```metadata title: Xar'xia description: '' tags: [] systems: - 5e renderer: legacy theme: 5ePHB ``` ___ ___ > ## Xar'xia Slad'bardphasd >*meduium humaniod* > ___ > - **Armor Class** 14 > - **Hit Points** 31 (7d8-7) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|+0 (10)|+1 (12)|-1 (08)|+2 (15)|+1 (13)|+4 (19)| >___ > - **Saving Throws** Wis +4, Cha +7 > - **Skills** Arcana +5, Deception +7, History +0, Insight +6, Perception +4, Persuasion +7, Religion +0, Navigator's tools +3 > - **Senses** darkvision 60 ft., passive Perception 14 > - **Languages** Common(spelljammer), Giant, Draconic > - **Challenge** 2 (200XP) (OfCR: 4 DefCR: 1/8) > - **Proficiency bonus** +3 > ___ >**Innate Spellcasting** Xar's innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: > >At will: *Light, Detect Magic, Mage Armor (self only)* > > 1/day each: *Calm Emotions, Invisibiltiy, Dimension Door* > >**Spellcasting** Xar is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared: > > Cantrips (at will): *Mage Hand, Minor Illusion, Prestidigitation* > > 4th level (2 slots): *Comprehend Languages, Unseen Servant, Suggestion, Sending, Tongues, Charm Monster, Greater Invisibility, Galder's Speedy Courier* > > As a Ritual: Find Familiar > ### Actions > >**Blaster** *Range Spell Attack:* +6 to hit, reach 120 ft., 2 targets. *Hit:* 5 (1d10) Force damage plus 2 thunder damage. > >**Summon Familiar** Xar recalls rikisha (see below) > >**Bottled Respite (1/day)** As an action, Xar can magically vanish and enter her ring, which remains in the space she left. She can remain inside the vessel up to 4 hours. She exits the vessel early if she uses a bonus action to leave, if she dies, or if the vessel is destroyed. When exiting the vessel, she appears in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. >Xar'xia Slard'bardphasd"ov's early years were spent on the shimmering expanse of the Astral Sea, working diligently in her father's business. Her father, Slard'bardphasd, is a demanding perfectionist who sees the world through a lens of endless improvement, often overlooking the tremendous effort of those under his employ, including Xar. Worse to him, Xar's work is an extension of himself rather than seeing her as an individual with her own dreams and ambitions. Growing increasingly frustrated with being overshadowed by her father's relentless pursuit of perfection, Xar yearned to prove herself, to forge a legacy independent of her father. > >Having become accustomed to travel on Spelljammers at an early age, Xar understands better than most the various ports, cultures, and authorities, one is likely to encounter, making her a well-informed traveller. With many well-established trade routes under her management, she has garnered a reputation for her astute business acumen and her knack for turning even the riskiest ventures into profitable endeavors. >While she has accumulated a small fortune in assets through her ventures, Xar's commitment to growth knows no bounds. She puts almost everything she earns back into investments, seeking to expand her trading network and establish herself as a prominent figure in the interplanar trade community. Xar's relationships with other merchants tend to be distant and business-focused, mirroring her father's approach. She acknowledges that her tendency to hold herself and others to high standards echoes her father's perfectionism. This internal conflict is a constant reminder of her desire to both break free from her father's shadow and, paradoxically, prove herself to him. > >One of the few exceptions to her professional distance is her loyal mount, hini, a companion she treasures for their unwavering support. Xar makes sure to acknowledge her mount's hard work, knowing that her need for appreciation stems from her own experiences. She is aware that her connection with her mount is a reflection of her desire for deeper connections in her life. \page >As Xar continues to build her empire, her ultimate goal remains unchanged: to reach such heights of success that her father can no longer deny her achievements. Her journey is one of determination, innovation, and a fierce resolve to prove herself as a merchant in her own right, while also wrestling with the complex legacy of her father's influence. ___ > ## Hini >*medium