```metadata title: Crow Mauler description: '' tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` {{imageMaskCenter16,--offsetX:0%,--offsetY:26%,--rotation:0 ![](https://i.redd.it/l082080l7qma1.png){height:100%} }} {{imageMaskCenter9,--offsetX:0%,--offsetY:10%,--rotation:11 ![](https://i.redd.it/l082080l7qma1.png){height:100%} }} {{imageMaskCorner4,--offsetX:-0%,--offsetY:0%,--rotation:0 ![](https://i.redd.it/l082080l7qma1.png){height:100%} }} :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: {{monster,frame,wide, ## Crow Mauler Medium Monstrosity, chaotic evil ___ **Armor Class** :: 15 (Unarmored, but absolutely SHREDDED) **Hit Points** :: 104 (11d8 + 55) **Speed** :: 30ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |20 (+5)|10 (0)|20 (+5)|14 (+2)|15 (+2)|20 (+5)| ___ **Skills** :: Athletics +8, Perception +5 **Condition Immunity** :: Charmed, Frightened, Incapacitated, Unconcious **Senses** :: Passive Perception 15, Darkvision 120 ft. **Languages** :: Common, but will not speak. **Challenge** :: 5 (1,800 XP) ___ ***Siege Monster.*** The crow mauler deals double damage against objects and structures. : ***Innate Spellcasting.*** The Crow mauler’s innate spellcasting ability is Charisma (spell save DC 16). It can cast the following spells without requiring material components. * 3/day: Locate Creature : ### Actions ***Multiattack.*** The Crow Mauler uses its empty stare, makes a single arm mounted mauler attack, and then uses either Peck or Flock of crows. : ***Arm Mounted Mauler.*** *Melee Weapon Attack:* +8 to hit, reach 10ft., one target. *Hit* 19 (4d6)+5 bludgeoning damage and the target must make a DC 16 Con save or have its ribs broken as well as have its hit point maximum reduced by an amount equal to half the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. : ***Peck.*** *Melee Weapon Attack:* +8 to hit, reach 5ft., one target. *Hit* 11 (1d10)+5 Piercing damage. On a roll of 19 or 20 the crow mauler tears off the targets head, instantly killing them. If the target does not need a head to survive, (or the DM rightfully dislikes insta-kills) the attack instead deals an additional 17 (3d10) damage. : ***Flock of Crows.*** A swarm of crows descends upon a single creature within 30 ft. of the crow mauler. It must make a DC 16 Dex save, taking 11 (3d6) piercing damage on a failed save, and must then make a DC 16 Con save or lose an eye, unless it is wearing platemail. On a succesful dex save a creature takes only half the damage and does not need to make the con save. : ***Empty Stare.*** A single creature within 60 ft. of the crow mauler must make a DC 16 Wis save or be frightened of the crow mauler until the end of the creature's next turn. While frightened in this way acreatures speed is 0. ### Reactions : ***Unflinching Horror*** When the crow mauler is hit with a weapon attack it may reduce the damage taken by 11 (1d12+5) }} {{pageNumber 1}} {{footnote }} \page {{note ##### Art Credit Drawn by the incredibly skilled u/matu_ninixu https://www.reddit.com/r/FearAndHunger/comments/11mu1pw/the_crow_mauler_by_me/ }} {{note, ##### Broken ribs You have disadvantage on saving throws to maintain concentration, and whenever you attempt an action in combat, you must make a DC 10 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting. }} {{note, ##### Lose an Eye You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell (Or greater restoration if you want to be nice) can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded. }} {{note, ##### Opional feature: ***BWAAAAAAAAAA*** Any creature that starts its turn within 20 feet of the crow mauler must make a DC 14 Wis save, as they hear an ear rending noise that quickens the pulse, instils a primal anxiety. On a failed save, the creature is frightened until the end of their next turn. If a creature's saving throw is successful, the creature is immune to the crow mauler's BWAAAAAAAAAA for the next 24 hours. This feature changes the crow maulers CR to 7 (2,900 