dominik Mayer (Artstation)](https://www.artstation.com/artwork/LR4wek)
{{font-family:ScalySansRemake **DOCUMENT FORMATTING TOOl**:}} [Homebrewery](https://homebrewery.naturalcrit.com/)
:
{{font-family:ScalySansRemake The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not}}
{{font-family:ScalySansRemake approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.}}
{{font-family:ScalySansRemake **©WIZARDS OF THE COAST LLC.**}}
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{{font-family:ScalySansRemake **CREATED BY THE GOOSEQUILL**. You can find this, and more new 5e content, at:}}
[https://www.reddit.com/user/TheGooseQuill](https://www.reddit.com/user/TheGooseQuill)
[https://www.thegoosequill.com/](https://www.thegoosequill.com/)
}}
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