```metadata title: Oath of The Voidsent description: >- Slayers who follow the Oath of the Voidsent have brushed so close with death they cannot imagine their lives without it, becoming consumed with feeding the afterlife visitors. To the point of becoming a walking corpse themselves without ever drawing their last breath. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ```css /*Title Cover*/ .phb#p1 h1, .phb#p1 h5 {font-family: 'Merriweather'; text-align:center; color:white; column-span: all; font-size:75px } .phb#p1 h5 { margin-top: 130%; } .phb#p1 h1 {\-webkit-text-stroke:3px black;} /*Statblocks*/ .phb hr + blockquote p, .phb hr + blockquote li, .phb hr + blockquote table{font-size:12px; } .phb table tbody tr:nth-child(odd) { background-color: #c8d9d8; background-blend-mode: luminosity; } .phb blockquote { background-color: #f2f2f2; background-blend-mode:luminosity; } .phb hr+blockquote { background-color: white; } .phb hr+blockquote { background-color: #f2f2f2; border-image-source:url(https://media.discordapp.net/attachments/310627186749210625/927762414412369970/Test5.png); border-image-slice:230 230 230 230; border-image-width:180px; border-image-outset:20px 15px 21px 15px; } ```

















# Oath of
The Voidsent \page ### Oath of The Voidsent ***Creator:*** *Kriothan*
Slayers who follow the Oath of the Voidsent have brushed so close with death they cannot imagine their lives without it, becoming consumed with feeding the afterlife visitors. To the point of becoming a walking corpse themselves without ever drawing their last breath. #### Voidsent Tools As you begin to follow this Oath at 3rd level, each tool requires a specific amount of chakra to activate, and you can use these tools a total number of times equal to your proficiency bonus per long rest. If you lose any of these tools, you regain them on a short rest. ___ - ***Hell's Ingress/Egress (3 Chakra):*** A chain that dangles off the hilt of your weapon of choice, overflowing with malice. As a Bonus Action on your turn, increase your AC and Dexterity Saves by +2 until the beginning of your next turn. if this bonus would cause an attack to miss, or you to succeed a Dexterity saving throw, you can choose to teleport to a point within 30 feet of you, upon landing all creatures within 15 feet of your landing point must succeed a Constitution saving throw against your Taijutsu save DC, taking Xd6 Necrotic damage, where X is your Proficiency bonus on a failure, or half on a success. Once per turn. This damage ignores DR.
- ***Arcana Crest (5 Chakra):*** A small crest, crafted from the blood and ashes of your enemies. As a Reaction to taking damage, you can create a shield around yourself, whenever you would take damage, you reduce the amount taken by 1d10 + your proficiency bonus. until the beginning of your next turn. At 6th level, this increases to 2d10. At 11th level, this increases to 3d10. #### Blood Stalk At 3rd level, as part of taking the attack action, or casting a Bukijutsu that deals damage, you can enhance your weapon by spending 3 Chakra, when you do so, you deal damage to their Temporary Hit Points (if any) and Hit Points simultaneously. Also, you gain the **Heir** Caryll Rune, which does not count against your known runes. Finally, you can ignore the Heavy and Two-handed property when wielding a Scythe. #### The Gallows Starting at 3rd level, when you would successfully land a Weapon or Taijutsu attack against a bloodied creature you can turn that attack into a critical hit by spending 5 Chakra, if this would kill the target you gain half the amount of damage you dealt from the critical hit as Temporary Hit Points. (This THP does not stack) You can use this feature a number of times equal to your Taijutsu ability modifier per short rest. Additionally, while you have these temporary hit points, increase the attack and damage rolls of your weapons by +1. ``` ``` #### Arcana Circle Starting at 6th level, As a Bonus action, you may summon a 30 foot aura centered on yourself that moves with you for 10 minutes. Whenever an enemy is reduced to zero hit points while they are in the circles radius, you gain a stack of **Immortal Sacrifice.** You may gain up to two stacks per turn. When you gain five stacks of **Immortal Sacrifice** you can spend all of them to transform your Arcana Circle into a **Circle of Sacrifice** for one minute. Every time you kill an enemy within your **Circle of Sacrifice** you or an ally within the radius gain a +1 to attack and damage rolls with Weapon attacks, unarmed attacks, and Taijutsu attack rolls, stacking up to +3. Or 10 Hit Points to a total max of 50 Hit Points per ally You may only use this feature once per 8 hours. But killing an enemy with hostile intent reduces the cooldown by half an hour. #### Gluttony Starting at 11th level, while your **Arcana Circle** is activated and you have **Immortal Sacrifice** stacks, you can use them in a variety of ways depending on how many you have. - You may expend up to five stacks making an number of Weapon attacks equal to the expended amount. - You may expend two stacks to cast a Bukijutsu using your Bonus Action. - You may expend up to five stacks, regaining an amount of your current Hit Points equal to the expended stacks x10. Additionally, you may continue to gain stacks of **Immortal Sacrifice** using the same listed conditions in the Arcana Circle feature while your **Circle of Sacrifice** is activated. \page #### Enshroud Starting at 15th level, as a Full Turn Action, you become a vessel to the Avatar of Death for one minute. You gain the Berserked condition, without the penalties to Intelligence or Wisdom, you gain an additional action, which you may only use to take the attack action, or cast a damaging jutsu, when a creature provokes an Opportunity Attack while you are Berserked in this way it does not cost your reaction, and you do not suffer the effects of Exhaustion. Additionally, you cannot be hindered by effects that would reduce the amount of attacks that you can make or reduce the damage you deal. (Ex. Slowed, Weakened, etc.) You may use this feature once per long rest. Or expend five stacks of **Immortal Sacrifice** to use it again, activating this feature using **Immortal Sacrifice** stacks gives you three ranks of Exhaustion that cannot be cleared until a rest. #### Plentiful Harvest Lastly at 20th level, when you would activate your **Circle of Sacrifice** you can instead delay the activation to gain more stacks of **Immortal Sacrifice**, up to a new maximum of 10, and becoming able to gain up to five stacks in one turn. When you gain 10 stacks, you can spend your action to expend all stacks and activate the **Harvest Moon Festival** which lasts for 1 minute. While the **Harvest Moon Festival** is activated, you have advantage on all attack rolls and saving throws, when you succeed a saving throw, you take no additional effect, and you may give yourself one rank of Exhaustion to cast a Bukijutsu, or do two Weapon attacks. You may give yourself up to two ranks of Exhaustion per turn. You may only activate this feature once per long rest.