Fey* > ___ > - **Armor Class** 10 > - **Hit Points** 11 (2d8+1) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|+2 (14)|+0 (10)|+1 (13)|-4 (02)|+0 (10)|-3 (05)| >___ > - **Damage Vulnerabilties** bludgeoning, piercing, and slashing from iron weapons > - **Senses** — passive Perception 10 > - **Languages** — > - **Challenge** 1/8 (25XP) > - **Proficiency bonus** +2 > ___ >**Beast of Burden**. The mount is considered to be a Large animal for the purpose of determining her carrying capacity. > >**Fey Ancestry** Magic can't put Hini to sleep. > >**Fey Beast** Magic that targets Beasts effects as if she was a beast. > >**Sure-Footed**. Hini has advantage on Strength and Dexterity saving throws made against effects that would knock her prone. > > ### Actions >**100 Tiny Hooves**. *Melee Weapon Attack*: +2 to hit, reach 5 ft., one target. *Hit*: 4 (1d4 + 2) bludgeoning damage. ___ > ## (jin)Rikisa Small Fey, Lawful Evil > ___ > - **Armor Class** 12 > - **Hit Points** 27 (6d6 + 6) > - **Speed** 30 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|+1 (12)|+2 (14)|+1 (13)|-2 (07)|+0 (10)|-3 (05)| >___ > - **Damage Vulnerabilties** bludgeoning, piercing, and slashing from iron weapons > - **Senses** passive Perception 10 > - **Languages** understands Xar but won't speak > - **Challenge** 1/4 (50 XP) > - **Proficiency Bonus** +2 > ___ > ### Actions **Strike** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) force damage, or 6 (2d4 + 1) magical force damage if he is Medium or bigger. > ### Bonus Actions **Grow** The fey's size increases by one category. While the fey is Medium or bigger, it makes Strength checks and Strength saving throws with advantage. The fey can become no larger than Huge via this bonus action. > >**Shrink** The fey's size decreases by one category. While the fractal is Tiny, it makes attack rolls, Dexterity checks, and Dexterity saving throws with advantage. The fey becomes no smaller than 1 foot in height via this bonus action. \page ___ > ## +4 Boots of Stepping and Standing >___ > - Wondrous item (boots), Very Uncommon > > ###   > >Crafted from the supple and rosy leather of cherub cheeks, these boots were cobbled by master fey artisans and blessed by ancient mountain spirits. The +4 Boots of Stepping and Standing are the pinnacle of magical footwear, ensuring the utmost comfort and durability for those long, grueling days on your feet. Despite their plain and unassuming appearance, these boots not only provide unparalleled support and protection but also an understated elegance. > >With each step you take in The +4 Boots of Stepping and Standing, it feels as though you're walking on clouds spun from the dreams of angels. The delicate cherub cheek leather, soft yet incredibly durable, cradles your feet in an embrace that is both comforting and empowering. Whether you're traversing treacherous terrain, standing your ground in a bustling market, or simply strolling through the streets, these boots ensure you do so with the grace and resilience of a celestial being. > >Legends speak of adventurers who have worn such boots and never knowing the pain of sore feet or the damages of a long march. Some even say that the boots whisper gentle encouragements, though this is likely just a delightful side effect of their extraordinary comfort. > >Donning these magnificent boots, one becomes an unstoppable force, gliding through one's day with effortless ease and impeccable poise. The +4 Boots of Stepping and Standing are not just footwear; they are a testament to the fusion of arcane craftsmanship and practical magic, a true marvel in the realm of magical items. > >**Properties:** > >**Unyielding Comfort:** These boots are infused with the essence of celestial beings, providing unmatched cushioning and support. Wearers of these boots are immune to blisters, foot pain, and damage from standing or walking for extended periods. Your feet will feel as fresh at the end of the day as they did at the beginning, no matter how long you've been on them. >Note: While these boots provide incredible comfort and support, they do not interact with standard game mechanics such as armor class, hit points, or combat-related abilities. Their power lies solely in enhancing the wearer's endurance and comfort during everyday activities.