```metadata title: 'Sorcerous Origin: Blademarked' description: A sorcerous take on the spellblade! tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ @import url("https://use.typekit.net/tan3ueb.css"); .page { background-image : url(https://i.imgur.com/calk2M0.jpeg); background-size : 100% 100%; } .page:nth-of-type(odd) { background-image : url(https://i.imgur.com/calk2M0.jpeg); } .page#p1:after, .page#p2:after { all: unset; } .page p { font-family: drummond-variable, sans-serif; font-weight: 400; color: #eef5e4; font-size: 15px } .page h1 { font-family: ff-brokenscript-bc-web, serif; font-weight: 700; font-style: normal; color: white } .page h2 { font-family: ff-brokenscript-bc-web, serif; font-weight: 700; font-style: normal; color: #5eb928; font-size: 45px } .page h3 { font-family: ff-brokenscript-bc-web, serif; font-weight: 700; font-style: normal; color: white } .page h4 { font-family: ff-brokenscript-bc-web, serif; font-weight: 700; font-style: normal; color: #5eb928; font-size: 21px; } .page h5 { font-family: ff-brokenscript-bc-web, serif; font-weight: 700; font-style: normal; color: #5eb928; } .page a:link { font-family:ScalySansRemake; color:#5eb928; background-color: transparent; text-decoration: none; } .page a:visited { font-family:ScalySansRemake; color:#5eb928; background-color: transparent; text-decoration: none; } ``` ![Headline](https://i.imgur.com/jZeBL4H.png) {position:absolute,top:25px,right:40px,width:90%} ![Headline](https://i.imgur.com/ZigCzod.png) {position:absolute,top:180px,right:75px,width:295px} ![SubclassFeatures](https://i.imgur.com/YRMdTvQ.png) {position:absolute,top:440px,right:49px,width:290px} ![Banner](https://i.imgur.com/0x8rbbT.png) {position:absolute,bottom:-10px,right:-2px,width:380px} ____ :::::::::::::::::::::::::::::::::::::::::: #### Level 3: Blademarked Spells When you reach a Sorcerer level specified in the Blademarked Spells table, you thereafter always have the listed spells prepared. ##### Blademarked Spells ![SubclassFeatures](https://i.imgur.com/yj1edDQ.png) {position:absolute,top:720px,left:68px,width:290px} ::::::::::: #### Level 3: Blademark You gain training with Light armor, and you gain proficiency with Melee Martial weapons that lack the Two-Handed property. Additionally, you may perform a ritual that creates a magical bond between yourself and one weapon that \column :::::::::::: {{width:73px}}term used for magical individuals whose
{{width:73px}}innate magic primarily manifests itself
{{width:33px}}through a supernatural affinity to weaponry.
{{width:37px}}These sorcerers can be recognized at the hand of
{{width:42px}}the physical manifestation that springs from this
{{width:48px}}innate magic in the form of marks upon the
{{width:53px}}skin which often bear the shape of blades, axes
{{width:57px}}and other weaponry. Blademarked bear the
{{width:58px}}unique ability to meld weapons into their own
{{width:57px}}skin. The amount of marks a Blademarked
{{width:56px}}bears only grows as their magic becomes more
{{width:54px}}potent. :::::::::::::: you are proficient with. This ritual takes 1 hour to perform, and can be done during a Short Rest. The weapon must be touching your skin for the entirety of the ritual, at the conclusion of which it melds into your skin, becoming a tattoo or some other type of mark on the skin. Weapons bonded with in this way are referred to as Blademarks throughout the remainder of this subclass. You can have a number of Blademarks equal to your Constitution modifier (minimum of 1). Bonding with a new weapon while already having the maximum amount of Blademarks requires breaking an already existing bond. While stored on your person as a Blademark, a weapon's weight is reduced to 0, and it cannot be removed from your person by anyone other than yourself. You can draw or stow a Blademark as normal, or you can alternatively summon it to your hand as a Bonus Action as long as it is on the same Plane of Existence as you. \page #### Level 3: Mark of Prowess While your Innate Sorcery is active, you gain the following benefits: ***Sorcerous Defenses***. You gain a bonus to your AC equal to your Charisma modifier (minimum of +1), provided you aren't wearing Medium- or Heavy armor. ***Spellstrike***. Whenever you deal damage to a creature with a spell you cast with a spell slot, you deal extra damage to that creature the first time you hit them with an attack made with a Blademark before the end of your next turn. The extra damage equals your Charisma modifier (minimum of 1), and has the same type as the weapon used for the attack. : You can only benefit from this effect until the end of your next turn after casting a spell, meaning spells with a lingering effect such as *Flaming Sphere* or *Wall of Fire* do not continuously grant this effect. #### Level 6: Mark of Flux Your innate affinity to weaponry grants you the following benefits: ***Extra Attack***. You can attack twice, instead of once, whenever you take the Attack action on your turn. ***Swiftstrike***. While your Innate Sorcery is active, whenever you take the Magic action, you can make one Melee weapon attack with a Blademark as a Bonus Action. \column #### Level 14: Mark of Deflection When you are hit by an attack, you can use your Reaction to intercept the attack by swiftly summoning a Blademark or altering the orientation of one you are already wielding to parry the attack. ***Sorcerous Riposte***. Roll a d6. On a result of 4 or higher, the attack misses. ***Swift Retaliation***. While your Innate Sorcery is active and you roll a 6, you can expend 1 Sorcery Point to make one weapon- or spell attack against the creature that attacked you. If you make a spell attack, you can do so using a level 1 spell or cantrip. #### Level 18: Mark of Mastery While your Innate Sorcery is active, you gain the following benefits: ***Sorcerous Fortitude***. Whenever you expend Sorcery Points to use a Metamagic option, you gain Temporary Hit Points equal to (5 times the expended Sorcery Points) + your Charisma modifier (minimum of 1). ***Quickcast***. Once per turn, you can replace one weapon attack with a casting of one of your cantrips. ***Quickdraw***. Blademarks gain the *Thrown* (range 30/90) and return to your hand immediately after they are used to make a ranged attack. :::::::: {{wide ## Credits {{font-family:ScalySansRemake **CHARACTER**:}} [Adam, D&D War Cleric by Sara Bertoli (Artstation)](https://www.artstation.com/artwork/BXm5gr)
{{font-family:ScalySansRemake **RUNES**:}} [Taken from the Storm King's Thunder Template by u/Kaiburr_Kath-Hound](https://www.reddit.com/r/homebrewery/comments/139g595/storm_kings_thunder_style_template_for_the/)
{{font-family:ScalySansRemake **TEXT PATTERN**:}} [The Old One by Dominik Mayer (Artstation)](https://www.artstation.com/artwork/LR4wek)
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