XP) ##### Optional Vulnerability: Acid damage A popular strategy to beat crow mauler is throwing a red vial in his face. You cant use acid to inflict blindness in 5e, so one way to represent this common strategy is to give crow mauler vulnerability to acid damage. : This vulnerability changes crow maulers CR to 4 (1,100 XP) : If both optional features are used his CR is 6 (2300 XP) }} {{note ##### Statblock Credit Made by u/Chagdoo }} ::::::::::::::::::: {{descriptive ##### Want More? ***Fear & Hunger Bestiary*** https://homebrewery.naturalcrit.com/share/U7DIfhkZUy7G : ***Termina Bestiary*** https://homebrewery.naturalcrit.com/share/EQDpwg8gD6OE : ***The Contestants*** https://homebrewery.naturalcrit.com/share/k-_VSml4SZFk : ***Moonscorched Contestants*** https://homebrewery.naturalcrit.com/share/DP6lfGtnVM-H : ***Fear & Hunger NPCs*** https://homebrewery.naturalcrit.com/share/zfkGOhTwHBfQ : ***Pocketcat*** https://homebrewery.naturalcrit.com/share/vch3PWraZsHn : ***The New Gods*** https://homebrewery.naturalcrit.com/share/VgUe1JTN0qOH : ***Sylvian*** https://homebrewery.naturalcrit.com/share/IEDJS273Pwqq : ***Gro-Goroth*** https://homebrewery.naturalcrit.com/share/u6Xky1X-lFEq : ***Rher*** https://homebrewery.naturalcrit.com/share/6IbZ4Su06OzH : ***Vinushka*** https://homebrewery.naturalcrit.com/share/qnf5I9G8VQZZ : ***The God of the Depths*** https://homebrewery.naturalcrit.com/share/QbAAcVgcjtYt : ***The God of Fear and Hunger*** https://homebrewery.naturalcrit.com/share/zSZrw2WrOioz : ***Alll-Mer*** https://homebrewery.naturalcrit.com/share/LHkV6Uu_SQzP : ***Sulfur*** https://homebrewery.naturalcrit.com/share/HzKaBL3S1YJn : ***Logic*** https://homebrewery.naturalcrit.com/share/5YFixak078bR : ***Fear & Hunger OC Creatures*** https://homebrewery.naturalcrit.com/share/0bgV5iO7enIx }} {{pageNumber 2}} \page {{monster,frame,wide, ## Crow Mauler (Nicer Version) Medium Monstrosity, chaotic evil ___ **Armor Class** :: 15 (Unarmored, but absolutely SHREDDED) **Hit Points** :: 104 (11d8 + 55) **Speed** :: 30ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |20 (+5)|10 (0)|20 (+5)|14 (+2)|15 (+2)|20 (+5)| ___ **Skills** :: Athletics +8, Perception +5 **Condition Immunity** :: Frightened **Senses** :: Passive Perception 15, Darkvision 120 ft. **Languages** :: Common, but will not speak. **Challenge** :: 5 (1,800 XP) ___ ***Siege Monster.*** The crow mauler deals double damage against objects and structures. : ***Innate Spellcasting.*** The Crow mauler’s innate spellcasting ability is Charisma (spell save DC 16). It can cast the following spells without requiring material components. 1/day: Locate Creature ### Actions ***Multiattack.*** The Crow Mauler uses its empty stare, makes a single arm mounted mauler attack, and then uses either Peck or Flock of crows. : ***Arm Mounted Mauler.*** *Melee Weapon Attack:* +8 to hit, reach 10ft., one target. *Hit* 19 (4d6)+5 bludgeoning damage and the target must make a DC 16 Con save or be stunned until the end of its next turn, as well as have its hit point maximum reduced by an amount equal to half the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. : ***Peck.*** *Melee Weapon Attack:* +8 to hit, reach 5ft., one target. *Hit* 11 (1d10)+5 Piercing damage. On a roll of 19 or 20 the attack instead deals an additional 17 (3d10) damage. : ***Flock of Crows.*** A swarm of crows descends upon a single creature within 30 ft. of the crow mauler. It must make a DC 16 Dex save, taking 11 (3d6) piercing damage on a failed save, and is blinded. A creature may re-attempt this saving throw at the end of its turn, ending the condition on a success. : ***Empty Stare.*** A single creature within 60 ft. of the crow mauler must make a DC 16 Wis save or be frightened of the crow mauler until the end of the creature's next turn. While frightened in this way acreatures speed is 0. ### Reactions : ***Unflinching Horror*** When the crow mauler is hit with a weapon attack it may reduce the damage taken by 11 (1d12+5) }}